Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
001ec0e2e6
|
@ -187,7 +187,11 @@ namespace OpenSim.Capabilities.Handlers
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||||||
response["headers"] = headers;
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response["headers"] = headers;
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||||||
|
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string range = String.Empty;
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string range = String.Empty;
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if (((Hashtable)request["headers"])["Range"] != null)
|
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||||||
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if (((Hashtable)request["headers"])["range"] != null)
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range = (string)((Hashtable)request["headers"])["range"];
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else if (((Hashtable)request["headers"])["Range"] != null)
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range = (string)((Hashtable)request["headers"])["Range"];
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range = (string)((Hashtable)request["headers"])["Range"];
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||||||
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if (!String.IsNullOrEmpty(range)) // JP2's only
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if (!String.IsNullOrEmpty(range)) // JP2's only
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@ -227,17 +231,22 @@ namespace OpenSim.Capabilities.Handlers
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||||||
|
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// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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// Always return PartialContent, even if the range covered the entire data length
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// We were accidentally sending back 404 before in this situation
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// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
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// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
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response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
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response["content-type"] = texture.Metadata.ContentType;
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response["content-type"] = texture.Metadata.ContentType;
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headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
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if (start == 0 && len == texture.Data.Length) // well redudante maybe
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byte[] d = new byte[len];
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{
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Array.Copy(texture.Data, start, d, 0, len);
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response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
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response["bin_response_data"] = d;
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response["bin_response_data"] = texture.Data;
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}
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else
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{
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response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
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headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
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byte[] d = new byte[len];
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Array.Copy(texture.Data, start, d, 0, len);
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response["bin_response_data"] = d;
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}
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// response.Body.Write(texture.Data, start, len);
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// response.Body.Write(texture.Data, start, len);
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}
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}
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}
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}
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@ -30,12 +30,15 @@ using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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namespace OpenSim.Framework.Capabilities
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{
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{
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[LLSDType("MAP")]
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[LLSDType("MAP")]
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public class LLSDAssetUploadComplete
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public class LLSDAssetUploadComplete
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{
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{
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public string new_asset = String.Empty;
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public string new_asset = String.Empty;
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public UUID new_inventory_item = UUID.Zero;
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public UUID new_inventory_item = UUID.Zero;
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// public UUID new_texture_folder_id = UUID.Zero;
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public string state = String.Empty;
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public string state = String.Empty;
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public LLSDAssetUploadError error = null;
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//public bool success = false;
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//public bool success = false;
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|
|
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public LLSDAssetUploadComplete()
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public LLSDAssetUploadComplete()
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|
|
|
@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities
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public string asset_type = String.Empty;
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public string asset_type = String.Empty;
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public string description = String.Empty;
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public string description = String.Empty;
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public UUID folder_id = UUID.Zero;
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public UUID folder_id = UUID.Zero;
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public UUID texture_folder_id = UUID.Zero;
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public int next_owner_mask = 0;
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public int group_mask = 0;
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public int everyone_mask = 0;
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public string inventory_type = String.Empty;
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public string inventory_type = String.Empty;
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public string name = String.Empty;
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public string name = String.Empty;
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public LLSDAssetResource asset_resources = new LLSDAssetResource();
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public LLSDAssetResource asset_resources = new LLSDAssetResource();
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|
|
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@ -26,9 +26,17 @@
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*/
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*/
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|
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using System;
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using System;
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using OpenMetaverse;
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|
|
||||||
namespace OpenSim.Framework.Capabilities
|
namespace OpenSim.Framework.Capabilities
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{
|
{
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|
[OSDMap]
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|
public class LLSDAssetUploadError
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||||||
|
{
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|
public string message = String.Empty;
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|
public UUID identifier = UUID.Zero;
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|
}
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|
|
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[OSDMap]
|
[OSDMap]
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public class LLSDAssetUploadResponsePricebrkDown
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public class LLSDAssetUploadResponsePricebrkDown
|
||||||
{
|
{
|
||||||
|
@ -56,11 +64,13 @@ namespace OpenSim.Framework.Capabilities
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public string state = String.Empty;
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public string state = String.Empty;
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||||||
public int upload_price = 0;
|
public int upload_price = 0;
|
||||||
public LLSDAssetUploadResponseData data = null;
|
public LLSDAssetUploadResponseData data = null;
|
||||||
|
public LLSDAssetUploadError error = null;
|
||||||
public LLSDAssetUploadResponse()
|
public LLSDAssetUploadResponse()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
[OSDMap]
|
[OSDMap]
|
||||||
public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
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public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
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{
|
{
|
||||||
|
|
|
@ -150,7 +150,8 @@ namespace OpenSim.Framework
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Type == (sbyte)AssetType.SnapshotFolder ||
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Type == (sbyte)AssetType.SnapshotFolder ||
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Type == (sbyte)AssetType.TrashFolder ||
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Type == (sbyte)AssetType.TrashFolder ||
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||||||
Type == (sbyte)AssetType.ImageJPEG ||
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Type == (sbyte)AssetType.ImageJPEG ||
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Type == (sbyte) AssetType.ImageTGA ||
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Type == (sbyte)AssetType.ImageTGA ||
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Type == (sbyte)AssetType.Mesh ||
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Type == (sbyte) AssetType.LSLBytecode);
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Type == (sbyte) AssetType.LSLBytecode);
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}
|
}
|
||||||
}
|
}
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||||||
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|
|
@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
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return false;
|
return false;
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}
|
}
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||||||
|
|
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private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request)
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private Hashtable GetEvents(UUID RequestID, UUID sessionID)
|
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{
|
{
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ConsoleConnection c = null;
|
ConsoleConnection c = null;
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||||||
|
|
||||||
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|
|
@ -1171,6 +1171,7 @@ namespace OpenSim.Framework
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/// </summary>
|
/// </summary>
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/// <param name="Item"></param>
|
/// <param name="Item"></param>
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void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
|
void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
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void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
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||||||
|
|
||||||
void SendRemoveInventoryItem(UUID itemID);
|
void SendRemoveInventoryItem(UUID itemID);
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||||||
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|
||||||
|
|
|
@ -45,7 +45,8 @@ namespace OpenSim.Framework
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||||||
/// <summary>
|
/// <summary>
|
||||||
/// Total number of queues (priorities) available
|
/// Total number of queues (priorities) available
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const uint NumberOfQueues = 12;
|
|
||||||
|
public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
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/// Number of queuest (priorities) that are processed immediately
|
/// Number of queuest (priorities) that are processed immediately
|
||||||
|
@ -60,7 +61,8 @@ namespace OpenSim.Framework
|
||||||
// each pass. weighted towards the higher priority queues
|
// each pass. weighted towards the higher priority queues
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private uint m_nextQueue = 0;
|
private uint m_nextQueue = 0;
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private uint m_countFromQueue = 0;
|
private uint m_countFromQueue = 0;
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private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 };
|
// first queues are imediate, so no counts
|
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|
private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
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|
|
||||||
// next request is a counter of the number of updates queued, it provides
|
// next request is a counter of the number of updates queued, it provides
|
||||||
// a total ordering on the updates coming through the queue and is more
|
// a total ordering on the updates coming through the queue and is more
|
||||||
|
@ -137,7 +139,7 @@ namespace OpenSim.Framework
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
|
public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
|
||||||
{
|
{
|
||||||
// If there is anything in priority queue 0, return it first no
|
// If there is anything in imediate queues, return it first no
|
||||||
// matter what else. Breaks fairness. But very useful.
|
// matter what else. Breaks fairness. But very useful.
