Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
001ec0e2e6
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@ -187,7 +187,11 @@ namespace OpenSim.Capabilities.Handlers
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response["headers"] = headers;
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string range = String.Empty;
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if (((Hashtable)request["headers"])["Range"] != null)
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if (((Hashtable)request["headers"])["range"] != null)
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range = (string)((Hashtable)request["headers"])["range"];
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else if (((Hashtable)request["headers"])["Range"] != null)
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range = (string)((Hashtable)request["headers"])["Range"];
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if (!String.IsNullOrEmpty(range)) // JP2's only
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@ -227,17 +231,22 @@ namespace OpenSim.Capabilities.Handlers
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// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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// Always return PartialContent, even if the range covered the entire data length
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// We were accidentally sending back 404 before in this situation
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// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
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// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
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response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
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response["content-type"] = texture.Metadata.ContentType;
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if (start == 0 && len == texture.Data.Length) // well redudante maybe
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{
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response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
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response["bin_response_data"] = texture.Data;
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}
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else
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{
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response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
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headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
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byte[] d = new byte[len];
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Array.Copy(texture.Data, start, d, 0, len);
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response["bin_response_data"] = d;
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}
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// response.Body.Write(texture.Data, start, len);
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}
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}
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@ -30,12 +30,15 @@ using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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{
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[LLSDType("MAP")]
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public class LLSDAssetUploadComplete
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{
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public string new_asset = String.Empty;
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public UUID new_inventory_item = UUID.Zero;
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// public UUID new_texture_folder_id = UUID.Zero;
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public string state = String.Empty;
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public LLSDAssetUploadError error = null;
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//public bool success = false;
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public LLSDAssetUploadComplete()
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@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities
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public string asset_type = String.Empty;
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public string description = String.Empty;
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public UUID folder_id = UUID.Zero;
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public UUID texture_folder_id = UUID.Zero;
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public int next_owner_mask = 0;
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public int group_mask = 0;
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public int everyone_mask = 0;
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public string inventory_type = String.Empty;
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public string name = String.Empty;
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public LLSDAssetResource asset_resources = new LLSDAssetResource();
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@ -26,9 +26,17 @@
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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{
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[OSDMap]
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public class LLSDAssetUploadError
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{
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public string message = String.Empty;
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public UUID identifier = UUID.Zero;
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}
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[OSDMap]
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public class LLSDAssetUploadResponsePricebrkDown
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{
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@ -56,11 +64,13 @@ namespace OpenSim.Framework.Capabilities
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public string state = String.Empty;
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public int upload_price = 0;
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public LLSDAssetUploadResponseData data = null;
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public LLSDAssetUploadError error = null;
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public LLSDAssetUploadResponse()
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{
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}
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}
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[OSDMap]
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public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
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{
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@ -151,6 +151,7 @@ namespace OpenSim.Framework
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Type == (sbyte)AssetType.TrashFolder ||
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Type == (sbyte)AssetType.ImageJPEG ||
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Type == (sbyte)AssetType.ImageTGA ||
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Type == (sbyte)AssetType.Mesh ||
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Type == (sbyte) AssetType.LSLBytecode);
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}
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}
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@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
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return false;
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}
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private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request)
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private Hashtable GetEvents(UUID RequestID, UUID sessionID)
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{
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ConsoleConnection c = null;
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@ -1171,6 +1171,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="Item"></param>
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void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
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void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
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void SendRemoveInventoryItem(UUID itemID);
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|
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@ -45,7 +45,8 @@ namespace OpenSim.Framework
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/// <summary>
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/// Total number of queues (priorities) available
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/// </summary>
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public const uint NumberOfQueues = 12;
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public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
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/// <summary>
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/// Number of queuest (priorities) that are processed immediately
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@ -60,7 +61,8 @@ namespace OpenSim.Framework
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// each pass. weighted towards the higher priority queues
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private uint m_nextQueue = 0;
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private uint m_countFromQueue = 0;
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private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 };
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// first queues are imediate, so no counts
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private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
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// next request is a counter of the number of updates queued, it provides
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// a total ordering on the updates coming through the queue and is more
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@ -137,7 +139,7 @@ namespace OpenSim.Framework
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/// </summary>
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public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
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{
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// If there is anything in priority queue 0, return it first no
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// If there is anything in imediate queues, return it first no
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// matter what else. Breaks fairness. But very useful.
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for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
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{
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@ -172,14 +174,13 @@ namespace OpenSim.Framework
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}
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// Find the next non-immediate queue with updates in it
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for (int i = 0; i < NumberOfQueues; ++i)
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for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
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{
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m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues);
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m_countFromQueue = m_queueCounts[m_nextQueue];
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m_nextQueue++;
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if(m_nextQueue >= NumberOfQueues)
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m_nextQueue = NumberOfImmediateQueues;
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// if this is one of the immediate queues, just skip it
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if (m_nextQueue < NumberOfImmediateQueues)
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continue;
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m_countFromQueue = m_queueCounts[m_nextQueue];
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if (m_heaps[m_nextQueue].Count > 0)
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{
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@ -189,7 +190,6 @@ namespace OpenSim.Framework
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m_lookupTable.Remove(item.Value.Entity.LocalId);
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timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
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value = item.Value;
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return true;
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}
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}
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@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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StreamReader reader = new StreamReader(requestStream, encoding);
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string requestBody = reader.ReadToEnd();
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reader.Close();
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Hashtable keysvals = new Hashtable();
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Hashtable headervals = new Hashtable();
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@ -648,7 +649,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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// Every month or so this will wrap and give bad numbers, not really a problem
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// since its just for reporting
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int tickdiff = requestEndTick - requestStartTick;
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if (tickdiff > 3000 && requestHandler.Name != "GetTexture")
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if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
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{
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m_log.InfoFormat(
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"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
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@ -1555,6 +1556,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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else
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responseString = (string)responsedata["str_response_string"];
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contentType = (string)responsedata["content_type"];
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if (responseString == null)
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responseString = String.Empty;
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}
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catch
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{
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|
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@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public delegate void RequestMethod(UUID requestID, Hashtable request);
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public delegate bool HasEventsMethod(UUID requestID, UUID pId);
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public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request);
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public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
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public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
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|
|
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@ -33,6 +33,7 @@ using log4net;
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using HttpServer;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using Amib.Threading;
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/*
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|
@ -185,6 +186,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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private bool m_running = true;
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private int slowCount = 0;
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private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
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// private int m_timeout = 1000; // increase timeout 250; now use the event one
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public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
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@ -202,7 +205,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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String.Format("PollServiceWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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true,
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false,
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null,
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int.MaxValue);
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}
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@ -275,15 +278,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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Thread.Sleep(1000); // let the world move
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foreach (Thread t in m_workerThreads)
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{
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try
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{
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t.Abort();
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}
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catch
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{
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}
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}
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Watchdog.AbortThread(t.ManagedThreadId);
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try
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{
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|
@ -326,13 +321,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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private void PoolWorkerJob()
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{
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PollServiceHttpRequest req;
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StreamReader str;
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// while (true)
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while (m_running)
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{
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req = m_requests.Dequeue(5000);
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PollServiceHttpRequest req = m_requests.Dequeue(5000);
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Watchdog.UpdateThread();
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if (req != null)
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|
@ -341,21 +332,28 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
|
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{
|
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try
|
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{
|
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str = new StreamReader(req.Request.Body);
|
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}
|
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catch (System.ArgumentException)
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{
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// Stream was not readable means a child agent
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// was closed due to logout, leaving the
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// Event Queue request orphaned.
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continue;
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}
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Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
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|
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if (responsedata == null)
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continue;
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|
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
|
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{
|
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try
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{
|
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DoHTTPGruntWork(m_server, req, responsedata);
|
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}
|
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catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
|
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{
|
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// Ignore it, no need to reply
|
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}
|
||||
}
|
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else
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{
|
||||
m_threadPool.QueueWorkItem(x =>
|
||||
{
|
||||
try
|
||||
{
|
||||
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
|
||||
DoHTTPGruntWork(m_server, req, responsedata);
|
||||
}
|
||||
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
|
||||
|
@ -363,13 +361,12 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
// Ignore it, no need to reply
|
||||
}
|
||||
|
||||
str.Close();
|
||||
|
||||
return null;
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if ((Environment.TickCount - req.RequestTime) > m_timeout)
|
||||
|
||||
if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
|
||||
{
|
||||
DoHTTPGruntWork(m_server, req,
|
||||
|
|
|
@ -55,7 +55,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
public delegate void UpLoadedAsset(
|
||||
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
|
||||
byte[] data, string inventoryType, string assetType);
|
||||
byte[] data, string inventoryType, string assetType,
|
||||
int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
||||
bool IsAtestUpload, ref string error);
|
||||
|
||||
public delegate UUID UpdateItem(UUID itemID, byte[] data);
|
||||
|
||||
|
@ -87,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
private Scene m_Scene;
|
||||
private Caps m_HostCapsObj;
|
||||
private ModelCost m_ModelCost;
|
||||
|
||||
private static readonly string m_requestPath = "0000/";
|
||||
// private static readonly string m_mapLayerPath = "0001/";
|
||||
|
@ -115,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private string m_regionName;
|
||||
|
||||
private int m_levelUpload = 0;
|
||||
|
||||
private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
|
||||
private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
|
||||
|
||||
private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
|
||||
// may not be visible till relog
|
||||
|
||||
private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
|
||||
private UUID m_testAssetsCreatorID = UUID.Zero;
|
||||
|
||||
private float m_PrimScaleMin = 0.001f;
|
||||
|
||||
private enum FileAgentInventoryState : int
|
||||
{
|
||||
idle = 0,
|
||||
processRequest = 1,
|
||||
waitUpload = 2,
|
||||
processUpload = 3
|
||||
}
|
||||
private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
|
||||
public BunchOfCaps(Scene scene, Caps caps)
|
||||
{
|
||||
m_Scene = scene;
|
||||
m_HostCapsObj = caps;
|
||||
|
||||
// create a model upload cost provider
|
||||
m_ModelCost = new ModelCost();
|
||||
// tell it about scene object limits
|
||||
m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
|
||||
m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
|
||||
|
||||
// m_ModelCost.ObjectLinkedPartsMax = ??
