119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Tests.Common.Mock
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{
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/// <summary>
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/// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
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/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
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/// tests are single threaded.
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/// </summary>
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public class TestInventoryDataPlugin : IInventoryDataPlugin
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{
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/// <value>
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/// Known inventory folders
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/// </value>
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private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
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/// <value>
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/// User root folders
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/// </value>
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private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
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public string Version { get { return "0"; } }
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public string Name { get { return "TestInventoryDataPlugin"; } }
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase folder in m_folders.Values)
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{
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if (folder.ParentID == parentID)
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{
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folders.AddRange(getFolderHierarchy(folder.ID));
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folders.Add(folder);
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}
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}
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return folders;
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}
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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return new List<InventoryItemBase>();
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}
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public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
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public InventoryFolderBase getUserRootFolder(UUID user)
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{
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InventoryFolderBase folder = null;
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m_rootFolders.TryGetValue(user, out folder);
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return folder;
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}
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
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public InventoryItemBase getInventoryItem(UUID item) { return null; }
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public InventoryFolderBase getInventoryFolder(UUID folderId)
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{
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InventoryFolderBase folder = null;
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m_folders.TryGetValue(folderId, out folder);
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return folder;
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}
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public void addInventoryItem(InventoryItemBase item) {}
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public void updateInventoryItem(InventoryItemBase item) {}
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public void deleteInventoryItem(UUID item) {}
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public void addInventoryFolder(InventoryFolderBase folder)
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{
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m_folders[folder.ID] = folder;
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if (folder.ParentID == UUID.Zero)
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m_rootFolders[folder.Owner] = folder;
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}
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public void updateInventoryFolder(InventoryFolderBase folder) {}
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public void moveInventoryFolder(InventoryFolderBase folder) {}
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public void deleteInventoryFolder(UUID folder) {}
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public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
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}
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}
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