|
||||||
for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
|
for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
|
||||||
{
|
{
|
||||||
|
@ -172,14 +174,13 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find the next non-immediate queue with updates in it
|
// Find the next non-immediate queue with updates in it
|
||||||
for (int i = 0; i < NumberOfQueues; ++i)
|
for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
|
||||||
{
|
{
|
||||||
m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues);
|
m_nextQueue++;
|
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m_countFromQueue = m_queueCounts[m_nextQueue];
|
if(m_nextQueue >= NumberOfQueues)
|
||||||
|
m_nextQueue = NumberOfImmediateQueues;
|
||||||
|
|
||||||
// if this is one of the immediate queues, just skip it
|
m_countFromQueue = m_queueCounts[m_nextQueue];
|
||||||
if (m_nextQueue < NumberOfImmediateQueues)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (m_heaps[m_nextQueue].Count > 0)
|
if (m_heaps[m_nextQueue].Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -189,7 +190,6 @@ namespace OpenSim.Framework
|
||||||
m_lookupTable.Remove(item.Value.Entity.LocalId);
|
m_lookupTable.Remove(item.Value.Entity.LocalId);
|
||||||
timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
|
timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
|
||||||
value = item.Value;
|
value = item.Value;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
StreamReader reader = new StreamReader(requestStream, encoding);
|
StreamReader reader = new StreamReader(requestStream, encoding);
|
||||||
|
|
||||||
string requestBody = reader.ReadToEnd();
|
string requestBody = reader.ReadToEnd();
|
||||||
|
reader.Close();
|
||||||
|
|
||||||
Hashtable keysvals = new Hashtable();
|
Hashtable keysvals = new Hashtable();
|
||||||
Hashtable headervals = new Hashtable();
|
Hashtable headervals = new Hashtable();
|
||||||
|
@ -648,7 +649,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||||
// since its just for reporting
|
// since its just for reporting
|
||||||
int tickdiff = requestEndTick - requestStartTick;
|
int tickdiff = requestEndTick - requestStartTick;
|
||||||
if (tickdiff > 3000 && requestHandler.Name != "GetTexture")
|
if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
|
||||||
{
|
{
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
|
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
|
||||||
|
@ -1555,6 +1556,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
else
|
else
|
||||||
responseString = (string)responsedata["str_response_string"];
|
responseString = (string)responsedata["str_response_string"];
|
||||||
contentType = (string)responsedata["content_type"];
|
contentType = (string)responsedata["content_type"];
|
||||||
|
if (responseString == null)
|
||||||
|
responseString = String.Empty;
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
public delegate void RequestMethod(UUID requestID, Hashtable request);
|
public delegate void RequestMethod(UUID requestID, Hashtable request);
|
||||||
public delegate bool HasEventsMethod(UUID requestID, UUID pId);
|
public delegate bool HasEventsMethod(UUID requestID, UUID pId);
|
||||||
|
|
||||||
public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request);
|
public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
|
||||||
|
|
||||||
public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
|
public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
|
||||||
|
|
||||||
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
public RequestMethod Request;
|
public RequestMethod Request;
|
||||||
public UUID Id;
|
public UUID Id;
|
||||||
public int TimeOutms;
|
public int TimeOutms;
|
||||||
public EventType Type;
|
public EventType Type;
|
||||||
|
|
||||||
public enum EventType : int
|
public enum EventType : int
|
||||||
{
|
{
|
||||||
|
|
|
@ -33,6 +33,7 @@ using log4net;
|
||||||
using HttpServer;
|
using HttpServer;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Monitoring;
|
using OpenSim.Framework.Monitoring;
|
||||||
|
using Amib.Threading;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -185,6 +186,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
private bool m_running = true;
|
private bool m_running = true;
|
||||||
private int slowCount = 0;
|
private int slowCount = 0;
|
||||||
|
|
||||||
|
private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
|
||||||
|
|
||||||
// private int m_timeout = 1000; // increase timeout 250; now use the event one
|
// private int m_timeout = 1000; // increase timeout 250; now use the event one
|
||||||
|
|
||||||
public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
|
public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
|
||||||
|
@ -202,7 +205,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
String.Format("PollServiceWorkerThread{0}", i),
|
String.Format("PollServiceWorkerThread{0}", i),
|
||||||
ThreadPriority.Normal,
|
ThreadPriority.Normal,
|
||||||
false,
|
false,
|
||||||
true,
|
false,
|
||||||
null,
|
null,
|
||||||
int.MaxValue);
|
int.MaxValue);
|
||||||
}
|
}
|
||||||
|
@ -275,15 +278,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
Thread.Sleep(1000); // let the world move
|
Thread.Sleep(1000); // let the world move
|
||||||
|
|
||||||
foreach (Thread t in m_workerThreads)
|
foreach (Thread t in m_workerThreads)
|
||||||
{
|
Watchdog.AbortThread(t.ManagedThreadId);
|
||||||
try
|
|
||||||
{
|
|
||||||
t.Abort();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -326,13 +321,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
private void PoolWorkerJob()
|
private void PoolWorkerJob()
|
||||||
{
|
{
|
||||||
PollServiceHttpRequest req;
|
|
||||||
StreamReader str;
|
|
||||||
|
|
||||||
// while (true)
|
|
||||||
while (m_running)
|
while (m_running)
|
||||||
{
|
{
|
||||||
req = m_requests.Dequeue(5000);
|
PollServiceHttpRequest req = m_requests.Dequeue(5000);
|
||||||
|
|
||||||
Watchdog.UpdateThread();
|
Watchdog.UpdateThread();
|
||||||
if (req != null)
|
if (req != null)
|
||||||
|
@ -341,35 +332,41 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
{
|
{
|
||||||
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
|
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
|
||||||
{
|
{
|
||||||
try
|
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
|
||||||
{
|
|
||||||
str = new StreamReader(req.Request.Body);
|
if (responsedata == null)
|
||||||
}
|
|
||||||
catch (System.ArgumentException)
|
|
||||||
{
|
|
||||||
// Stream was not readable means a child agent
|
|
||||||
// was closed due to logout, leaving the
|
|
||||||
// Event Queue request orphaned.
|
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
|
|
||||||
try
|
if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
|
||||||
{
|
{
|
||||||
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
|
try
|
||||||
DoHTTPGruntWork(m_server, req, responsedata);
|
{
|
||||||
|
DoHTTPGruntWork(m_server, req, responsedata);
|
||||||
|
}
|
||||||
|
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
|
||||||
|
{
|
||||||
|
// Ignore it, no need to reply
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
|
else
|
||||||
{
|
{
|
||||||
// Ignore it, no need to reply
|
m_threadPool.QueueWorkItem(x =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
DoHTTPGruntWork(m_server, req, responsedata);
|
||||||
|
}
|
||||||
|
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
|
||||||
|
{
|
||||||
|
// Ignore it, no need to reply
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
str.Close();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// if ((Environment.TickCount - req.RequestTime) > m_timeout)
|
|
||||||
|
|
||||||
if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
|
if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
|
||||||
{
|
{
|
||||||
DoHTTPGruntWork(m_server, req,
|
DoHTTPGruntWork(m_server, req,
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,671 @@
|
||||||
|
// Proprietary code of Avination Virtual Limited
|
||||||
|
// (c) 2012 Melanie Thielker, Leal Duarte
|
||||||
|
//
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Framework.Capabilities;
|
||||||
|
|
||||||
|
using ComponentAce.Compression.Libs.zlib;
|
||||||
|
|
||||||
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||||
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
{
|
||||||
|
public struct ModelPrimLimits
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ModelCost
|
||||||
|
{
|
||||||
|
|
||||||
|
// upload fee defaults
|
||||||
|
// fees are normalized to 1.0
|
||||||
|
// this parameters scale them to basic cost ( so 1.0 translates to 10 )
|
||||||
|
|
||||||
|
public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
|
||||||
|
public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
|
||||||
|
public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
|
||||||
|
|
||||||
|
// itens costs in normalized values
|
||||||
|
// ie will be multiplied by basicCost and factors above
|
||||||
|
public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
|
||||||
|
// weigthed size to normalized cost
|
||||||
|
public float bytecost = 1e-5f;
|
||||||
|
|
||||||
|
// mesh upload fees based on compressed data sizes
|
||||||
|
// several data sections are counted more that once
|
||||||
|
// to promote user optimization
|
||||||
|
// following parameters control how many extra times they are added
|
||||||
|
// to global size.