|
||||
// m_ModelCost.PrimScaleMin = ??
|
||||
|
||||
m_PrimScaleMin = m_ModelCost.PrimScaleMin;
|
||||
float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
|
||||
float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
|
||||
float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
|
||||
float modelPrimCreationCost = m_ModelCost.primCreationCost;
|
||||
float modelMeshByteCost = m_ModelCost.bytecost;
|
||||
|
||||
IConfigSource config = m_Scene.Config;
|
||||
if (config != null)
|
||||
{
|
||||
|
@ -135,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
}
|
||||
// economy for model upload
|
||||
IConfig EconomyConfig = config.Configs["Economy"];
|
||||
if (EconomyConfig != null)
|
||||
{
|
||||
modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
|
||||
modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
|
||||
modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
|
||||
// next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
|
||||
modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
|
||||
modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
|
||||
|
||||
m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
|
||||
|
||||
m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
|
||||
m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
|
||||
m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
|
||||
string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
|
||||
if (testcreator != "")
|
||||
{
|
||||
UUID id;
|
||||
UUID.TryParse(testcreator, out id);
|
||||
if (id != null)
|
||||
m_testAssetsCreatorID = id;
|
||||
}
|
||||
|
||||
m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
|
||||
m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
|
||||
m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
|
||||
m_ModelCost.primCreationCost = modelPrimCreationCost;
|
||||
m_ModelCost.bytecost = modelMeshByteCost;
|
||||
}
|
||||
}
|
||||
|
||||
m_assetService = m_Scene.AssetService;
|
||||
|
@ -146,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
|
||||
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
|
||||
GetClient = m_Scene.SceneGraph.GetControllingClient;
|
||||
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -191,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
try
|
||||
{
|
||||
// I don't think this one works...
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"NewFileAgentInventory",
|
||||
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
|
||||
|
@ -215,8 +288,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
|
||||
m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
|
||||
|
||||
|
||||
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"CopyInventoryFromNotecard",
|
||||
new RestStreamHandler(
|
||||
|
@ -387,37 +458,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
return UUID.Zero;
|
||||
}
|
||||
|
||||
private delegate void UploadWithCostCompleteDelegate(string assetName,
|
||||
string assetDescription, UUID assetID, UUID inventoryItem,
|
||||
UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType, uint cost);
|
||||
|
||||
private class AssetUploaderWithCost : AssetUploader
|
||||
{
|
||||
private uint m_cost;
|
||||
|
||||
public event UploadWithCostCompleteDelegate OnUpLoad;
|
||||
|
||||
public AssetUploaderWithCost(string assetName, string description, UUID assetID,
|
||||
UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
|
||||
string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
|
||||
base(assetName, description, assetID, inventoryItem, parentFolderID,
|
||||
invType, assetType, path, httpServer, dumpAssetsToFile)
|
||||
{
|
||||
m_cost = cost;
|
||||
|
||||
base.OnUpLoad += UploadCompleteHandler;
|
||||
}
|
||||
|
||||
private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType)
|
||||
{
|
||||
OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
|
||||
data, inventoryType, assetType, m_cost);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -428,7 +468,47 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
|
||||
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
|
||||
|
||||
uint cost = 0;
|
||||
// start by getting the client
|
||||
IClientAPI client = null;
|
||||
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
||||
|
||||
// check current state so we only have one service at a time
|
||||
lock (m_ModelCost)
|
||||
{
|
||||
switch (m_FileAgentInventoryState)
|
||||
{
|
||||
case FileAgentInventoryState.processRequest:
|
||||
case FileAgentInventoryState.processUpload:
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = "Uploader busy processing previus request";
|
||||
resperror.identifier = UUID.Zero;
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
errorResponse.error = resperror;
|
||||
return errorResponse;
|
||||
break;
|
||||
case FileAgentInventoryState.waitUpload:
|
||||
// todo stop current uploader server
|
||||
break;
|
||||
case FileAgentInventoryState.idle:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
int nreqtextures = 0;
|
||||
int nreqmeshs= 0;
|
||||
int nreqinstances = 0;
|
||||
bool IsAtestUpload = false;
|
||||
|
||||
string assetName = llsdRequest.name;
|
||||
|
||||
LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
|
||||
|
||||
if (llsdRequest.asset_type == "texture" ||
|
||||
llsdRequest.asset_type == "animation" ||
|
||||
|
@ -436,83 +516,128 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
llsdRequest.asset_type == "sound")
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
IClientAPI client = null;
|
||||
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
|
||||
|
||||
// check user level
|
||||
if (avatar != null)
|
||||
{
|
||||
client = avatar.ControllingClient;
|
||||
|
||||
if (avatar.UserLevel < m_levelUpload)
|
||||
{
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = "Insufficient permissions to upload";
|
||||
resperror.identifier = UUID.Zero;
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
errorResponse.error = resperror;
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
return errorResponse;
|
||||
}
|
||||
}
|
||||
|
||||
// check funds
|
||||
// check test upload and funds
|
||||
if (client != null)
|
||||
{
|
||||
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
int baseCost = 0;
|
||||
if (mm != null)
|
||||
{
|
||||
// XPTO: The cost should be calculated about here
|
||||
baseCost = mm.UploadCharge;
|
||||
|
||||
string warning = String.Empty;
|
||||
|
||||
if (llsdRequest.asset_type == "mesh")
|
||||
{
|
||||
cost += 20; // Constant for now to test showing a price
|
||||
string error;
|
||||
int modelcost;
|
||||
|
||||
if (llsdRequest.asset_resources == null)
|
||||
if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
|
||||
meshcostdata, out error, ref warning))
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to upload asset. missing information.", false);
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = error;
|
||||
resperror.identifier = UUID.Zero;
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
errorResponse.error = resperror;
|
||||
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
return errorResponse;
|
||||
}
|
||||
|
||||
uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count;
|
||||
textures_cost *= (uint)mm.UploadCharge;
|
||||
|
||||
cost += textures_cost;
|
||||
cost = modelcost;
|
||||
}
|
||||
else
|
||||
{
|
||||
cost = (uint)mm.UploadCharge;
|
||||
cost = baseCost;
|
||||
}
|
||||
|
||||
if (cost > 0 && mm != null)
|
||||
{
|
||||
// check for test upload
|
||||
|
||||
if (m_ForceFreeTestUpload) // all are test
|
||||
{
|
||||
if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
|
||||
assetName = "TEST-" + assetName;
|
||||
|
||||
IsAtestUpload = true;
|
||||
}
|
||||
|
||||
else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
|
||||
{
|
||||
|
||||
IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
|
||||
}
|
||||
|
||||
|
||||
if(IsAtestUpload) // let user know, still showing cost estimation
|
||||
warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
|
||||
|
||||
// check funds
|
||||
else
|
||||
{
|
||||
if (!mm.UploadCovered(client.AgentId, (int)cost))
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = "Insuficient funds";
|
||||
resperror.identifier = UUID.Zero;
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
errorResponse.error = resperror;
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
return errorResponse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (client != null && warning != String.Empty)
|
||||
client.SendAgentAlertMessage(warning, true);
|
||||
}
|
||||
}
|
||||
|
||||
string assetName = llsdRequest.name;
|
||||
string assetDes = llsdRequest.description;
|
||||
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
|
||||
UUID newAsset = UUID.Random();
|
||||
UUID newInvItem = UUID.Random();
|
||||
UUID parentFolder = llsdRequest.folder_id;
|
||||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||
UUID texturesFolder = UUID.Zero;
|
||||
|
||||
AssetUploaderWithCost uploader =
|
||||
new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
||||
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
|
||||
if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
|
||||
texturesFolder = llsdRequest.texture_folder_id;
|
||||
|
||||
AssetUploader uploader =
|
||||
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
||||
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
