104 lines
2.8 KiB
C#
104 lines
2.8 KiB
C#
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class RegionServerBase
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{
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protected IGenericConfig localConfig;
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protected PhysicsManager physManager;
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protected Grid GridServers;
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protected AssetCache AssetCache;
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protected InventoryCache InventoryCache;
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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protected DateTime startuptime;
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protected RegionInfo regionData;
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protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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public bool gridLocalAsset = false;
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protected bool configFileSetup = false;
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public string m_config;
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protected UDPServer m_udpServer;
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protected BaseHttpServer httpServer;
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protected AuthenticateSessionsBase AuthenticateSessionsHandler;
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protected ConsoleBase m_console;
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public RegionServerBase()
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{
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}
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public RegionServerBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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}
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protected World m_localWorld;
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public World LocalWorld
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{
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get { return m_localWorld; }
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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{
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}
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protected virtual void SetupLocalGridServers()
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{
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}
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protected virtual void SetupRemoteGridServers()
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{
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}
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protected virtual void SetupLocalWorld()
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{
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}
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protected virtual void SetupHttpListener()
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{
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}
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protected virtual void ConnectToRemoteGridServer()
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{
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}
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}
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}
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