|
||||||
|
// LOD meshs
|
||||||
|
const float medSizeWth = 1f; // 2x
|
||||||
|
const float lowSizeWth = 1.5f; // 2.5x
|
||||||
|
const float lowestSizeWth = 2f; // 3x
|
||||||
|
// favor potencially physical optimized meshs versus automatic decomposition
|
||||||
|
const float physMeshSizeWth = 6f; // counts 7x
|
||||||
|
const float physHullSizeWth = 8f; // counts 9x
|
||||||
|
|
||||||
|
// stream cost area factors
|
||||||
|
// more or less like SL
|
||||||
|
const float highLodFactor = 17.36f;
|
||||||
|
const float midLodFactor = 277.78f;
|
||||||
|
const float lowLodFactor = 1111.11f;
|
||||||
|
|
||||||
|
// physics cost is below, identical to SL, assuming shape type convex
|
||||||
|
// server cost is below identical to SL assuming non scripted non physical object
|
||||||
|
|
||||||
|
// internal
|
||||||
|
const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
|
||||||
|
|
||||||
|
// control prims dimensions
|
||||||
|
public float PrimScaleMin = 0.001f;
|
||||||
|
public float NonPhysicalPrimScaleMax = 256f;
|
||||||
|
public float PhysicalPrimScaleMax = 10f;
|
||||||
|
public int ObjectLinkedPartsMax = 512;
|
||||||
|
|
||||||
|
// storage for a single mesh asset cost parameters
|
||||||
|
private class ameshCostParam
|
||||||
|
{
|
||||||
|
// LOD sizes for size dependent streaming cost
|
||||||
|
public int highLODSize;
|
||||||
|
public int medLODSize;
|
||||||
|
public int lowLODSize;
|
||||||
|
public int lowestLODSize;
|
||||||
|
// normalized fee based on compressed data sizes
|
||||||
|
public float costFee;
|
||||||
|
// physics cost
|
||||||
|
public float physicsCost;
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculates a mesh model costs
|
||||||
|
// returns false on error, with a reason on parameter error
|
||||||
|
// resources input LLSD request
|
||||||
|
// basicCost input region assets upload cost
|
||||||
|
// totalcost returns model total upload fee
|
||||||
|
// meshcostdata returns detailed costs for viewer
|
||||||
|
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
|
||||||
|
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
|
||||||
|
{
|
||||||
|
totalcost = 0;
|
||||||
|
error = string.Empty;
|
||||||
|
|
||||||
|
if (resources == null ||
|
||||||
|
resources.instance_list == null ||
|
||||||
|
resources.instance_list.Array.Count == 0)
|
||||||
|
{
|
||||||
|
error = "missing model information.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberInstances = resources.instance_list.Array.Count;
|
||||||
|
|
||||||
|
if( numberInstances > ObjectLinkedPartsMax )
|
||||||
|
{
|
||||||
|
error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
meshcostdata.model_streaming_cost = 0.0;
|
||||||
|
meshcostdata.simulation_cost = 0.0;
|
||||||
|
meshcostdata.physics_cost = 0.0;
|
||||||
|
meshcostdata.resource_cost = 0.0;
|
||||||
|
|
||||||
|
meshcostdata.upload_price_breakdown.mesh_instance = 0;
|
||||||
|
meshcostdata.upload_price_breakdown.mesh_physics = 0;
|
||||||
|
meshcostdata.upload_price_breakdown.mesh_streaming = 0;
|
||||||
|
meshcostdata.upload_price_breakdown.model = 0;
|
||||||
|
|
||||||
|
int itmp;
|
||||||
|
|
||||||
|
// textures cost
|
||||||
|
if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
|
||||||
|
{
|
||||||
|
float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
|
||||||
|
textures_cost *= ModelTextureCostFactor;
|
||||||
|
|
||||||
|
itmp = (int)(textures_cost + 0.5f); // round
|
||||||
|
meshcostdata.upload_price_breakdown.texture = itmp;
|
||||||
|
totalcost += itmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// meshs assets cost
|
||||||
|
float meshsfee = 0;
|
||||||
|
int numberMeshs = 0;
|
||||||
|
bool haveMeshs = false;
|
||||||
|
List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
|
||||||
|
|
||||||
|
if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
|
||||||
|
{
|
||||||
|
numberMeshs = resources.mesh_list.Array.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < numberMeshs; i++)
|
||||||
|
{
|
||||||
|
ameshCostParam curCost = new ameshCostParam();
|
||||||
|
byte[] data = (byte[])resources.mesh_list.Array[i];
|
||||||
|
|
||||||
|
if (!MeshCost(data, curCost, out error))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
meshsCosts.Add(curCost);
|
||||||
|
meshsfee += curCost.costFee;
|
||||||
|
}
|
||||||
|
haveMeshs = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// instances (prims) cost
|
||||||
|
|
||||||
|
|
||||||
|
int mesh;
|
||||||
|
int skipedSmall = 0;
|
||||||
|
for (int i = 0; i < numberInstances; i++)
|
||||||
|
{
|
||||||
|
Hashtable inst = (Hashtable)resources.instance_list.Array[i];
|
||||||
|
|
||||||
|
ArrayList ascale = (ArrayList)inst["scale"];
|
||||||
|
Vector3 scale;
|
||||||
|
double tmp;
|
||||||
|
tmp = (double)ascale[0];
|
||||||
|
scale.X = (float)tmp;
|
||||||
|
tmp = (double)ascale[1];
|
||||||
|
scale.Y = (float)tmp;
|
||||||
|
tmp = (double)ascale[2];
|
||||||
|
scale.Z = (float)tmp;
|
||||||
|
|
||||||
|
if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
|
||||||
|
{
|
||||||
|
skipedSmall++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
|
||||||
|
{
|
||||||
|
error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (haveMeshs && inst.ContainsKey("mesh"))
|
||||||
|
{
|
||||||
|
mesh = (int)inst["mesh"];
|
||||||
|
|
||||||
|
if (mesh >= numberMeshs)
|
||||||
|
{
|
||||||
|
error = "Incoerent model information.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// streamming cost
|
||||||
|
|
||||||
|
float sqdiam = scale.LengthSquared();
|
||||||
|
|
||||||
|
ameshCostParam curCost = meshsCosts[mesh];
|
||||||
|
float mesh_streaming = streamingCost(curCost, sqdiam);
|
||||||
|
|
||||||
|
meshcostdata.model_streaming_cost += mesh_streaming;
|
||||||
|
meshcostdata.physics_cost += curCost.physicsCost;
|
||||||
|
}
|
||||||
|
else // instance as no mesh ??