|
||||
texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
|
||||
|
||||
m_HostCapsObj.HttpListener.AddStreamHandler(
|
||||
new BinaryStreamHandler(
|
||||
|
@ -536,25 +661,17 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
uploadResponse.state = "upload";
|
||||
uploadResponse.upload_price = (int)cost;
|
||||
|
||||
// use fake values for now
|
||||
if (llsdRequest.asset_type == "mesh")
|
||||
{
|
||||
uploadResponse.data = new LLSDAssetUploadResponseData();
|
||||
uploadResponse.data.model_streaming_cost = 1.0;
|
||||
uploadResponse.data.simulation_cost = 1.5;
|
||||
|
||||
uploadResponse.data.physics_cost = 2.0;
|
||||
uploadResponse.data.resource_cost = 3.0;
|
||||
uploadResponse.data.upload_price_breakdown.mesh_instance = 1;
|
||||
uploadResponse.data.upload_price_breakdown.mesh_physics = 2;
|
||||
uploadResponse.data.upload_price_breakdown.mesh_streaming = 3;
|
||||
uploadResponse.data.upload_price_breakdown.texture = 5;
|
||||
uploadResponse.data.upload_price_breakdown.model = 4;
|
||||
uploadResponse.data = meshcostdata;
|
||||
}
|
||||
|
||||
uploader.OnUpLoad += UploadCompleteHandler;
|
||||
return uploadResponse;
|
||||
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
|
||||
|
||||
return uploadResponse;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -565,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
/// <param name="data"></param>
|
||||
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType, uint cost)
|
||||
string assetType, int cost,
|
||||
UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
||||
bool IsAtestUpload, ref string error)
|
||||
{
|
||||
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||
assetID, inventoryItem, inventoryType, assetType);
|
||||
|
@ -574,30 +697,60 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
sbyte assType = 0;
|
||||
sbyte inType = 0;
|
||||
|
||||
IClientAPI client = null;
|
||||
|
||||
UUID owner_id = m_HostCapsObj.AgentID;
|
||||
UUID creatorID;
|
||||
|
||||
bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
|
||||
|
||||
bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
|
||||
|
||||
if (istest && m_testAssetsCreatorID != UUID.Zero)
|
||||
creatorID = m_testAssetsCreatorID;
|
||||
else
|
||||
creatorID = owner_id;
|
||||
|
||||
string creatorIDstr = creatorID.ToString();
|
||||
|
||||
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
||||
if (mm != null)
|
||||
{
|
||||
// make sure client still has enougth credit
|
||||
if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
|
||||
{
|
||||
error = "Insufficient funds.";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// strings to types
|
||||
if (inventoryType == "sound")
|
||||
{
|
||||
inType = 1;
|
||||
assType = 1;
|
||||
inType = (sbyte)InventoryType.Sound;
|
||||
assType = (sbyte)AssetType.Sound;
|
||||
}
|
||||
else if (inventoryType == "animation")
|
||||
{
|
||||
inType = 19;
|
||||
assType = 20;
|
||||
inType = (sbyte)InventoryType.Animation;
|
||||
assType = (sbyte)AssetType.Animation;
|
||||
}
|
||||
else if (inventoryType == "wearable")
|
||||
{
|
||||
inType = 18;
|
||||
inType = (sbyte)InventoryType.Wearable;
|
||||
switch (assetType)
|
||||
{
|
||||
case "bodypart":
|
||||
assType = 13;
|
||||
assType = (sbyte)AssetType.Bodypart;
|
||||
break;
|
||||
case "clothing":
|
||||
assType = 5;
|
||||
assType = (sbyte)AssetType.Clothing;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (inventoryType == "object")
|
||||
{
|
||||
if (assetType == "mesh") // this code for now is for mesh models uploads only
|
||||
{
|
||||
inType = (sbyte)InventoryType.Object;
|
||||
assType = (sbyte)AssetType.Object;
|
||||
|
@ -605,27 +758,116 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
List<Vector3> positions = new List<Vector3>();
|
||||
List<Quaternion> rotations = new List<Quaternion>();
|
||||
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
||||
|
||||
// compare and get updated information
|
||||
|
||||
bool mismatchError = true;
|
||||
|
||||
while (mismatchError)
|
||||
{
|
||||
mismatchError = false;
|
||||
}
|
||||
|
||||
if (mismatchError)
|
||||
{
|
||||
error = "Upload and fee estimation information don't match";
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
OSDArray instance_list = (OSDArray)request["instance_list"];
|
||||
OSDArray mesh_list = (OSDArray)request["mesh_list"];
|
||||
OSDArray texture_list = (OSDArray)request["texture_list"];
|
||||
SceneObjectGroup grp = null;
|
||||
|
||||
// create and store texture assets
|
||||
bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
|
||||
texturesFolder != UUID.Zero);
|
||||
|
||||
|
||||
List<UUID> textures = new List<UUID>();
|
||||
|
||||
|
||||
if (doTextInv)
|
||||
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
||||
|
||||
if(client == null) // don't put textures in inventory if there is no client
|
||||
doTextInv = false;
|
||||
|
||||
for (int i = 0; i < texture_list.Count; i++)
|
||||
{
|
||||
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
|
||||
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
|
||||
textureAsset.Data = texture_list[i].AsBinary();
|
||||
if (istest)
|
||||
textureAsset.Local = true;
|
||||
m_assetService.Store(textureAsset);
|
||||
textures.Add(textureAsset.FullID);
|
||||
|
||||
if (doTextInv)
|
||||
{
|
||||
string name = assetName;
|
||||
if (name.Length > 25)
|
||||
name = name.Substring(0, 24);
|
||||
name += "_Texture#" + i.ToString();
|
||||
InventoryItemBase texitem = new InventoryItemBase();
|
||||
texitem.Owner = m_HostCapsObj.AgentID;
|
||||
texitem.CreatorId = creatorIDstr;
|
||||
texitem.CreatorData = String.Empty;
|
||||
texitem.ID = UUID.Random();
|
||||
texitem.AssetID = textureAsset.FullID;
|
||||
texitem.Description = "mesh model texture";
|
||||
texitem.Name = name;
|
||||
texitem.AssetType = (int)AssetType.Texture;
|
||||
texitem.InvType = (int)InventoryType.Texture;
|
||||
texitem.Folder = texturesFolder;
|
||||
|
||||
texitem.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
texitem.BasePermissions = (uint)PermissionMask.All;
|
||||
texitem.EveryOnePermissions = 0;
|
||||
texitem.NextPermissions = (uint)PermissionMask.All;
|
||||
texitem.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
m_Scene.AddInventoryItem(client, texitem);
|
||||
texitem = null;
|
||||
}
|
||||
}
|
||||
|
||||
// create and store meshs assets
|
||||
List<UUID> meshAssets = new List<UUID>();
|
||||
for (int i = 0; i < mesh_list.Count; i++)
|
||||
{
|
||||
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
|
||||
meshAsset.Data = mesh_list[i].AsBinary();
|
||||
if (istest)
|
||||
meshAsset.Local = true;
|
||||
m_assetService.Store(meshAsset);
|
||||
meshAssets.Add(meshAsset.FullID);
|
||||
}
|
||||
|
||||
int skipedMeshs = 0;
|
||||
// build prims from instances
|
||||
for (int i = 0; i < instance_list.Count; i++)
|
||||
{
|
||||
OSDMap inner_instance_list = (OSDMap)instance_list[i];
|
||||
|
||||
// skip prims that are 2 small
|
||||
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
||||
|
||||
if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
|
||||
{
|
||||
skipedMeshs++;
|
||||
continue;
|
||||
}
|
||||
|
||||
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
||||
|
||||
Primitive.TextureEntry textureEntry
|
||||
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
|
||||
OSDMap inner_instance_list = (OSDMap)instance_list[i];
|
||||
|
||||
|
||||
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
||||
for (uint face = 0; face < face_list.Count; face++)
|
||||
|
@ -669,22 +911,33 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
pbs.TextureEntry = textureEntry.GetBytes();
|
||||
|
||||
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
|
||||
meshAsset.Data = mesh_list[i].AsBinary();
|
||||
m_assetService.Store(meshAsset);
|
||||
|
||||
bool hasmesh = false;
|
||||
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
|
||||
{
|
||||
int meshindx = inner_instance_list["mesh"].AsInteger();
|
||||
if (meshAssets.Count > meshindx)
|
||||
{
|
||||
pbs.SculptEntry = true;
|
||||
pbs.SculptTexture = meshAsset.FullID;
|
||||
pbs.SculptType = (byte)SculptType.Mesh;
|
||||
pbs.SculptData = meshAsset.Data;
|
||||
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
|
||||
// data will be requested from asset on rez (i hope)
|
||||
hasmesh = true;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 position = inner_instance_list["position"].AsVector3();
|
||||
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
||||
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
||||
|
||||
// no longer used - begin ------------------------
|
||||
// for now viwers do send fixed defaults
|
||||
// but this may change
|
||||
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
||||
byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
|
||||
if(hasmesh)
|
||||
physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
|
||||
// int material = inner_instance_list["material"].AsInteger();
|
||||
byte material = (byte)Material.Wood;
|
||||
|
||||
// no longer used - begin ------------------------
|
||||
// int mesh = inner_instance_list["mesh"].AsInteger();
|
||||
|
||||
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
|
||||
|
@ -700,24 +953,42 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// int owner_mask = permissions["owner_mask"].AsInteger();
|
||||
