* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
parent
e30ca523ae
commit
000d5e8b93
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@ -72,8 +72,12 @@ namespace OpenSim.Region.Environment.Scenes
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public InnerScene m_innerScene;
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// private Random Rand = new Random();
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private uint _primCount = 720000;
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/// <summary>
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/// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
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/// dispenced.
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/// </summary>
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private uint m_localId = 720000;
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private readonly Mutex _primAllocateMutex = new Mutex(false);
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private int m_timePhase = 24;
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@ -1493,16 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Returns a new unallocated primitive ID
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/// Returns a new unallocated local primitive ID
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/// </summary>
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/// <returns>A brand new primitive ID</returns>
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/// <returns>A brand new local primitive ID</returns>
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public uint PrimIDAllocate()
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{
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uint myID;
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_primAllocateMutex.WaitOne();
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++_primCount;
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myID = _primCount;
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myID = ++m_localId;
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_primAllocateMutex.ReleaseMutex();
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return myID;
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@ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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m_taskInventory[item.ItemID].PermsMask = 0;
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m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
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m_taskInventory[item.ItemID].PermsMask = 0;
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m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
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string script = Helpers.FieldToUTF8String(asset.Data);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez);
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m_parentGroup.AddActiveScriptCount(1);
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ScheduleFullUpdate();
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}
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@ -142,7 +142,6 @@ namespace OpenSim.Region.Environment.Scenes
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[XmlIgnore]
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public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f);
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[XmlIgnore]
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public bool m_undoing = false;
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@ -38,6 +38,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public class ScriptManager : Common.ScriptEngineBase.ScriptManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
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: base(scriptEngine)
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{
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@ -45,10 +47,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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private Compiler.LSL.Compiler LSLCompiler;
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public override void Initialize()
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{
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// Create our compiler
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@ -64,8 +62,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
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{
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
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m_log.DebugFormat(
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"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
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m_scriptEngine.ScriptEngineName, localID, itemID);
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//IScriptHost root = host.GetRoot();
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@ -75,13 +74,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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if (null == m_host)
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{
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m_log.ErrorFormat(
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"[{0}]: Could not get scene object part corresponding to localID {1} to start script",
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m_scriptEngine.ScriptEngineName, localID);
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return;
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}
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// Xantor 20080525: I need assetID here to see if we already compiled this one previously
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LLUUID assetID = LLUUID.Zero;
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TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
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if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
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if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
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assetID = taskInventoryItem.AssetID;
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try
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{
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// Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on
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