|
||||||
|
{
|
||||||
|
// to do later if needed
|
||||||
|
meshcostdata.model_streaming_cost += 0.5f;
|
||||||
|
meshcostdata.physics_cost += 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// assume unscripted and static prim server cost
|
||||||
|
meshcostdata.simulation_cost += 0.5f;
|
||||||
|
// charge for prims creation
|
||||||
|
meshsfee += primCreationCost;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skipedSmall > 0)
|
||||||
|
{
|
||||||
|
if (skipedSmall > numberInstances / 2)
|
||||||
|
{
|
||||||
|
error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
|
||||||
|
"m minimum allowed size. Please check scalling";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
|
||||||
|
" model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
|
||||||
|
"m minimum allowed size. Please check scalling ";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
|
||||||
|
meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
|
||||||
|
else
|
||||||
|
meshcostdata.resource_cost = meshcostdata.physics_cost;
|
||||||
|
|
||||||
|
if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
|
||||||
|
meshcostdata.resource_cost = meshcostdata.simulation_cost;
|
||||||
|
|
||||||
|
// scale cost
|
||||||
|
// at this point a cost of 1.0 whould mean basic cost
|
||||||
|
meshsfee *= ModelMeshCostFactor;
|
||||||
|
|
||||||
|
if (meshsfee < ModelMinCostFactor)
|
||||||
|
meshsfee = ModelMinCostFactor;
|
||||||
|
|
||||||
|
// actually scale it to basic cost
|
||||||
|
meshsfee *= (float)basicCost;
|
||||||
|
|
||||||
|
meshsfee += 0.5f; // rounding
|
||||||
|
|
||||||
|
totalcost += (int)meshsfee;
|
||||||
|
|
||||||
|
// breakdown prices
|
||||||
|
// don't seem to be in use so removed code for now
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// single mesh asset cost
|
||||||
|
private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
|
||||||
|
{
|
||||||
|
cost.highLODSize = 0;
|
||||||
|
cost.medLODSize = 0;
|
||||||
|
cost.lowLODSize = 0;
|
||||||
|
cost.lowestLODSize = 0;
|
||||||
|
cost.physicsCost = 0.0f;
|
||||||
|
cost.costFee = 0.0f;
|
||||||
|
|
||||||
|
error = string.Empty;
|
||||||
|
|
||||||
|
if (data == null || data.Length == 0)
|
||||||
|
{
|
||||||
|
error = "Missing model information.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSD meshOsd = null;
|
||||||
|
int start = 0;
|
||||||
|
|
||||||
|
error = "Invalid model data";
|
||||||
|
|
||||||
|
using (MemoryStream ms = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
OSD osd = OSDParser.DeserializeLLSDBinary(ms);
|
||||||
|
if (osd is OSDMap)
|
||||||
|
meshOsd = (OSDMap)osd;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
start = (int)ms.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSDMap map = (OSDMap)meshOsd;
|
||||||
|
OSDMap tmpmap;
|
||||||
|
|
||||||
|
int highlod_size = 0;
|
||||||
|
int medlod_size = 0;
|
||||||
|
int lowlod_size = 0;
|
||||||
|
int lowestlod_size = 0;
|
||||||
|
int skin_size = 0;
|
||||||
|
|
||||||
|
int hulls_size = 0;
|
||||||
|
int phys_nhulls;
|
||||||
|
int phys_hullsvertices = 0;
|
||||||
|
|
||||||
|
int physmesh_size = 0;
|
||||||
|
int phys_ntriangles = 0;
|
||||||
|
|
||||||
|
int submesh_offset = -1;
|
||||||
|
|
||||||
|
if (map.ContainsKey("physics_convex"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["physics_convex"];
|
||||||
|
if (tmpmap.ContainsKey("offset"))
|
||||||
|
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
hulls_size = tmpmap["size"].AsInteger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (submesh_offset < 0 || hulls_size == 0)
|
||||||
|
{
|
||||||
|
error = "Missing physics_convex block";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
|
||||||
|
{
|
||||||
|
error = "Bad physics_convex block";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
submesh_offset = -1;
|
||||||
|
|
||||||
|
// only look for LOD meshs sizes
|
||||||
|
|
||||||
|
if (map.ContainsKey("high_lod"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["high_lod"];
|
||||||
|
// see at least if there is a offset for this one
|
||||||
|
if (tmpmap.ContainsKey("offset"))
|
||||||
|
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
highlod_size = tmpmap["size"].AsInteger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (submesh_offset < 0 || highlod_size <= 0)
|
||||||
|
{
|
||||||
|
error = "Missing high_lod block";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool haveprev = true;
|
||||||
|
|
||||||
|
if (map.ContainsKey("medium_lod"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["medium_lod"];
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
medlod_size = tmpmap["size"].AsInteger();
|
||||||
|
else
|
||||||
|
haveprev = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (haveprev && map.ContainsKey("low_lod"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["low_lod"];
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
lowlod_size = tmpmap["size"].AsInteger();
|
||||||
|
else
|
||||||
|
haveprev = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (haveprev && map.ContainsKey("lowest_lod"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["lowest_lod"];
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
lowestlod_size = tmpmap["size"].AsInteger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (map.ContainsKey("skin"))
|
||||||
|
{
|
||||||
|
tmpmap = (OSDMap)map["skin"];
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
skin_size = tmpmap["size"].AsInteger();
|
||||||
|
}
|
||||||
|
|
||||||
|
cost.highLODSize = highlod_size;
|
||||||
|
cost.medLODSize = medlod_size;
|
||||||
|
cost.lowLODSize = lowlod_size;
|
||||||
|
cost.lowestLODSize = lowestlod_size;
|
||||||
|
|
||||||
|
submesh_offset = -1;
|
||||||
|
|
||||||
|
tmpmap = null;
|
||||||
|
if(map.ContainsKey("physics_mesh"))
|
||||||
|
tmpmap = (OSDMap)map["physics_mesh"];
|
||||||
|
else if (map.ContainsKey("physics_shape")) // old naming
|
||||||
|
tmpmap = (OSDMap)map["physics_shape"];
|
||||||
|
|
||||||
|
if(tmpmap != null)
|
||||||
|
{
|
||||||
|
if (tmpmap.ContainsKey("offset"))
|
||||||
|
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||||
|
if (tmpmap.ContainsKey("size"))
|
||||||
|
physmesh_size = tmpmap["size"].AsInteger();
|
||||||
|
|
||||||
|
if (submesh_offset >= 0 || physmesh_size > 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
|
||||||
|
{
|
||||||
|
error = "Model data parsing error";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// upload is done in convex shape type so only one hull
|
||||||
|
phys_hullsvertices++;
|
||||||
|
cost.physicsCost = 0.04f * phys_hullsvertices;
|
||||||
|
|
||||||
|
float sfee;
|
||||||
|
|
||||||
|
sfee = data.Length; // start with total compressed data size
|
||||||
|
|
||||||
|
// penalize lod meshs that should be more builder optimized
|
||||||
|
sfee += medSizeWth * medlod_size;
|
||||||
|
sfee += lowSizeWth * lowlod_size;
|
||||||
|
sfee += lowestSizeWth * lowlod_size;
|
||||||
|
|
||||||
|
// physics
|
||||||
|
// favor potencial optimized meshs versus automatic decomposition
|
||||||
|
if (physmesh_size != 0)
|
||||||
|
sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
|
||||||
|
else
|
||||||
|
sfee += physHullSizeWth * hulls_size;
|
||||||
|
|
||||||
|
// bytes to money
|
||||||
|
sfee *= bytecost;
|
||||||
|
|
||||||
|
cost.costFee = sfee;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// parses a LOD or physics mesh component
|
||||||
|
private bool submesh(byte[] data, int offset, int size, out int ntriangles)
|
||||||
|
{
|
||||||
|
ntriangles = 0;
|
||||||
|
|
||||||
|
OSD decodedMeshOsd = new OSD();
|
||||||
|
byte[] meshBytes = new byte[size];
|
||||||
|
System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
||||||
|
{
|
||||||
|
using (MemoryStream outMs = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (ZOutputStream zOut = new ZOutputStream(outMs))
|
||||||
|
{
|
||||||
|
byte[] readBuffer = new byte[4096];
|
||||||
|
int readLen = 0;
|
||||||
|
while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
|
||||||
|
{
|
||||||
|
zOut.Write(readBuffer, 0, readLen);
|
||||||
|
}
|
||||||
|
zOut.Flush();
|
||||||
|
outMs.Seek(0, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
byte[] decompressedBuf = outMs.GetBuffer();
|
||||||
|
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSDArray decodedMeshOsdArray = null;
|
||||||
|
if ((!decodedMeshOsd is OSDArray))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
byte[] dummy;
|
||||||
|
|
||||||
|
decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
|
||||||
|
foreach (OSD subMeshOsd in decodedMeshOsdArray)
|
||||||
|
{
|
||||||
|
if (subMeshOsd is OSDMap)
|
||||||
|
{
|
||||||
|
OSDMap subtmpmap = (OSDMap)subMeshOsd;
|
||||||
|
if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!subtmpmap.ContainsKey("Position"))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (subtmpmap.ContainsKey("TriangleList"))
|
||||||
|
{
|
||||||
|
dummy = subtmpmap["TriangleList"].AsBinary();
|
||||||
|
ntriangles += dummy.Length / bytesPerCoord;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// parses convex hulls component
|
||||||
|
private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
|
||||||
|
{
|
||||||
|
nvertices = 0;
|
||||||
|
nhulls = 1;
|
||||||
|
|
||||||
|
OSD decodedMeshOsd = new OSD();
|
||||||
|
byte[] meshBytes = new byte[size];
|
||||||
|
System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
||||||
|
{
|
||||||
|
using (MemoryStream outMs = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (ZOutputStream zOut = new ZOutputStream(outMs))
|
||||||
|
{
|
||||||
|
byte[] readBuffer = new byte[4096];
|
||||||
|
int readLen = 0;
|
||||||
|
while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
|
||||||