// no longer used - end ------------------------
|
||||
|
||||
UUID owner_id = m_HostCapsObj.AgentID;
|
||||
|
||||
SceneObjectPart prim
|
||||
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
|
||||
|
||||
prim.Scale = scale;
|
||||
prim.OffsetPosition = position;
|
||||
rotations.Add(rotation);
|
||||
positions.Add(position);
|
||||
prim.UUID = UUID.Random();
|
||||
prim.CreatorID = owner_id;
|
||||
prim.CreatorID = creatorID;
|
||||
prim.OwnerID = owner_id;
|
||||
prim.GroupID = UUID.Zero;
|
||||
prim.LastOwnerID = prim.OwnerID;
|
||||
prim.LastOwnerID = creatorID;
|
||||
prim.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
if (grp == null)
|
||||
prim.Name = assetName;
|
||||
else
|
||||
prim.Name = assetName + "#" + i.ToString();
|
||||
|
||||
if (restrictPerms)
|
||||
{
|
||||
prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
prim.EveryoneMask = 0;
|
||||
prim.GroupMask = 0;
|
||||
prim.NextOwnerMask = 0;
|
||||
prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
}
|
||||
|
||||
if(istest)
|
||||
prim.Description = "For testing only. Other uses are prohibited";
|
||||
else
|
||||
prim.Description = "";
|
||||
|
||||
prim.Material = material;
|
||||
prim.PhysicsShapeType = physicsShapeType;
|
||||
|
||||
// prim.BaseMask = (uint)base_mask;
|
||||
// prim.EveryoneMask = (uint)everyone_mask;
|
||||
// prim.GroupMask = (uint)group_mask;
|
||||
|
@ -725,36 +996,63 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// prim.OwnerMask = (uint)owner_mask;
|
||||
|
||||
if (grp == null)
|
||||
{
|
||||
grp = new SceneObjectGroup(prim);
|
||||
grp.LastOwnerID = creatorID;
|
||||
}
|
||||
else
|
||||
grp.AddPart(prim);
|
||||
}
|
||||
|
||||
// Fix first link number
|
||||
Vector3 rootPos = positions[0];
|
||||
|
||||
if (grp.Parts.Length > 1)
|
||||
{
|
||||
// Fix first link number
|
||||
grp.RootPart.LinkNum++;
|
||||
|
||||
Vector3 rootPos = positions[0];
|
||||
grp.AbsolutePosition = rootPos;
|
||||
for (int i = 0; i < positions.Count; i++)
|
||||
Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
|
||||
Quaternion tmprot;
|
||||
Vector3 offset;
|
||||
|
||||
// fix children rotations and positions
|
||||
for (int i = 1; i < rotations.Count; i++)
|
||||
{
|
||||
Vector3 offset = positions[i] - rootPos;
|
||||
tmprot = rotations[i];
|
||||
tmprot = rootRotConj * tmprot;
|
||||
|
||||
grp.Parts[i].RotationOffset = tmprot;
|
||||
|
||||
offset = positions[i] - rootPos;
|
||||
|
||||
offset *= rootRotConj;
|
||||
grp.Parts[i].OffsetPosition = offset;
|
||||
}
|
||||
|
||||
for (int i = 0; i < rotations.Count; i++)
|
||||
grp.AbsolutePosition = rootPos;
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i != 0)
|
||||
grp.Parts[i].RotationOffset = rotations[i];
|
||||
grp.AbsolutePosition = rootPos;
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
}
|
||||
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
|
||||
}
|
||||
|
||||
else // not a mesh model
|
||||
{
|
||||
m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
|
||||
asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
|
||||
asset.Data = data;
|
||||
if (istest)
|
||||
asset.Local = true;
|
||||
if (AddNewAsset != null)
|
||||
AddNewAsset(asset);
|
||||
else if (m_assetService != null)
|
||||
|
@ -762,10 +1060,16 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_HostCapsObj.AgentID;
|
||||
item.CreatorId = m_HostCapsObj.AgentID.ToString();
|
||||
item.CreatorId = creatorIDstr;
|
||||
item.CreatorData = String.Empty;
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
if (istest)
|
||||
{
|
||||
item.Description = "For testing only. Other uses are prohibited";
|
||||
item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
|
||||
}
|
||||
else
|
||||
item.Description = assetDescription;
|
||||
item.Name = assetName;
|
||||
item.AssetType = assType;
|
||||
|
@ -774,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
|
||||
if (restrictPerms)
|
||||
{
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
|
||||
item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
}
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
||||
|
||||
if (AddNewInventoryItem != null)
|
||||
{
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
|
||||
if (istest)
|
||||
{
|
||||
m_Scene.AddInventoryItem(client, item);
|
||||
/*
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
|
||||
if (client != null)
|
||||
{
|
||||
// let users see anything.. i don't so far
|
||||
string str;
|
||||
if (cost > 0)
|
||||
// dont remember where is money unit name to put here
|
||||
str = "Upload complete. charged " + cost.ToString() + "$";
|
||||
else
|
||||
str = "Upload complete";
|
||||
client.SendAgentAlertMessage(str, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1098,6 +1444,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
public event UpLoadedAsset OnUpLoad;
|
||||
private UpLoadedAsset handlerUpLoad = null;
|
||||
|
||||
|
@ -1112,11 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
private string m_invType = String.Empty;
|
||||
private string m_assetType = String.Empty;
|
||||
private int m_cost;
|
||||
private string m_error = String.Empty;
|
||||
|
||||
private Timer m_timeoutTimer = new Timer();
|
||||
private UUID m_texturesFolder;
|
||||
private int m_nreqtextures;
|
||||
private int m_nreqmeshs;
|
||||
private int m_nreqinstances;
|
||||
private bool m_IsAtestUpload;
|
||||
|
||||
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
||||
UUID parentFolderID, string invType, string assetType, string path,
|
||||
IHttpServer httpServer, bool dumpAssetsToFile)
|
||||
IHttpServer httpServer, bool dumpAssetsToFile,
|
||||
int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
||||
bool IsAtestUpload)
|
||||
{
|
||||
m_assetName = assetName;
|
||||
m_assetDes = description;
|
||||
|
@ -1128,6 +1485,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
m_assetType = assetType;
|
||||
m_invType = invType;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
m_cost = totalCost;
|
||||
|
||||
m_texturesFolder = texturesFolder;
|
||||
m_nreqtextures = nreqtextures;
|
||||
m_nreqmeshs = nreqmeshs;
|
||||
m_nreqinstances = nreqinstances;
|
||||
m_IsAtestUpload = IsAtestUpload;
|
||||
|
||||
m_timeoutTimer.Elapsed += TimedOut;
|
||||
m_timeoutTimer.Interval = 120000;
|
||||
|
@ -1147,14 +1511,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
UUID inv = inventoryItemID;
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
/*
|
||||
uploadComplete.new_asset = newAssetID.ToString();
|
||||
uploadComplete.new_inventory_item = inv;
|
||||
uploadComplete.state = "complete";
|
||||
|
||||
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
||||
|
||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||
*/
|
||||
m_timeoutTimer.Stop();
|
||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||
|
||||
// TODO: probably make this a better set of extensions here
|
||||
string extension = ".jp2";
|
||||
|
@ -1170,9 +1535,40 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
handlerUpLoad = OnUpLoad;
|
||||
if (handlerUpLoad != null)
|
||||
{
|
||||
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
|
||||
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
|
||||
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
|
||||
}
|
||||
if (m_IsAtestUpload)
|
||||
{
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
|
||||
resperror.identifier = inv;
|
||||
|
||||
uploadComplete.error = resperror;
|
||||
uploadComplete.state = "Upload4Testing";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_error == String.Empty)
|
||||
{
|
||||
uploadComplete.new_asset = newAssetID.ToString();
|
||||
uploadComplete.new_inventory_item = inv;
|
||||
// if (m_texturesFolder != UUID.Zero)
|
||||
// uploadComplete.new_texture_folder_id = m_texturesFolder;
|
||||
uploadComplete.state = "complete";
|
||||
}
|
||||
else
|
||||
{
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = m_error;
|
||||
resperror.identifier = inv;
|
||||
|
||||
uploadComplete.error = resperror;
|
||||
uploadComplete.state = "failed";
|
||||
}
|
||||
}
|
||||
|
||||
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,671 @@
|
|||
// Proprietary code of Avination Virtual Limited
|
||||
// (c) 2012 Melanie Thielker, Leal Duarte
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
|
||||
using ComponentAce.Compression.Libs.zlib;
|
||||
|
||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
public struct ModelPrimLimits
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class ModelCost
|
||||
{
|
||||
|
||||
// upload fee defaults
|
||||
// fees are normalized to 1.0
|
||||
// this parameters scale them to basic cost ( so 1.0 translates to 10 )
|
||||
|
||||
public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
|
||||
public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
|
||||
public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
|
||||
|
||||
// itens costs in normalized values
|
||||
// ie will be multiplied by basicCost and factors above
|
||||
public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
|
||||
// weigthed size to normalized cost
|
||||
public float bytecost = 1e-5f;
|
||||
|
||||
// mesh upload fees based on compressed data sizes
|
||||
// several data sections are counted more that once
|
||||
// to promote user optimization
|
||||
// following parameters control how many extra times they are added
|
||||
// to global size.
