* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
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				|  | @ -72,8 +72,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public InnerScene m_innerScene; | ||||
| 
 | ||||
|         // private Random Rand = new Random(); | ||||
|         private uint _primCount = 720000; | ||||
|         /// <summary> | ||||
|         /// The last allocated local prim id.  When a new local id is requested, the next number in the sequence is  | ||||
|         /// dispenced. | ||||
|         /// </summary>        | ||||
|         private uint m_localId = 720000; | ||||
|          | ||||
|         private readonly Mutex _primAllocateMutex = new Mutex(false); | ||||
| 
 | ||||
|         private int m_timePhase = 24; | ||||
|  | @ -1493,16 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a new unallocated primitive ID | ||||
|         /// Returns a new unallocated local primitive ID | ||||
|         /// </summary> | ||||
|         /// <returns>A brand new primitive ID</returns> | ||||
|         /// <returns>A brand new local primitive ID</returns> | ||||
|         public uint PrimIDAllocate() | ||||
|         { | ||||
|             uint myID; | ||||
| 
 | ||||
|             _primAllocateMutex.WaitOne(); | ||||
|             ++_primCount; | ||||
|             myID = _primCount; | ||||
|             myID = ++m_localId; | ||||
|             _primAllocateMutex.ReleaseMutex(); | ||||
| 
 | ||||
|             return myID; | ||||
|  |  | |||
|  | @ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                        } | ||||
|                        else | ||||
|                        { | ||||
|                               m_taskInventory[item.ItemID].PermsMask = 0; | ||||
|                               m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | ||||
|                            m_taskInventory[item.ItemID].PermsMask = 0; | ||||
|                            m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | ||||
|                            string script = Helpers.FieldToUTF8String(asset.Data); | ||||
|                            m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez); | ||||
|                            m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez); | ||||
|                            m_parentGroup.AddActiveScriptCount(1); | ||||
|                            ScheduleFullUpdate(); | ||||
|                        } | ||||
|  |  | |||
|  | @ -141,7 +141,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         public uint m_attachmentPoint = (byte)0; | ||||
|         [XmlIgnore] | ||||
|         public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | ||||
| 
 | ||||
|          | ||||
|         [XmlIgnore] | ||||
|         public bool m_undoing = false; | ||||
|  |  | |||
|  | @ -38,16 +38,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
| { | ||||
|     public class ScriptManager : Common.ScriptEngineBase.ScriptManager | ||||
|     { | ||||
|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
|          | ||||
|         public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) | ||||
|             : base(scriptEngine) | ||||
|         { | ||||
|             base.m_scriptEngine = scriptEngine; | ||||
|         } | ||||
|         private Compiler.LSL.Compiler LSLCompiler; | ||||
| 
 | ||||
|         private static readonly ILog m_log | ||||
|             = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         private Compiler.LSL.Compiler LSLCompiler;         | ||||
| 
 | ||||
|         public override void Initialize() | ||||
|         { | ||||
|  | @ -64,8 +62,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
| 
 | ||||
|         public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) | ||||
|         { | ||||
|             m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); | ||||
| 
 | ||||
|             m_log.DebugFormat( | ||||
|                 "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",  | ||||
|                 m_scriptEngine.ScriptEngineName, localID, itemID); | ||||
| 
 | ||||
|             //IScriptHost root = host.GetRoot(); | ||||
| 
 | ||||
|  | @ -74,14 +73,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
|             string CompiledScriptFile = String.Empty; | ||||
| 
 | ||||
|             SceneObjectPart m_host = World.GetSceneObjectPart(localID); | ||||
|              | ||||
|             if (null == m_host) | ||||
|             { | ||||
|                 m_log.ErrorFormat( | ||||
|                     "[{0}]: Could not get scene object part corresponding to localID {1} to start script",  | ||||
|                     m_scriptEngine.ScriptEngineName, localID); | ||||
|                  | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             // Xantor 20080525: I need assetID here to see if we already compiled this one previously | ||||
|             LLUUID assetID = LLUUID.Zero; | ||||
|             TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | ||||
|             if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem)) | ||||
|             if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) | ||||
|                 assetID = taskInventoryItem.AssetID; | ||||
| 
 | ||||
| 
 | ||||
|             try | ||||
|             { | ||||
|                 // Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on | ||||
|  |  | |||
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	 Justin Clarke Casey
						Justin Clarke Casey