|
{
|
||||||
|
zOut.Write(readBuffer, 0, readLen);
|
||||||
|
}
|
||||||
|
zOut.Flush();
|
||||||
|
outMs.Seek(0, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
byte[] decompressedBuf = outMs.GetBuffer();
|
||||||
|
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSDMap cmap = (OSDMap)decodedMeshOsd;
|
||||||
|
if (cmap == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
byte[] dummy;
|
||||||
|
|
||||||
|
// must have one of this
|
||||||
|
if (cmap.ContainsKey("BoundingVerts"))
|
||||||
|
{
|
||||||
|
dummy = cmap["BoundingVerts"].AsBinary();
|
||||||
|
nvertices = dummy.Length / bytesPerCoord;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
|
||||||
|
/* upload is done with convex shape type
|
||||||
|
if (cmap.ContainsKey("HullList"))
|
||||||
|
{
|
||||||
|
dummy = cmap["HullList"].AsBinary();
|
||||||
|
nhulls += dummy.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (cmap.ContainsKey("Positions"))
|
||||||
|
{
|
||||||
|
dummy = cmap["Positions"].AsBinary();
|
||||||
|
nvertices = dummy.Length / bytesPerCoord;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
|
||||||
|
private float streamingCost(ameshCostParam curCost, float sqdiam)
|
||||||
|
{
|
||||||
|
// compute efective areas
|
||||||
|
float ma = 262144f;
|
||||||
|
|
||||||
|
float mh = sqdiam * highLodFactor;
|
||||||
|
if (mh > ma)
|
||||||
|
mh = ma;
|
||||||
|
float mm = sqdiam * midLodFactor;
|
||||||
|
if (mm > ma)
|
||||||
|
mm = ma;
|
||||||
|
|
||||||
|
float ml = sqdiam * lowLodFactor;
|
||||||
|
if (ml > ma)
|
||||||
|
ml = ma;
|
||||||
|
|
||||||
|
float mlst = ma;
|
||||||
|
|
||||||
|
mlst -= ml;
|
||||||
|
ml -= mm;
|
||||||
|
mm -= mh;
|
||||||
|
|
||||||
|
if (mlst < 1.0f)
|
||||||
|
mlst = 1.0f;
|
||||||
|
if (ml < 1.0f)
|
||||||
|
ml = 1.0f;
|
||||||
|
if (mm < 1.0f)
|
||||||
|
mm = 1.0f;
|
||||||
|
if (mh < 1.0f)
|
||||||
|
mh = 1.0f;
|
||||||
|
|
||||||
|
ma = mlst + ml + mm + mh;
|
||||||
|
|
||||||
|
// get LODs compressed sizes
|
||||||
|
// giving 384 bytes bonus
|
||||||
|
int lst = curCost.lowestLODSize - 384;
|
||||||
|
int l = curCost.lowLODSize - 384;
|
||||||
|
int m = curCost.medLODSize - 384;
|
||||||
|
int h = curCost.highLODSize - 384;
|
||||||
|
|
||||||
|
// use previus higher LOD size on missing ones
|
||||||
|
if (m <= 0)
|
||||||
|
m = h;
|
||||||
|
if (l <= 0)
|
||||||
|
l = m;
|
||||||
|
if (lst <= 0)
|
||||||
|
lst = l;
|
||||||
|
|
||||||
|
// force minumum sizes
|
||||||
|
if (lst < 16)
|
||||||
|
lst = 16;
|
||||||
|
if (l < 16)
|
||||||
|
l = 16;
|
||||||
|
if (m < 16)
|
||||||
|
m = 16;
|
||||||
|
if (h < 16)
|
||||||
|
h = 16;
|
||||||
|
|
||||||
|
// compute cost weighted by relative effective areas
|
||||||
|
float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
|
||||||
|
cost /= ma;
|
||||||
|
|
||||||
|
cost *= 0.004f; // overall tunning parameter
|
||||||
|
|
||||||
|
return cost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
|
public Hashtable GetEvents(UUID requestID, UUID pAgentId)
|
||||||
{
|
{
|
||||||
if (DebugLevel >= 2)
|
if (DebugLevel >= 2)
|
||||||
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
||||||
|
|
|
@ -53,6 +53,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
|
||||||
public class GetTextureModule : INonSharedRegionModule
|
public class GetTextureModule : INonSharedRegionModule
|
||||||
{
|
{
|
||||||
|
|
||||||
|
struct aPollRequest
|
||||||
|
{
|
||||||
|
public PollServiceTextureEventArgs thepoll;
|
||||||
|
public UUID reqID;
|
||||||
|
public Hashtable request;
|
||||||
|
}
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
@ -64,8 +72,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
||||||
private static Thread[] m_workerThreads = null;
|
private static Thread[] m_workerThreads = null;
|
||||||
|
|
||||||
private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue =
|
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
|
||||||
new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>();
|
new OpenMetaverse.BlockingQueue<aPollRequest>();
|
||||||
|
|
||||||
#region ISharedRegionModule Members
|
#region ISharedRegionModule Members
|
||||||
|
|
||||||
|
@ -104,7 +112,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
String.Format("TextureWorkerThread{0}", i),
|
String.Format("TextureWorkerThread{0}", i),
|
||||||
ThreadPriority.Normal,
|
ThreadPriority.Normal,
|
||||||
false,
|
false,
|
||||||
true,
|
false,
|
||||||
null,
|
null,
|
||||||
int.MaxValue);
|
int.MaxValue);
|
||||||
}
|
}
|
||||||
|
@ -129,7 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
~GetTextureModule()
|
~GetTextureModule()
|
||||||
{
|
{
|
||||||
foreach (Thread t in m_workerThreads)
|
foreach (Thread t in m_workerThreads)
|
||||||
t.Abort();
|
Watchdog.AbortThread(t.ManagedThreadId);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class PollServiceTextureEventArgs : PollServiceEventArgs
|
private class PollServiceTextureEventArgs : PollServiceEventArgs
|
||||||
|
@ -142,40 +151,50 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
|
||||||
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
|
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
|
||||||
base(null, null, null, null, pId, 30000)
|
base(null, null, null, null, pId, int.MaxValue)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
|
|
||||||
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
|
HasEvents = (x, y) =>
|
||||||
GetEvents = (x, y, s) =>
|
|
||||||
{
|
{
|
||||||
try
|
lock (responses)
|
||||||
|
return responses.ContainsKey(x);
|
||||||
|
};
|
||||||
|
GetEvents = (x, y) =>
|
||||||
|
{
|
||||||
|
lock (responses)
|
||||||
{
|
{
|
||||||
return this.responses[x];
|
try
|
||||||
}
|
{
|
||||||
finally
|
return responses[x];
|
||||||
{
|
}
|
||||||
responses.Remove(x);
|
finally
|
||||||
|
{
|
||||||
|
responses.Remove(x);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Request = (x, y) =>
|
Request = (x, y) =>
|
||||||
{
|
{
|
||||||
y["RequestID"] = x.ToString();
|
aPollRequest reqinfo = new aPollRequest();
|
||||||
lock (this.requests)
|
reqinfo.thepoll = this;
|
||||||
this.requests.Add(y);
|
reqinfo.reqID = x;
|
||||||
|
reqinfo.request = y;
|
||||||
|
|
||||||
m_queue.Enqueue(this);
|
m_queue.Enqueue(reqinfo);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// this should never happen except possible on shutdown
|
||||||
NoEvents = (x, y) =>
|
NoEvents = (x, y) =>
|
||||||
{
|
{
|
||||||
lock (this.requests)
|
/*
|
||||||
|
lock (requests)
|
||||||
{
|
{
|
||||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
||||||
requests.Remove(request);
|
requests.Remove(request);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
Hashtable response = new Hashtable();
|
Hashtable response = new Hashtable();
|
||||||
|
|
||||||
response["int_response_code"] = 500;
|
response["int_response_code"] = 500;
|
||||||
|
@ -188,25 +207,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Process()
|
public void Process(aPollRequest requestinfo)
|
||||||
{
|
{
|
||||||
Hashtable response;
|
Hashtable response;
|
||||||
Hashtable request = null;
|
|
||||||
|
|
||||||
try
|
UUID requestID = requestinfo.reqID;
|
||||||
{
|
|
||||||
lock (this.requests)
|
|
||||||
{
|
|
||||||
request = requests[0];
|
|
||||||
requests.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID requestID = new UUID(request["RequestID"].ToString());
|
|
||||||
|
|
||||||
// If the avatar is gone, don't bother to get the texture
|
// If the avatar is gone, don't bother to get the texture
|
||||||
if (m_scene.GetScenePresence(Id) == null)
|
if (m_scene.GetScenePresence(Id) == null)
|
||||||
|
@ -219,13 +224,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
response["keepalive"] = false;
|
response["keepalive"] = false;
|
||||||
response["reusecontext"] = false;
|
response["reusecontext"] = false;
|
||||||
|
|
||||||
responses[requestID] = response;
|
lock (responses)
|
||||||
|
responses[requestID] = response;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
response = m_getTextureHandler.Handle(request);
|
response = m_getTextureHandler.Handle(requestinfo.request);
|
||||||
|
lock (responses)
|
||||||
responses[requestID] = response;
|
responses[requestID] = response;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -233,8 +240,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||||
|
|
||||||
// Register this as a poll service
|
// Register this as a poll service
|
||||||
// absurd large timeout to tune later to make a bit less than viewer
|
|
||||||
PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
|
PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
|
||||||
|
|
||||||
args.Type = PollServiceEventArgs.EventType.Texture;
|
args.Type = PollServiceEventArgs.EventType.Texture;
|
||||||
|
@ -270,11 +276,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
PollServiceTextureEventArgs args = m_queue.Dequeue();
|
aPollRequest poolreq = m_queue.Dequeue();
|
||||||
|
|
||||||
args.Process();
|
poolreq.thepoll.Process(poolreq);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
|
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
|
||||||
|
|
||||||
OSDMap data = new OSDMap();
|
OSDMap data = new OSDMap();
|
||||||
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
||||||
data["username"] = sp.Firstname + "." + sp.Lastname;
|
// data["username"] = sp.Firstname + "." + sp.Lastname;
|
||||||
data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
// data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
||||||
data["legacy_first_name"] = sp.Firstname;
|
// data["legacy_first_name"] = sp.Firstname;
|
||||||
data["mesh_upload_status"] = "valid";
|
data["mesh_upload_status"] = "valid";
|
||||||
data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