|
||||
// LOD meshs
|
||||
const float medSizeWth = 1f; // 2x
|
||||
const float lowSizeWth = 1.5f; // 2.5x
|
||||
const float lowestSizeWth = 2f; // 3x
|
||||
// favor potencially physical optimized meshs versus automatic decomposition
|
||||
const float physMeshSizeWth = 6f; // counts 7x
|
||||
const float physHullSizeWth = 8f; // counts 9x
|
||||
|
||||
// stream cost area factors
|
||||
// more or less like SL
|
||||
const float highLodFactor = 17.36f;
|
||||
const float midLodFactor = 277.78f;
|
||||
const float lowLodFactor = 1111.11f;
|
||||
|
||||
// physics cost is below, identical to SL, assuming shape type convex
|
||||
// server cost is below identical to SL assuming non scripted non physical object
|
||||
|
||||
// internal
|
||||
const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
|
||||
|
||||
// control prims dimensions
|
||||
public float PrimScaleMin = 0.001f;
|
||||
public float NonPhysicalPrimScaleMax = 256f;
|
||||
public float PhysicalPrimScaleMax = 10f;
|
||||
public int ObjectLinkedPartsMax = 512;
|
||||
|
||||
// storage for a single mesh asset cost parameters
|
||||
private class ameshCostParam
|
||||
{
|
||||
// LOD sizes for size dependent streaming cost
|
||||
public int highLODSize;
|
||||
public int medLODSize;
|
||||
public int lowLODSize;
|
||||
public int lowestLODSize;
|
||||
// normalized fee based on compressed data sizes
|
||||
public float costFee;
|
||||
// physics cost
|
||||
public float physicsCost;
|
||||
}
|
||||
|
||||
// calculates a mesh model costs
|
||||
// returns false on error, with a reason on parameter error
|
||||
// resources input LLSD request
|
||||
// basicCost input region assets upload cost
|
||||
// totalcost returns model total upload fee
|
||||
// meshcostdata returns detailed costs for viewer
|
||||
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
|
||||
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
|
||||
{
|
||||
totalcost = 0;
|
||||
error = string.Empty;
|
||||
|
||||
if (resources == null ||
|
||||
resources.instance_list == null ||
|
||||
resources.instance_list.Array.Count == 0)
|
||||
{
|
||||
error = "missing model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
int numberInstances = resources.instance_list.Array.Count;
|
||||
|
||||
if( numberInstances > ObjectLinkedPartsMax )
|
||||
{
|
||||
error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
|
||||
return false;
|
||||
}
|
||||
|
||||
meshcostdata.model_streaming_cost = 0.0;
|
||||
meshcostdata.simulation_cost = 0.0;
|
||||
meshcostdata.physics_cost = 0.0;
|
||||
meshcostdata.resource_cost = 0.0;
|
||||
|
||||
meshcostdata.upload_price_breakdown.mesh_instance = 0;
|
||||
meshcostdata.upload_price_breakdown.mesh_physics = 0;
|
||||
meshcostdata.upload_price_breakdown.mesh_streaming = 0;
|
||||
meshcostdata.upload_price_breakdown.model = 0;
|
||||
|
||||
int itmp;
|
||||
|
||||
// textures cost
|
||||
if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
|
||||
{
|
||||
float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
|
||||
textures_cost *= ModelTextureCostFactor;
|
||||
|
||||
itmp = (int)(textures_cost + 0.5f); // round
|
||||
meshcostdata.upload_price_breakdown.texture = itmp;
|
||||
totalcost += itmp;
|
||||
}
|
||||
|
||||
// meshs assets cost
|
||||
float meshsfee = 0;
|
||||
int numberMeshs = 0;
|
||||
bool haveMeshs = false;
|
||||
List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
|
||||
|
||||
if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
|
||||
{
|
||||
numberMeshs = resources.mesh_list.Array.Count;
|
||||
|
||||
for (int i = 0; i < numberMeshs; i++)
|
||||
{
|
||||
ameshCostParam curCost = new ameshCostParam();
|
||||
byte[] data = (byte[])resources.mesh_list.Array[i];
|
||||
|
||||
if (!MeshCost(data, curCost, out error))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
meshsCosts.Add(curCost);
|
||||
meshsfee += curCost.costFee;
|
||||
}
|
||||
haveMeshs = true;
|
||||
}
|
||||
|
||||
// instances (prims) cost
|
||||
|
||||
|
||||
int mesh;
|
||||
int skipedSmall = 0;
|
||||
for (int i = 0; i < numberInstances; i++)
|
||||
{
|
||||
Hashtable inst = (Hashtable)resources.instance_list.Array[i];
|
||||
|
||||
ArrayList ascale = (ArrayList)inst["scale"];
|
||||
Vector3 scale;
|
||||
double tmp;
|
||||
tmp = (double)ascale[0];
|
||||
scale.X = (float)tmp;
|
||||
tmp = (double)ascale[1];
|
||||
scale.Y = (float)tmp;
|
||||
tmp = (double)ascale[2];
|
||||
scale.Z = (float)tmp;
|
||||
|
||||
if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
|
||||
{
|
||||
skipedSmall++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
|
||||
{
|
||||
error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (haveMeshs && inst.ContainsKey("mesh"))
|
||||
{
|
||||
mesh = (int)inst["mesh"];
|
||||
|
||||
if (mesh >= numberMeshs)
|
||||
{
|
||||
error = "Incoerent model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// streamming cost
|
||||
|
||||
float sqdiam = scale.LengthSquared();
|
||||
|
||||
ameshCostParam curCost = meshsCosts[mesh];
|
||||
float mesh_streaming = streamingCost(curCost, sqdiam);
|
||||
|
||||
meshcostdata.model_streaming_cost += mesh_streaming;
|
||||
meshcostdata.physics_cost += curCost.physicsCost;
|
||||
}
|
||||
else // instance as no mesh ??
|
||||
{
|
||||
// to do later if needed
|
||||
meshcostdata.model_streaming_cost += 0.5f;
|
||||
meshcostdata.physics_cost += 1.0f;
|
||||
}
|
||||
|
||||
// assume unscripted and static prim server cost
|
||||
meshcostdata.simulation_cost += 0.5f;
|
||||
// charge for prims creation
|
||||
meshsfee += primCreationCost;
|
||||
}
|
||||
|
||||
if (skipedSmall > 0)
|
||||
{
|
||||
if (skipedSmall > numberInstances / 2)
|
||||
{
|
||||
error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling";
|
||||
return false;
|
||||
}
|
||||
else
|
||||
warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
|
||||
" model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling ";
|
||||
}
|
||||
|
||||
if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
|
||||
meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
|
||||
else
|
||||
meshcostdata.resource_cost = meshcostdata.physics_cost;
|
||||
|
||||
if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
|
||||
meshcostdata.resource_cost = meshcostdata.simulation_cost;
|
||||
|
||||
// scale cost
|
||||
// at this point a cost of 1.0 whould mean basic cost
|
||||
meshsfee *= ModelMeshCostFactor;
|
||||
|
||||
if (meshsfee < ModelMinCostFactor)
|
||||
meshsfee = ModelMinCostFactor;
|
||||
|
||||
// actually scale it to basic cost
|
||||
meshsfee *= (float)basicCost;
|
||||
|
||||
meshsfee += 0.5f; // rounding
|
||||
|
||||
totalcost += (int)meshsfee;
|
||||
|
||||
// breakdown prices
|
||||
// don't seem to be in use so removed code for now
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// single mesh asset cost
|
||||
private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
|
||||
{
|
||||
cost.highLODSize = 0;
|
||||
cost.medLODSize = 0;
|
||||
cost.lowLODSize = 0;
|
||||
cost.lowestLODSize = 0;
|
||||
cost.physicsCost = 0.0f;
|
||||
cost.costFee = 0.0f;
|
||||
|
||||
error = string.Empty;
|
||||
|
||||
if (data == null || data.Length == 0)
|
||||
{
|
||||
error = "Missing model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
OSD meshOsd = null;
|
||||
int start = 0;
|
||||
|
||||
error = "Invalid model data";
|
||||
|
||||
using (MemoryStream ms = new MemoryStream(data))
|
||||
{
|
||||
try
|
||||
{
|
||||
OSD osd = OSDParser.DeserializeLLSDBinary(ms);
|
||||
if (osd is OSDMap)
|
||||
meshOsd = (OSDMap)osd;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
start = (int)ms.Position;
|
||||
}
|
||||
|
||||
OSDMap map = (OSDMap)meshOsd;
|
||||
OSDMap tmpmap;
|
||||
|
||||
int highlod_size = 0;
|
||||
int medlod_size = 0;
|
||||
int lowlod_size = 0;
|
||||
int lowestlod_size = 0;
|
||||
int skin_size = 0;
|
||||
|
||||
int hulls_size = 0;
|
||||
int phys_nhulls;
|
||||
int phys_hullsvertices = 0;
|
||||
|
||||
int physmesh_size = 0;
|
||||
int phys_ntriangles = 0;
|
||||
|
||||
int submesh_offset = -1;
|
||||
|
||||
if (map.ContainsKey("physics_convex"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["physics_convex"];
|
||||
if (tmpmap.ContainsKey("offset"))
|
||||
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
hulls_size = tmpmap["size"].AsInteger();
|
||||
}
|
||||
|
||||
if (submesh_offset < 0 || hulls_size == 0)
|
||||
{
|
||||
error = "Missing physics_convex block";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
|
||||
{
|
||||
error = "Bad physics_convex block";
|
||||
return false;
|
||||
}
|
||||
|
||||
submesh_offset = -1;
|
||||
|
||||
// only look for LOD meshs sizes
|
||||
|
||||
if (map.ContainsKey("high_lod"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["high_lod"];
|
||||
// see at least if there is a offset for this one
|
||||
if (tmpmap.ContainsKey("offset"))
|
||||
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
highlod_size = tmpmap["size"].AsInteger();
|
||||
}
|
||||
|
||||
if (submesh_offset < 0 || highlod_size <= 0)
|
||||
{
|
||||
error = "Missing high_lod block";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool haveprev = true;
|
||||
|
||||
if (map.ContainsKey("medium_lod"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["medium_lod"];
