398 lines
12 KiB
C#
398 lines
12 KiB
C#
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Nwc.XmlRpc;
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Collections;
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using System.Security.Cryptography;
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using System.Xml;
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using libsecondlife;
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using OpenSim;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Grid;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.User;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.UserServer
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{
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/// <summary>
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/// A temp class to handle login response.
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/// Should make use of UserProfileManager where possible.
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/// </summary>
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public class LoginResponse
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{
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private Hashtable loginFlagsHash;
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private Hashtable globalTexturesHash;
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private Hashtable loginError;
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private ArrayList loginFlags;
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private ArrayList globalTextures;
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// Login Flags
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private string dst;
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private string stipendSinceLogin;
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private string gendered;
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private string everLoggedIn;
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private string login;
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private string simPort;
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private string simAddress;
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private string agentID;
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private string sessionID;
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private string secureSessionID;
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private Int32 circuitCode;
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// Global Textures
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private string sunTexture;
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private string cloudTexture;
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private string moonTexture;
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// Error Flags
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private string errorReason;
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private string errorMessage;
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// Response
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private XmlRpcResponse xmlRpcResponse;
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private XmlRpcResponse defaultXmlRpcResponse;
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private string defaultTextResponse;
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public LoginResponse()
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{
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this.loginFlags = new ArrayList();
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this.globalTextures = new ArrayList();
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this.SetDefaultValues();
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} // LoginServer
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// This will go away as we replace new-login.dat:
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private void GetDefaultResponse()
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{
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try
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{
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// read in default response string
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StreamReader SR;
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string lines;
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SR = File.OpenText("new-login.dat");
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this.defaultTextResponse = "";
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while (!SR.EndOfStream)
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{
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lines = SR.ReadLine();
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this.defaultTextResponse += lines;
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}
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SR.Close();
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this.defaultXmlRpcResponse = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this.defaultTextResponse);
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}
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catch (Exception E)
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{
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Console.WriteLine(E.ToString());
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}
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} // GetDefaultResponse
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public void SetDefaultValues()
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{
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this.GetDefaultResponse();
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this.DST = "N";
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this.StipendSinceLogin = "N";
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this.Gendered = "Y";
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this.EverLoggedIn = "Y";
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this.login = "false";
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this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
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this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
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this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
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this.ErrorReason = "key";
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} // SetDefaultValues
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private XmlRpcResponse GenerateResponse(string reason, string message, string login)
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{
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// Overwrite any default values;
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this.xmlRpcResponse = new XmlRpcResponse();
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// Ensure Login Failed message/reason;
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this.ErrorMessage = message;
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this.ErrorReason = reason;
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this.loginError = new Hashtable();
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this.loginError["reason"] = this.ErrorReason;
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this.loginError["message"] = this.ErrorMessage;
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this.loginError["login"] = login;
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this.xmlRpcResponse.Value = this.loginError;
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return (this.xmlRpcResponse);
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} // GenerateResponse
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public XmlRpcResponse LoginFailedResponse()
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{
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return (this.GenerateResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
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} // LoginFailedResponse
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public XmlRpcResponse ConnectionFailedResponse()
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{
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return (this.LoginFailedResponse());
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} // CreateErrorConnectingToGridResponse()
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public XmlRpcResponse CreateAlreadyLoggedInResponse()
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{
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return(this.GenerateResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
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} // CreateAlreadyLoggedInResponse()
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public XmlRpcResponse ToXmlRpcResponse()
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{
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this.xmlRpcResponse = this.defaultXmlRpcResponse;
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Hashtable responseData = (Hashtable)this.xmlRpcResponse.Value;
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this.loginFlagsHash = new Hashtable();
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this.loginFlagsHash["daylight_savings"] = this.DST;
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this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
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this.loginFlagsHash["gendered"] = this.Gendered;
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this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
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this.loginFlags.Add(this.loginFlagsHash);
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this.globalTexturesHash = new Hashtable();
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this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
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this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
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this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
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this.globalTextures.Add(this.globalTexturesHash);
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responseData["sim_port"] = this.SimPort;
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responseData["sim_ip"] = this.SimAddress;
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responseData["agent_id"] = this.AgentID;
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responseData["session_id"] = this.SessionID;
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responseData["secure_session_id"] = this.SecureSessionID;
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responseData["circuit_code"] = this.CircuitCode;
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responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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responseData["login-flags"] = this.loginFlags;
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responseData["global-textures"] = this.globalTextures;
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return (this.xmlRpcResponse);
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} // ToXmlRpcResponse
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public string Login
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{
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get
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{
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return this.login;
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}
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set
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{
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this.login = value;
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}
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} // Login
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public string DST
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{
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get
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{
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return this.dst;
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}
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set
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{
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this.dst = value;
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}
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} // DST
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public string StipendSinceLogin
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{
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get
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{
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return this.stipendSinceLogin;
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}
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set
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{
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this.stipendSinceLogin = value;
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}
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} // StipendSinceLogin
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public string Gendered
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{
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get
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{
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return this.gendered;
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}
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set
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{
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this.gendered = value;
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}
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} // Gendered
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public string EverLoggedIn
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{
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get
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{
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return this.everLoggedIn;
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}
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set
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{
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this.everLoggedIn = value;
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}
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} // EverLoggedIn
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public string SimPort
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{
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get
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{
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return this.simPort;
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}
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set
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{
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this.simPort = value;
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}
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} // SimPort
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public string SimAddress
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{
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get
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{
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return this.simAddress;
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}
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set
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{
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this.simAddress = value;
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}
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} // SimAddress
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public string AgentID
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{
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get
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{
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return this.agentID;
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}
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set
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{
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this.agentID = value;
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}
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} // AgentID
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public string SessionID
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{
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get
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{
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return this.sessionID;
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}
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set
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{
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this.sessionID = value;
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}
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} // SessionID
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public string SecureSessionID
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{
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get
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{
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return this.secureSessionID;
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}
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set
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{
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this.secureSessionID = value;
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}
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} // SecureSessionID
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public Int32 CircuitCode
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{
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get
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{
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return this.circuitCode;
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}
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set
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{
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this.circuitCode = value;
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}
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} // CircuitCode
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public string SunTexture
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{
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get
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{
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return this.sunTexture;
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}
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set
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{
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this.sunTexture = value;
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}
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} // SunTexture
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public string CloudTexture
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{
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get
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{
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return this.cloudTexture;
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}
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set
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{
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this.cloudTexture = value;
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}
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} // CloudTexture
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public string MoonTexture
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{
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get
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{
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return this.moonTexture;
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}
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set
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{
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this.moonTexture = value;
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}
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} // MoonTexture
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public string ErrorReason
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{
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get
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{
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return this.errorReason;
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}
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set
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{
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this.errorReason = value;
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}
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} // ErrorReason
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public string ErrorMessage
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{
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get
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{
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return this.errorMessage;
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}
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set
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{
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this.errorMessage = value;
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}
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} // ErrorMessage
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} // LoginResponse
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} // namespace OpenSim.UserServer
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