// data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
||||||
data["legacy_last_name"] = sp.Lastname;
|
// data["legacy_last_name"] = sp.Lastname;
|
||||||
data["id"] = m_agentID;
|
// data["id"] = m_agentID;
|
||||||
data["is_display_name_default"] = true;
|
// data["is_display_name_default"] = true;
|
||||||
|
|
||||||
//Send back data
|
//Send back data
|
||||||
Hashtable responsedata = new Hashtable();
|
Hashtable responsedata = new Hashtable();
|
||||||
|
|
|
@ -52,6 +52,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||||
public class WebFetchInvDescModule : INonSharedRegionModule
|
public class WebFetchInvDescModule : INonSharedRegionModule
|
||||||
{
|
{
|
||||||
|
struct aPollRequest
|
||||||
|
{
|
||||||
|
public PollServiceInventoryEventArgs thepoll;
|
||||||
|
public UUID reqID;
|
||||||
|
public Hashtable request;
|
||||||
|
}
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
@ -64,8 +71,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
||||||
private static Thread[] m_workerThreads = null;
|
private static Thread[] m_workerThreads = null;
|
||||||
|
|
||||||
private static OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs> m_queue =
|
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
|
||||||
new OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs>();
|
new OpenMetaverse.BlockingQueue<aPollRequest>();
|
||||||
|
|
||||||
#region ISharedRegionModule Members
|
#region ISharedRegionModule Members
|
||||||
|
|
||||||
|
@ -131,49 +138,52 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
~WebFetchInvDescModule()
|
~WebFetchInvDescModule()
|
||||||
{
|
{
|
||||||
foreach (Thread t in m_workerThreads)
|
foreach (Thread t in m_workerThreads)
|
||||||
t.Abort();
|
Watchdog.AbortThread(t.ManagedThreadId);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class PollServiceInventoryEventArgs : PollServiceEventArgs
|
private class PollServiceInventoryEventArgs : PollServiceEventArgs
|
||||||
{
|
{
|
||||||
private List<Hashtable> requests =
|
|
||||||
new List<Hashtable>();
|
|
||||||
private Dictionary<UUID, Hashtable> responses =
|
private Dictionary<UUID, Hashtable> responses =
|
||||||
new Dictionary<UUID, Hashtable>();
|
new Dictionary<UUID, Hashtable>();
|
||||||
|
|
||||||
public PollServiceInventoryEventArgs(UUID pId) :
|
public PollServiceInventoryEventArgs(UUID pId) :
|
||||||
base(null, null, null, null, pId, 30000)
|
base(null, null, null, null, pId, int.MaxValue)
|
||||||
{
|
{
|
||||||
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
|
HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
|
||||||
GetEvents = (x, y, s) =>
|
GetEvents = (x, y) =>
|
||||||
{
|
{
|
||||||
try
|
lock (responses)
|
||||||
{
|
{
|
||||||
return this.responses[x];
|
try
|
||||||
}
|
{
|
||||||
finally
|
return responses[x];
|
||||||
{
|
}
|
||||||
responses.Remove(x);
|
finally
|
||||||
|
{
|
||||||
|
responses.Remove(x);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Request = (x, y) =>
|
Request = (x, y) =>
|
||||||
{
|
{
|
||||||
y["RequestID"] = x.ToString();
|
aPollRequest reqinfo = new aPollRequest();
|
||||||
lock (this.requests)
|
reqinfo.thepoll = this;
|
||||||
this.requests.Add(y);
|
reqinfo.reqID = x;
|
||||||
|
reqinfo.request = y;
|
||||||
|
|
||||||
m_queue.Enqueue(this);
|
m_queue.Enqueue(reqinfo);
|
||||||
};
|
};
|
||||||
|
|
||||||
NoEvents = (x, y) =>
|
NoEvents = (x, y) =>
|
||||||
{
|
{
|
||||||
lock (this.requests)
|
/*
|
||||||
|
lock (requests)
|
||||||
{
|
{
|
||||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
||||||
requests.Remove(request);
|
requests.Remove(request);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
Hashtable response = new Hashtable();
|
Hashtable response = new Hashtable();
|
||||||
|
|
||||||
response["int_response_code"] = 500;
|
response["int_response_code"] = 500;
|
||||||
|
@ -186,24 +196,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Process()
|
public void Process(aPollRequest requestinfo)
|
||||||
{
|
{
|
||||||
Hashtable request = null;
|
UUID requestID = requestinfo.reqID;
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
lock (this.requests)
|
|
||||||
{
|
|
||||||
request = requests[0];
|
|
||||||
requests.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID requestID = new UUID(request["RequestID"].ToString());
|
|
||||||
|
|
||||||
Hashtable response = new Hashtable();
|
Hashtable response = new Hashtable();
|
||||||
|
|
||||||
|
@ -212,9 +207,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
response["keepalive"] = false;
|
response["keepalive"] = false;
|
||||||
response["reusecontext"] = false;
|
response["reusecontext"] = false;
|
||||||
|
|
||||||
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(request["body"].ToString(), String.Empty, String.Empty, null, null);
|
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
|
||||||
|
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
|
||||||
|
|
||||||
responses[requestID] = response;
|
lock (responses)
|
||||||
|
responses[requestID] = response;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,8 +219,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||||
|
|
||||||
// Register this as a poll service
|
// Register this as a poll service
|
||||||
// absurd large timeout to tune later to make a bit less than viewer
|
|
||||||
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
|
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
|
||||||
|
|
||||||
args.Type = PollServiceEventArgs.EventType.Inventory;
|
args.Type = PollServiceEventArgs.EventType.Inventory;
|
||||||
|
@ -259,9 +255,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
PollServiceInventoryEventArgs args = m_queue.Dequeue();
|
aPollRequest poolreq = m_queue.Dequeue();
|
||||||
|
|
||||||
args.Process();
|
poolreq.thepoll.Process(poolreq);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2066,8 +2066,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
|
|
||||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
|
||||||
|
{
|
||||||
|
SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
|
||||||
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||||
{
|
{
|
||||||
const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
||||||
|
|
||||||
|
@ -2078,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// TODO: don't create new blocks if recycling an old packet
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
InventoryReply.AgentData.AgentID = AgentId;
|
InventoryReply.AgentData.AgentID = AgentId;
|
||||||
InventoryReply.AgentData.SimApproved = true;
|
InventoryReply.AgentData.SimApproved = true;
|
||||||
|
InventoryReply.AgentData.TransactionID = transactionID;
|
||||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||||
InventoryReply.InventoryData[0].ItemID = Item.ID;
|
InventoryReply.InventoryData[0].ItemID = Item.ID;
|
||||||
|
|
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
public bool RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||||
UUID transactionID, UUID folderID, uint callbackID,
|
UUID transactionID, UUID folderID, uint callbackID,
|
||||||
string description, string name, sbyte invType,
|
string description, string name, sbyte invType,
|
||||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||||
|
@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
uploader.RequestCreateInventoryItem(
|
uploader.RequestCreateInventoryItem(
|
||||||
remoteClient, folderID, callbackID,
|
remoteClient, folderID, callbackID,
|
||||||
description, name, invType, type, wearableType, nextOwnerMask);
|
description, name, invType, type, wearableType, nextOwnerMask);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
||||||
|
@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
uploader.RequestUpdateInventoryItem(remoteClient, item);
|
uploader.RequestUpdateInventoryItem(remoteClient, item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
/// <param name="type"></param>
|
/// <param name="type"></param>
|
||||||
/// <param name="wearableType"></param>
|
/// <param name="wearableType"></param>
|
||||||
/// <param name="nextOwnerMask"></param>
|
/// <param name="nextOwnerMask"></param>
|
||||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
||||||
UUID transactionID, UUID folderID, uint callbackID,
|
UUID transactionID, UUID folderID, uint callbackID,
|
||||||
string description, string name, sbyte invType,
|
string description, string name, sbyte invType,
|
||||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||||
AgentAssetTransactions transactions =
|
AgentAssetTransactions transactions =
|
||||||
GetUserTransactions(remoteClient.AgentId);
|
GetUserTransactions(remoteClient.AgentId);
|
||||||
|
|
||||||
transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
||||||
folderID, callbackID, description, name, invType, type,
|
folderID, callbackID, description, name, invType, type,
|
||||||
wearableType, nextOwnerMask);
|
wearableType, nextOwnerMask);
|
||||||
}
|
}
|
||||||
|
|
|
@ -256,7 +256,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
if (sp.IsChildAgent)
|
if (sp.IsChildAgent)
|
||||||
return;
|
return;
|
||||||
sp.ControllingClient.Kick(reason);
|
sp.ControllingClient.Kick(reason);
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
sp.MakeChildAgent();
|
||||||
|
sp.ControllingClient.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnIncomingInstantMessage(GridInstantMessage msg)
|
private void OnIncomingInstantMessage(GridInstantMessage msg)
|
||||||
|
|
|
@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
//
|
//
|
||||||
// This sleep can be increased if necessary. However, whilst it's active,
|
// This sleep can be increased if necessary. However, whilst it's active,
|
||||||
// an agent cannot teleport back to this region if it has teleported away.