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
medlod_size = tmpmap["size"].AsInteger();
|
||||
else
|
||||
haveprev = false;
|
||||
}
|
||||
|
||||
if (haveprev && map.ContainsKey("low_lod"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["low_lod"];
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
lowlod_size = tmpmap["size"].AsInteger();
|
||||
else
|
||||
haveprev = false;
|
||||
}
|
||||
|
||||
if (haveprev && map.ContainsKey("lowest_lod"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["lowest_lod"];
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
lowestlod_size = tmpmap["size"].AsInteger();
|
||||
}
|
||||
|
||||
if (map.ContainsKey("skin"))
|
||||
{
|
||||
tmpmap = (OSDMap)map["skin"];
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
skin_size = tmpmap["size"].AsInteger();
|
||||
}
|
||||
|
||||
cost.highLODSize = highlod_size;
|
||||
cost.medLODSize = medlod_size;
|
||||
cost.lowLODSize = lowlod_size;
|
||||
cost.lowestLODSize = lowestlod_size;
|
||||
|
||||
submesh_offset = -1;
|
||||
|
||||
tmpmap = null;
|
||||
if(map.ContainsKey("physics_mesh"))
|
||||
tmpmap = (OSDMap)map["physics_mesh"];
|
||||
else if (map.ContainsKey("physics_shape")) // old naming
|
||||
tmpmap = (OSDMap)map["physics_shape"];
|
||||
|
||||
if(tmpmap != null)
|
||||
{
|
||||
if (tmpmap.ContainsKey("offset"))
|
||||
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
physmesh_size = tmpmap["size"].AsInteger();
|
||||
|
||||
if (submesh_offset >= 0 || physmesh_size > 0)
|
||||
{
|
||||
|
||||
if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
|
||||
{
|
||||
error = "Model data parsing error";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// upload is done in convex shape type so only one hull
|
||||
phys_hullsvertices++;
|
||||
cost.physicsCost = 0.04f * phys_hullsvertices;
|
||||
|
||||
float sfee;
|
||||
|
||||
sfee = data.Length; // start with total compressed data size
|
||||
|
||||
// penalize lod meshs that should be more builder optimized
|
||||
sfee += medSizeWth * medlod_size;
|
||||
sfee += lowSizeWth * lowlod_size;
|
||||
sfee += lowestSizeWth * lowlod_size;
|
||||
|
||||
// physics
|
||||
// favor potencial optimized meshs versus automatic decomposition
|
||||
if (physmesh_size != 0)
|
||||
sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
|
||||
else
|
||||
sfee += physHullSizeWth * hulls_size;
|
||||
|
||||
// bytes to money
|
||||
sfee *= bytecost;
|
||||
|
||||
cost.costFee = sfee;
|
||||
return true;
|
||||
}
|
||||
|
||||
// parses a LOD or physics mesh component
|
||||
private bool submesh(byte[] data, int offset, int size, out int ntriangles)
|
||||
{
|
||||
ntriangles = 0;
|
||||
|
||||
OSD decodedMeshOsd = new OSD();
|
||||
byte[] meshBytes = new byte[size];
|
||||
System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
|
||||
try
|
||||
{
|
||||
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
||||
{
|
||||
using (MemoryStream outMs = new MemoryStream())
|
||||
{
|
||||
using (ZOutputStream zOut = new ZOutputStream(outMs))
|
||||
{
|
||||
byte[] readBuffer = new byte[4096];
|
||||
int readLen = 0;
|
||||
while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
|
||||
{
|
||||
zOut.Write(readBuffer, 0, readLen);
|
||||
}
|
||||
zOut.Flush();
|
||||
outMs.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
byte[] decompressedBuf = outMs.GetBuffer();
|
||||
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
OSDArray decodedMeshOsdArray = null;
|
||||
if ((!decodedMeshOsd is OSDArray))
|
||||
return false;
|
||||
|
||||
byte[] dummy;
|
||||
|
||||
decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
|
||||
foreach (OSD subMeshOsd in decodedMeshOsdArray)
|
||||
{
|
||||
if (subMeshOsd is OSDMap)
|
||||
{
|
||||
OSDMap subtmpmap = (OSDMap)subMeshOsd;
|
||||
if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
|
||||
continue;
|
||||
|
||||
if (!subtmpmap.ContainsKey("Position"))
|
||||
return false;
|
||||
|
||||
if (subtmpmap.ContainsKey("TriangleList"))
|
||||
{
|
||||
dummy = subtmpmap["TriangleList"].AsBinary();
|
||||
ntriangles += dummy.Length / bytesPerCoord;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// parses convex hulls component
|
||||
private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
|
||||
{
|
||||
nvertices = 0;
|
||||
nhulls = 1;
|
||||
|
||||
OSD decodedMeshOsd = new OSD();
|
||||
byte[] meshBytes = new byte[size];
|
||||
System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
|
||||
try
|
||||
{
|
||||
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
||||
{
|
||||
using (MemoryStream outMs = new MemoryStream())
|
||||
{
|
||||
using (ZOutputStream zOut = new ZOutputStream(outMs))
|
||||
{
|
||||
byte[] readBuffer = new byte[4096];
|
||||
int readLen = 0;
|
||||
while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
|
||||
{
|
||||
zOut.Write(readBuffer, 0, readLen);
|
||||
}
|
||||
zOut.Flush();
|
||||
outMs.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
byte[] decompressedBuf = outMs.GetBuffer();
|
||||
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
OSDMap cmap = (OSDMap)decodedMeshOsd;
|
||||
if (cmap == null)
|
||||
return false;
|
||||
|
||||
byte[] dummy;
|
||||
|
||||
// must have one of this
|
||||
if (cmap.ContainsKey("BoundingVerts"))
|
||||
{
|
||||
dummy = cmap["BoundingVerts"].AsBinary();
|
||||
nvertices = dummy.Length / bytesPerCoord;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
/* upload is done with convex shape type
|
||||
if (cmap.ContainsKey("HullList"))
|
||||
{
|
||||
dummy = cmap["HullList"].AsBinary();
|
||||
nhulls += dummy.Length;
|
||||
}
|
||||
|
||||
|
||||
if (cmap.ContainsKey("Positions"))
|
||||
{
|
||||
dummy = cmap["Positions"].AsBinary();
|
||||
nvertices = dummy.Length / bytesPerCoord;
|
||||
}
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
|
||||
private float streamingCost(ameshCostParam curCost, float sqdiam)
|
||||
{
|
||||
// compute efective areas
|
||||
float ma = 262144f;
|
||||
|
||||
float mh = sqdiam * highLodFactor;
|
||||
if (mh > ma)
|
||||
mh = ma;
|
||||
float mm = sqdiam * midLodFactor;
|
||||
if (mm > ma)
|
||||
mm = ma;
|
||||
|
||||
float ml = sqdiam * lowLodFactor;
|
||||
if (ml > ma)
|
||||
ml = ma;
|
||||
|
||||
float mlst = ma;
|
||||
|
||||
mlst -= ml;
|
||||
ml -= mm;
|
||||
mm -= mh;
|
||||
|
||||
if (mlst < 1.0f)
|
||||
mlst = 1.0f;
|
||||
if (ml < 1.0f)
|
||||
ml = 1.0f;
|
||||
if (mm < 1.0f)
|
||||
mm = 1.0f;
|
||||
if (mh < 1.0f)
|
||||
mh = 1.0f;
|
||||
|
||||
ma = mlst + ml + mm + mh;
|
||||
|
||||
// get LODs compressed sizes
|
||||
// giving 384 bytes bonus
|
||||
int lst = curCost.lowestLODSize - 384;
|
||||
int l = curCost.lowLODSize - 384;
|
||||
int m = curCost.medLODSize - 384;
|
||||
int h = curCost.highLODSize - 384;
|
||||
|
||||
// use previus higher LOD size on missing ones
|
||||
if (m <= 0)
|
||||
m = h;
|
||||
if (l <= 0)
|
||||
l = m;
|
||||
if (lst <= 0)
|
||||
lst = l;
|
||||
|
||||
// force minumum sizes
|
||||
if (lst < 16)
|
||||
lst = 16;
|
||||
if (l < 16)
|
||||
l = 16;
|
||||
if (m < 16)
|
||||
m = 16;
|
||||
if (h < 16)
|
||||
h = 16;
|
||||
|
||||
// compute cost weighted by relative effective areas
|
||||
float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
|
||||
cost /= ma;
|
||||
|
||||
cost *= 0.004f; // overall tunning parameter
|
||||
|
||||
return cost;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
}
|
||||
|
||||
public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
|
||||
public Hashtable GetEvents(UUID requestID, UUID pAgentId)
|
||||
{
|
||||
if (DebugLevel >= 2)
|
||||
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
||||
|
|
|
@ -53,6 +53,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
|
||||
public class GetTextureModule : INonSharedRegionModule
|
||||
{
|
||||
|
||||
struct aPollRequest
|
||||
{
|
||||
public PollServiceTextureEventArgs thepoll;
|
||||
public UUID reqID;
|
||||
public Hashtable request;
|
||||
}
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
@ -64,8 +72,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
||||
private static Thread[] m_workerThreads = null;
|
||||
|
||||
private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue =
|
||||
new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>();
|
||||
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
|
||||
new OpenMetaverse.BlockingQueue<aPollRequest>();
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
|
@ -104,7 +112,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
String.Format("TextureWorkerThread{0}", i),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
|
@ -129,7 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
~GetTextureModule()
|
||||
{
|
||||
foreach (Thread t in m_workerThreads)
|
||||
t.Abort();
|
||||
Watchdog.AbortThread(t.ManagedThreadId);
|
||||
|
||||
}
|
||||
|
||||
private class PollServiceTextureEventArgs : PollServiceEventArgs
|
||||
|
@ -142,40 +151,50 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private Scene m_scene;
|
||||
|
||||
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
|
||||
base(null, null, null, null, pId, 30000)
|
||||
base(null, null, null, null, pId, int.MaxValue)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