|
// an agent cannot teleport back to this region if it has teleported away.
|
||||||
Thread.Sleep(2000);
|
Thread.Sleep(3000);
|
||||||
|
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -186,45 +186,44 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
if (folder == null || folder.Owner != remoteClient.AgentId)
|
if (folder == null || folder.Owner != remoteClient.AgentId)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (transactionID == UUID.Zero)
|
if (transactionID != UUID.Zero)
|
||||||
{
|
|
||||||
ScenePresence presence;
|
|
||||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
|
||||||
{
|
|
||||||
byte[] data = null;
|
|
||||||
|
|
||||||
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
|
||||||
{
|
|
||||||
string suffix = string.Empty, prefix = string.Empty;
|
|
||||||
string strdata = GenerateLandmark(presence, out prefix, out suffix);
|
|
||||||
data = Encoding.ASCII.GetBytes(strdata);
|
|
||||||
name = prefix + name;
|
|
||||||
description += suffix;
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
|
||||||
m_Scene.AssetService.Store(asset);
|
|
||||||
m_Scene.CreateNewInventoryItem(
|
|
||||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
|
||||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
|
|
||||||
remoteClient.AgentId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||||
if (agentTransactions != null)
|
if (agentTransactions != null)
|
||||||
{
|
{
|
||||||
agentTransactions.HandleItemCreationFromTransaction(
|
if (agentTransactions.HandleItemCreationFromTransaction(
|
||||||
remoteClient, transactionID, folderID, callbackID, description,
|
remoteClient, transactionID, folderID, callbackID, description,
|
||||||
name, invType, assetType, wearableType, nextOwnerMask);
|
name, invType, assetType, wearableType, nextOwnerMask))
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ScenePresence presence;
|
||||||
|
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||||
|
{
|
||||||
|
byte[] data = null;
|
||||||
|
|
||||||
|
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
||||||
|
{
|
||||||
|
string suffix = string.Empty, prefix = string.Empty;
|
||||||
|
string strdata = GenerateLandmark(presence, out prefix, out suffix);
|
||||||
|
data = Encoding.ASCII.GetBytes(strdata);
|
||||||
|
name = prefix + name;
|
||||||
|
description += suffix;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
||||||
|
m_Scene.AssetService.Store(asset);
|
||||||
|
m_Scene.CreateNewInventoryItem(
|
||||||
|
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||||
|
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
|
||||||
|
remoteClient.AgentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
|
protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
|
||||||
|
|
|
@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
|
private Hashtable GetEvents(UUID requestID, UUID sessionID)
|
||||||
{
|
{
|
||||||
UrlData url = null;
|
UrlData url = null;
|
||||||
RequestData requestData = null;
|
RequestData requestData = null;
|
||||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
||||||
InventoryItemBase item);
|
InventoryItemBase item);
|
||||||
|
|
||||||
void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||||
uint callbackID, string description, string name, sbyte invType,
|
uint callbackID, string description, string name, sbyte invType,
|
||||||
sbyte type, byte wearableType, uint nextOwnerMask);
|
sbyte type, byte wearableType, uint nextOwnerMask);
|
||||||
|
|
||||||
|
|
|
@ -904,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void CreateNewInventoryItem(
|
public void CreateNewInventoryItem(
|
||||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||||
string name, string description, uint flags, uint callbackID,
|
string name, string description, uint flags, uint callbackID,
|
||||||
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
|
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
|
||||||
{
|
{
|
||||||
CreateNewInventoryItem(
|
CreateNewInventoryItem(
|
||||||
remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
|
remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
|
||||||
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
|
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void CreateNewInventoryItem(
|
||||||
|
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||||
|
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||||
|
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
||||||
|
{
|
||||||
|
CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
|
||||||
|
name, description, flags, callbackID, asset, invType,
|
||||||
|
baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -933,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private void CreateNewInventoryItem(
|
private void CreateNewInventoryItem(
|
||||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||||
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||||
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.Owner = remoteClient.AgentId;
|
item.Owner = remoteClient.AgentId;
|
||||||
|
@ -956,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (AddInventoryItem(item))
|
if (AddInventoryItem(item))
|
||||||
{
|
{
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
|
remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -4372,7 +4372,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
presence.ControllingClient.Close(true, force);
|
presence.ControllingClient.Close(force, force);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2146,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (asset != null)
|
if (asset != null)
|
||||||
SculptTextureCallback(asset);
|
SculptTextureCallback(asset);
|
||||||
else
|
// else
|
||||||
m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
|
// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
|
||||||
Name, UUID, id);
|
// Name, UUID, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1100,7 +1100,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendRemoveInventoryItem(UUID itemID)
|
public void SendRemoveInventoryItem(UUID itemID)
|
||||||
|
|
|
@ -739,6 +739,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void SendRemoveInventoryItem(UUID itemID)
|
public virtual void SendRemoveInventoryItem(UUID itemID)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -902,7 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
axis.X = (axis.X > 0) ? 1f : 0f;
|
axis.X = (axis.X > 0) ? 1f : 0f;
|
||||||
axis.Y = (axis.Y > 0) ? 1f : 0f;
|
axis.Y = (axis.Y > 0) ? 1f : 0f;
|
||||||
axis.Z = (axis.Z > 0) ? 1f : 0f;
|
axis.Z = (axis.Z > 0) ? 1f : 0f;
|
||||||
m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
|
// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
|
||||||
AddChange(changes.AngLock, axis);
|
AddChange(changes.AngLock, axis);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -10149,31 +10149,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID key = new UUID();
|
UUID key = new UUID();
|
||||||
if (UUID.TryParse(id, out key))
|
if (UUID.TryParse(id, out key))
|
||||||
{
|
{
|
||||||
try
|
// return total object mass
|
||||||
{
|
SceneObjectPart part = World.GetSceneObjectPart(key);
|
||||||
/*
|
if (part != null)
|
||||||
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
return part.ParentGroup.GetMass();
|
||||||
if (obj != null)
|
|
||||||
return (double)obj.GetMass();
|
|
||||||
*/
|
|
||||||
// return total object mass
|
|
||||||
SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId);
|
|
||||||
if (obj != null)
|
|
||||||
return obj.GetMass();
|
|
||||||
|
|
||||||
// the object is null so the key is for an avatar
|
// the object is null so the key is for an avatar
|
||||||
ScenePresence avatar = World.GetScenePresence(key);
|
ScenePresence avatar = World.GetScenePresence(key);
|
||||||
if (avatar != null)
|
if (avatar != null)
|
||||||
if (avatar.IsChildAgent)
|
|
||||||
// reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
|
|
||||||
// child agents have a mass of 1.0
|
|
||||||
return 1;
|
|
||||||
else
|
|
||||||
return (double)avatar.GetMass();
|
|
||||||
}
|
|
||||||
catch (KeyNotFoundException)
|
|
||||||
{
|
{
|
||||||
return 0; // The Object/Agent not in the region so just return zero
|
if (avatar.IsChildAgent)
|
||||||
|
{
|
||||||
|
// reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
|
||||||
|
// child agents have a mass of 1.0
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (double)avatar.GetMass();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -443,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
// subclasses can override this
|
// subclasses can override this
|
||||||
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
|
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
|
||||||
{
|
{
|
||||||
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
|
reason = String.Empty;
|
||||||
|
|
||||||
|
Util.FireAndForget(x =>
|
||||||
|
{
|
||||||
|
string r;
|
||||||
|
m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
|
||||||
|
});
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
@ -50,7 +51,7 @@ namespace OpenSim.Services.Connectors
|
||||||
private IImprovedAssetCache m_Cache = null;
|
private IImprovedAssetCache m_Cache = null;
|
||||||
private int m_retryCounter;
|
private int m_retryCounter;
|
||||||
private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
|
private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
|
||||||
private Timer m_retryTimer;
|
private System.Timers.Timer m_retryTimer;
|
||||||
private delegate void AssetRetrievedEx(AssetBase asset);
|
private delegate void AssetRetrievedEx(AssetBase asset);
|
||||||
|
|
||||||
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
||||||
|
@ -61,6 +62,8 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
||||||
|
|
||||||
|
private Thread[] m_fetchThreads;
|
||||||
|
|
||||||
public AssetServicesConnector()
|
public AssetServicesConnector()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -96,7 +99,7 @@ namespace OpenSim.Services.Connectors
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_retryTimer = new Timer();
|
m_retryTimer = new System.Timers.Timer();
|
||||||
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
|
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
|
||||||
m_retryTimer.Interval = 60000;
|
m_retryTimer.Interval = 60000;
|
||||||
|
|
||||||
|
@ -112,6 +115,14 @@ namespace OpenSim.Services.Connectors
|
||||||
m_UriMap[prefix] = groupHost;
|
m_UriMap[prefix] = groupHost;
|
||||||
//m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
|
//m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_fetchThreads = new Thread[2];
|
||||||
|
|
||||||
|
for (int i = 0 ; i < 2 ; i++)
|
||||||
|
{
|
||||||
|
m_fetchThreads[i] = new Thread(AssetRequestProcessor);
|
||||||
|
m_fetchThreads[i].Start();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string MapServer(string id)
|
private string MapServer(string id)
|
||||||
|
@ -261,6 +272,66 @@ namespace OpenSim.Services.Connectors
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class QueuedAssetRequest
|
||||||
|
{
|
||||||
|
public string uri;
|
||||||
|
public string id;
|
||||||
|
}
|
||||||
|
|
||||||
|
private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
|
||||||
|
new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
|
||||||
|
|
||||||
|
private void AssetRequestProcessor()
|
||||||
|
{
|
||||||
|
QueuedAssetRequest r;
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
r = m_requestQueue.Dequeue();
|
||||||
|
|
||||||
|
string uri = r.uri;
|
||||||
|
string id = r.id;
|
||||||
|
|
||||||
|
bool success = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
|
||||||
|
delegate(AssetBase a)
|
||||||
|
{
|
||||||
|
if (m_Cache != null)
|
||||||
|
m_Cache.Cache(a);
|
||||||
|
|
||||||
|
List<AssetRetrievedEx> handlers;
|
||||||
|
lock (m_AssetHandlers)
|
||||||
|
{
|
||||||
|
handlers = m_AssetHandlers[id];
|
||||||
|
m_AssetHandlers.Remove(id);
|
||||||
|
}
|
||||||
|
foreach (AssetRetrievedEx h in handlers)
|
||||||
|
h.Invoke(a);
|
||||||
|
if (handlers != null)
|
||||||
|
handlers.Clear();
|
||||||
|
}, 30);
|
||||||
|
|
||||||
|
success = true;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
List<AssetRetrievedEx> handlers;
|
||||||
|
lock (m_AssetHandlers)
|
||||||
|
{
|
||||||
|
handlers = m_AssetHandlers[id];
|
||||||
|
m_AssetHandlers.Remove(id);
|
||||||
|
}
|
||||||
|
if (handlers != null)
|
||||||
|
handlers.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||||
{
|
{
|
||||||
string uri = MapServer(id) + "/assets/" + id;
|
string uri = MapServer(id) + "/assets/" + id;
|
||||||
|
@ -293,52 +364,11 @@ namespace OpenSim.Services.Connectors
|
||||||
m_AssetHandlers.Add(id, handlers);
|
m_AssetHandlers.Add(id, handlers);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool success = false;
|
QueuedAssetRequest request = new QueuedAssetRequest();
|
||||||
try
|
request.id = id;
|
||||||
{
|
request.uri = uri;
|
||||||
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
|
|
||||||
delegate(AssetBase a)
|
|
||||||
{
|
|
||||||
if (m_Cache != null)
|
|
||||||
m_Cache.Cache(a);
|
|
||||||
/*
|
|
||||||
AssetRetrievedEx handlers;
|
|
||||||
lock (m_AssetHandlers)
|
|
||||||
{
|
|
||||||
handlers = m_AssetHandlers[id];
|
|
||||||
m_AssetHandlers.Remove(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
handlers.Invoke(a);
|
m_requestQueue.Enqueue(request);
|
||||||
*/
|
|
||||||
List<AssetRetrievedEx> handlers;
|
|
||||||
lock (m_AssetHandlers)
|
|
||||||
{
|
|
||||||
handlers = m_AssetHandlers[id];
|
|
||||||
m_AssetHandlers.Remove(id);
|
|
||||||
}
|
|
||||||
foreach (AssetRetrievedEx h in handlers)
|
|
||||||
h.Invoke(a);
|
|
||||||
if (handlers != null)
|
|
||||||
handlers.Clear();
|
|
||||||
}, 30);
|
|
||||||
|
|
||||||
success = true;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
if (!success)
|
|
||||||
{
|
|
||||||
List<AssetRetrievedEx> handlers;
|
|
||||||
lock (m_AssetHandlers)
|
|
||||||
{
|
|
||||||
handlers = m_AssetHandlers[id];
|
|
||||||
m_AssetHandlers.Remove(id);
|
|
||||||
}
|
|
||||||
if (handlers != null)
|
|
||||||
handlers.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -716,6 +716,10 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void SendRemoveInventoryItem(UUID itemID)
|
public virtual void SendRemoveInventoryItem(UUID itemID)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -162,6 +162,7 @@
|
||||||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../../bin/"/>
|
<Reference name="log4net" path="../../../../bin/"/>
|
||||||
<Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
|
<Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
|
||||||
|
<Reference name="SmartThreadPool"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true">
|
<Match pattern="*.cs" recurse="true">
|
||||||
|
@ -1703,7 +1704,7 @@
|
||||||
<Reference name="OpenSim.Capabilities"/>
|
<Reference name="OpenSim.Capabilities"/>
|
||||||
<Reference name="OpenSim.Capabilities.Handlers"/>
|
<Reference name="OpenSim.Capabilities.Handlers"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Monitoring"/>
|
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
@ -1713,6 +1714,7 @@
|
||||||
<Reference name="Nini" path="../../../../../bin/"/>
|
<Reference name="Nini" path="../../../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../../../bin/"/>
|
<Reference name="log4net" path="../../../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../../../bin/"/>
|
<Reference name="Nini" path="../../../../../bin/"/>
|
||||||
|
<Reference name="zlib.net" path="../../../../../bin/"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true">
|
<Match pattern="*.cs" recurse="true">
|
||||||
|
|
Loading…
Reference in New Issue