|
||||
GetEvents = (x, y, s) =>
|
||||
HasEvents = (x, y) =>
|
||||
{
|
||||
lock (responses)
|
||||
return responses.ContainsKey(x);
|
||||
};
|
||||
GetEvents = (x, y) =>
|
||||
{
|
||||
lock (responses)
|
||||
{
|
||||
try
|
||||
{
|
||||
return this.responses[x];
|
||||
return responses[x];
|
||||
}
|
||||
finally
|
||||
{
|
||||
responses.Remove(x);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Request = (x, y) =>
|
||||
{
|
||||
y["RequestID"] = x.ToString();
|
||||
lock (this.requests)
|
||||
this.requests.Add(y);
|
||||
aPollRequest reqinfo = new aPollRequest();
|
||||
reqinfo.thepoll = this;
|
||||
reqinfo.reqID = x;
|
||||
reqinfo.request = y;
|
||||
|
||||
m_queue.Enqueue(this);
|
||||
m_queue.Enqueue(reqinfo);
|
||||
};
|
||||
|
||||
// this should never happen except possible on shutdown
|
||||
NoEvents = (x, y) =>
|
||||
{
|
||||
lock (this.requests)
|
||||
/*
|
||||
lock (requests)
|
||||
{
|
||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
||||
requests.Remove(request);
|
||||
}
|
||||
|
||||
*/
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
response["int_response_code"] = 500;
|
||||
|
@ -188,25 +207,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
};
|
||||
}
|
||||
|
||||
public void Process()
|
||||
public void Process(aPollRequest requestinfo)
|
||||
{
|
||||
Hashtable response;
|
||||
Hashtable request = null;
|
||||
|
||||
try
|
||||
{
|
||||
lock (this.requests)
|
||||
{
|
||||
request = requests[0];
|
||||
requests.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UUID requestID = new UUID(request["RequestID"].ToString());
|
||||
UUID requestID = requestinfo.reqID;
|
||||
|
||||
// If the avatar is gone, don't bother to get the texture
|
||||
if (m_scene.GetScenePresence(Id) == null)
|
||||
|
@ -219,12 +224,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
lock (responses)
|
||||
responses[requestID] = response;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
response = m_getTextureHandler.Handle(request);
|
||||
|
||||
response = m_getTextureHandler.Handle(requestinfo.request);
|
||||
lock (responses)
|
||||
responses[requestID] = response;
|
||||
}
|
||||
}
|
||||
|
@ -234,7 +241,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||
|
||||
// Register this as a poll service
|
||||
// absurd large timeout to tune later to make a bit less than viewer
|
||||
PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
|
||||
|
||||
args.Type = PollServiceEventArgs.EventType.Texture;
|
||||
|
@ -270,11 +276,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
PollServiceTextureEventArgs args = m_queue.Dequeue();
|
||||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
args.Process();
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
|
||||
|
||||
OSDMap data = new OSDMap();
|
||||
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
||||
data["username"] = sp.Firstname + "." + sp.Lastname;
|
||||
data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
||||
data["legacy_first_name"] = sp.Firstname;
|
||||
// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
||||
// data["username"] = sp.Firstname + "." + sp.Lastname;
|
||||
// data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
||||
// data["legacy_first_name"] = sp.Firstname;
|
||||
data["mesh_upload_status"] = "valid";
|
||||
data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
||||
data["legacy_last_name"] = sp.Lastname;
|
||||
data["id"] = m_agentID;
|
||||
data["is_display_name_default"] = true;
|
||||
// data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
||||
// data["legacy_last_name"] = sp.Lastname;
|
||||
// data["id"] = m_agentID;
|
||||
// data["is_display_name_default"] = true;
|
||||
|
||||
//Send back data
|
||||
Hashtable responsedata = new Hashtable();
|
||||
|
|
|
@ -52,6 +52,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class WebFetchInvDescModule : INonSharedRegionModule
|
||||
{
|
||||
struct aPollRequest
|
||||
{
|
||||
public PollServiceInventoryEventArgs thepoll;
|
||||
public UUID reqID;
|
||||
public Hashtable request;
|
||||
}
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
@ -64,8 +71,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
|
||||
private static Thread[] m_workerThreads = null;
|
||||
|
||||
private static OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs> m_queue =
|
||||
new OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs>();
|
||||
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
|
||||
new OpenMetaverse.BlockingQueue<aPollRequest>();
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
|
@ -131,49 +138,52 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
~WebFetchInvDescModule()
|
||||
{
|
||||
foreach (Thread t in m_workerThreads)
|
||||
t.Abort();
|
||||
Watchdog.AbortThread(t.ManagedThreadId);
|
||||
}
|
||||
|
||||
private class PollServiceInventoryEventArgs : PollServiceEventArgs
|
||||
{
|
||||
private List<Hashtable> requests =
|
||||
new List<Hashtable>();
|
||||
private Dictionary<UUID, Hashtable> responses =
|
||||
new Dictionary<UUID, Hashtable>();
|
||||
|
||||
public PollServiceInventoryEventArgs(UUID pId) :
|
||||
base(null, null, null, null, pId, 30000)
|
||||
base(null, null, null, null, pId, int.MaxValue)
|
||||
{
|
||||
HasEvents = (x, y) => { return this.responses.ContainsKey(x); };
|
||||
GetEvents = (x, y, s) =>
|
||||
HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
|
||||
GetEvents = (x, y) =>
|
||||
{
|
||||
lock (responses)
|
||||
{
|
||||
try
|
||||
{
|
||||
return this.responses[x];
|
||||
return responses[x];
|
||||
}
|
||||
finally
|
||||
{
|
||||
responses.Remove(x);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Request = (x, y) =>
|
||||
{
|
||||
y["RequestID"] = x.ToString();
|
||||
lock (this.requests)
|
||||
this.requests.Add(y);
|
||||
aPollRequest reqinfo = new aPollRequest();
|
||||
reqinfo.thepoll = this;
|
||||
reqinfo.reqID = x;
|
||||
reqinfo.request = y;
|
||||
|
||||
m_queue.Enqueue(this);
|
||||
m_queue.Enqueue(reqinfo);
|
||||
};
|
||||
|
||||
NoEvents = (x, y) =>
|
||||
{
|
||||
lock (this.requests)
|
||||
/*
|
||||
lock (requests)
|
||||
{
|
||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
||||
requests.Remove(request);
|
||||
}
|
||||
|
||||
*/
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
response["int_response_code"] = 500;
|
||||
|
@ -186,24 +196,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
};
|
||||
}
|
||||
|
||||
public void Process()
|
||||
public void Process(aPollRequest requestinfo)
|
||||
{
|
||||
Hashtable request = null;
|
||||
|
||||
try
|
||||
{
|
||||
lock (this.requests)
|
||||
{
|
||||
request = requests[0];
|
||||
requests.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UUID requestID = new UUID(request["RequestID"].ToString());
|
||||
UUID requestID = requestinfo.reqID;
|
||||
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
|
@ -212,8 +207,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(request["body"].ToString(), String.Empty, String.Empty, null, null);
|
||||
response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
|
||||
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
|
||||
|
||||
lock (responses)
|
||||
responses[requestID] = response;
|
||||
}
|
||||
}
|
||||
|
@ -223,7 +220,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||
|
||||
// Register this as a poll service
|
||||
// absurd large timeout to tune later to make a bit less than viewer
|
||||
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
|
||||
|
||||
args.Type = PollServiceEventArgs.EventType.Inventory;
|
||||
|
@ -259,9 +255,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
PollServiceInventoryEventArgs args = m_queue.Dequeue();
|
||||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
args.Process();
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2066,8 +2066,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
|
||||
{
|
||||
SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||
{
|
||||
const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
||||
|
||||
|
@ -2078,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// TODO: don't create new blocks if recycling an old packet
|
||||
InventoryReply.AgentData.AgentID = AgentId;
|
||||
InventoryReply.AgentData.SimApproved = true;
|
||||
InventoryReply.AgentData.TransactionID = transactionID;
|
||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ID;
|
||||
|
|
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
public bool RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
|
@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, folderID, callbackID,
|
||||
description, name, invType, type, wearableType, nextOwnerMask);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
||||
public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
||||
return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
||||
folderID, callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
}
|
||||
|
|
|
@ -256,7 +256,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
|||
if (sp.IsChildAgent)
|
||||
return;
|
||||
sp.ControllingClient.Kick(reason);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.MakeChildAgent();
|
||||
sp.ControllingClient.Close();
|
||||
}
|
||||
|
||||
private void OnIncomingInstantMessage(GridInstantMessage msg)
|
||||
|
|
|
@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//
|
||||
// This sleep can be increased if necessary. However, whilst it's active,
|
||||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
Thread.Sleep(3000);
|
||||
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
|
|
|
@ -186,8 +186,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
if (folder == null || folder.Owner != remoteClient.AgentId)
|
||||
return;
|
||||
|
||||
if (transactionID == UUID.Zero)
|
||||
if (transactionID != UUID.Zero)
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
if (agentTransactions.HandleItemCreationFromTransaction(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
|
@ -206,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
m_Scene.AssetService.Store(asset);
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -215,17 +225,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
|
||||
{
|
||||
|
|
|
@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
}
|
||||
}
|
||||
}
|
||||
private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
|
||||
private Hashtable GetEvents(UUID requestID, UUID sessionID)
|
||||
{
|
||||
UrlData url = null;
|
||||
RequestData requestData = null;
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item);
|
||||
|
||||
void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask);
|
||||
|
||||
|
|
|
@ -904,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void CreateNewInventoryItem(
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||
string name, string description, uint flags, uint callbackID,
|
||||
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
|
||||
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
|
||||
{
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
|
||||
}
|
||||
|
||||
|
||||
private void CreateNewInventoryItem(
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
||||
{
|
||||
CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
|
||||
name, description, flags, callbackID, asset, invType,
|
||||
baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -933,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private void CreateNewInventoryItem(
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
||||
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
|
@ -956,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (AddInventoryItem(item))
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -4372,7 +4372,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.Close(true, force);
|
||||
presence.ControllingClient.Close(force, force);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -2146,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (asset != null)
|
||||
SculptTextureCallback(asset);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
|
||||
Name, UUID, id);
|
||||
// else
|
||||
// m_log.WarnFormat(
|
||||
// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
|
||||
// Name, UUID, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1103,6 +1103,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendRemoveInventoryItem(UUID itemID)
|
||||
{
|
||||
|
||||
|
|
|
@ -739,6 +739,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendRemoveInventoryItem(UUID itemID)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -902,7 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
axis.X = (axis.X > 0) ? 1f : 0f;
|
||||
axis.Y = (axis.Y > 0) ? 1f : 0f;
|
||||
axis.Z = (axis.Z > 0) ? 1f : 0f;
|
||||
m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
|
||||
// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
|
||||
AddChange(changes.AngLock, axis);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -10149,31 +10149,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID key = new UUID();
|
||||
if (UUID.TryParse(id, out key))
|
||||
{
|
||||
try
|
||||
{
|
||||
/*
|
||||
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
||||
if (obj != null)
|
||||
return (double)obj.GetMass();
|
||||
*/
|
||||
// return total object mass
|
||||
SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId);
|
||||
if (obj != null)
|
||||
return obj.GetMass();
|
||||
SceneObjectPart part = World.GetSceneObjectPart(key);
|
||||
if (part != null)
|
||||
return part.ParentGroup.GetMass();
|
||||
|
||||
// the object is null so the key is for an avatar
|
||||
ScenePresence avatar = World.GetScenePresence(key);
|
||||
if (avatar != null)
|
||||
{
|
||||
if (avatar.IsChildAgent)
|
||||
{
|
||||
// reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
|
||||
// child agents have a mass of 1.0
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (double)avatar.GetMass();
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return 0; // The Object/Agent not in the region so just return zero
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -443,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
// subclasses can override this
|
||||
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
|
||||
{
|
||||
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
|
||||
reason = String.Empty;
|
||||
|
||||
Util.FireAndForget(x =>
|
||||
{
|
||||
string r;
|
||||
m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
@ -50,7 +51,7 @@ namespace OpenSim.Services.Connectors
|
|||
private IImprovedAssetCache m_Cache = null;
|
||||
private int m_retryCounter;
|
||||
private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
|
||||
private Timer m_retryTimer;
|
||||
private System.Timers.Timer m_retryTimer;
|
||||
private delegate void AssetRetrievedEx(AssetBase asset);
|
||||
|
||||
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
|
||||
|
@ -61,6 +62,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
|
||||
|
||||
private Thread[] m_fetchThreads;
|
||||
|
||||
public AssetServicesConnector()
|
||||
{
|
||||
}
|
||||
|
@ -96,7 +99,7 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
|
||||
|
||||
m_retryTimer = new Timer();
|
||||
m_retryTimer = new System.Timers.Timer();
|
||||
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
|
||||
m_retryTimer.Interval = 60000;
|
||||
|
||||
|
@ -112,6 +115,14 @@ namespace OpenSim.Services.Connectors
|
|||
m_UriMap[prefix] = groupHost;
|
||||
//m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
|
||||
}
|
||||
|
||||
m_fetchThreads = new Thread[2];
|
||||
|
||||
for (int i = 0 ; i < 2 ; i++)
|
||||
{
|
||||
m_fetchThreads[i] = new Thread(AssetRequestProcessor);
|
||||
m_fetchThreads[i].Start();
|
||||
}
|
||||
}
|
||||
|
||||
private string MapServer(string id)
|
||||
|
@ -261,6 +272,66 @@ namespace OpenSim.Services.Connectors
|
|||
return null;
|
||||
}
|
||||
|
||||
private class QueuedAssetRequest
|
||||
{
|
||||
public string uri;
|
||||
public string id;
|
||||
}
|
||||
|
||||
private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
|
||||
new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
|
||||
|
||||
private void AssetRequestProcessor()
|
||||
{
|
||||
QueuedAssetRequest r;
|
||||
|
||||
while (true)
|
||||
{
|
||||
r = m_requestQueue.Dequeue();
|
||||
|
||||
string uri = r.uri;
|
||||
string id = r.id;
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
|
||||
delegate(AssetBase a)
|
||||
{
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(a);
|
||||
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
foreach (AssetRetrievedEx h in handlers)
|
||||
h.Invoke(a);
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
}, 30);
|
||||
|
||||
success = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!success)
|
||||
{
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
string uri = MapServer(id) + "/assets/" + id;
|
||||
|
@ -293,52 +364,11 @@ namespace OpenSim.Services.Connectors
|
|||
m_AssetHandlers.Add(id, handlers);
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
|
||||
delegate(AssetBase a)
|
||||
{
|
||||
if (m_Cache != null)
|
||||
m_Cache.Cache(a);
|
||||
/*
|
||||
AssetRetrievedEx handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
QueuedAssetRequest request = new QueuedAssetRequest();
|
||||
request.id = id;
|
||||
request.uri = uri;
|
||||
|
||||
handlers.Invoke(a);
|
||||
*/
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
foreach (AssetRetrievedEx h in handlers)
|
||||
h.Invoke(a);
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
}, 30);
|
||||
|
||||
success = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!success)
|
||||
{
|
||||
List<AssetRetrievedEx> handlers;
|
||||
lock (m_AssetHandlers)
|
||||
{
|
||||
handlers = m_AssetHandlers[id];
|
||||
m_AssetHandlers.Remove(id);
|
||||
}
|
||||
if (handlers != null)
|
||||
handlers.Clear();
|
||||
}
|
||||
}
|
||||
m_requestQueue.Enqueue(request);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -716,6 +716,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendRemoveInventoryItem(UUID itemID)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -162,6 +162,7 @@
|
|||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
|
@ -1713,6 +1714,7 @@
|
|||
<Reference name="Nini" path="../../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../../../bin/"/>
|
||||
<Reference name="zlib.net" path="../../../../../bin/"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
|
|
Loading…
Reference in New Issue