Mantis#2093. Thank you kindly, Ewe Loon for a patch that:
Solves SetPrimitiveParams, Revolutions not calculated properly.0.6.0-stable
parent
da244d1e90
commit
0054bce5ae
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@ -5301,7 +5301,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return Util.Md5Hash(src + ":" + nonce.ToString());
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return Util.Md5Hash(src + ":" + nonce.ToString());
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}
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}
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private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
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private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
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{
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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@ -5344,38 +5344,38 @@ namespace OpenSim.Region.ScriptEngine.Common
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hollow = 0.95f;
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hollow = 0.95f;
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}
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}
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shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
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shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
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if (twist.x < -0.5f)
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if (twist.x < -1.0f)
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{
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{
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twist.x = -0.5f;
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twist.x = -1.0f;
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}
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}
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if (twist.x > 0.5f)
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if (twist.x > 1.0f)
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{
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{
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twist.x = 0.5f;
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twist.x = 1.0f;
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}
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}
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if (twist.y < -0.5f)
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if (twist.y < -1.0f)
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{
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{
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twist.y = -0.5f;
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twist.y = -1.0f;
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}
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}
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if (twist.y > 0.5f)
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if (twist.y > 1.0f)
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{
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{
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twist.y = 0.5f;
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twist.y = 1.0f;
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}
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}
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shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x);
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shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x);
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shapeBlock.PathTwist = (sbyte)(200 * twist.y);
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shapeBlock.PathTwist = (sbyte)(100 * twist.y);
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shapeBlock.ObjectLocalID = m_host.LocalId;
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shapeBlock.ObjectLocalID = part.LocalId;
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// retain pathcurve
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// retain pathcurve
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shapeBlock.PathCurve = m_host.Shape.PathCurve;
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shapeBlock.PathCurve = part.Shape.PathCurve;
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return shapeBlock;
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return shapeBlock;
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}
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}
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private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
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private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
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{
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
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shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
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shapeBlock.ProfileCurve += fudge;
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shapeBlock.ProfileCurve += fudge;
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@ -5395,8 +5395,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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taper_b.y = 2f;
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taper_b.y = 2f;
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}
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}
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shapeBlock.PathScaleX = (byte)(100 * taper_b.x);
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shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x));
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shapeBlock.PathScaleY = (byte)(100 * taper_b.y);
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shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y));
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if (topshear.x < -0.5f)
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if (topshear.x < -0.5f)
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{
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{
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topshear.x = -0.5f;
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topshear.x = -0.5f;
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@ -5416,14 +5416,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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shapeBlock.PathShearX = (byte)(100 * topshear.x);
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shapeBlock.PathShearX = (byte)(100 * topshear.x);
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shapeBlock.PathShearY = (byte)(100 * topshear.y);
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shapeBlock.PathShearY = (byte)(100 * topshear.y);
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m_host.UpdateShape(shapeBlock);
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part.UpdateShape(shapeBlock);
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}
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}
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private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
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private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
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{
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
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shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
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// profile/path swapped for a sphere
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// profile/path swapped for a sphere
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shapeBlock.PathBegin = shapeBlock.ProfileBegin;
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shapeBlock.PathBegin = shapeBlock.ProfileBegin;
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@ -5457,14 +5457,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
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shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
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shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
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shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
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m_host.UpdateShape(shapeBlock);
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part.UpdateShape(shapeBlock);
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}
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}
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private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
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private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
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{
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
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shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
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shapeBlock.ProfileCurve += fudge;
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shapeBlock.ProfileCurve += fudge;
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@ -5556,7 +5556,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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revolutions = 4f;
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revolutions = 4f;
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}
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}
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shapeBlock.PathRevolutions = (byte)(100 * revolutions);
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shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0));
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// limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
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// limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
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if (radiusoffset < 0f)
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if (radiusoffset < 0f)
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{
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{
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@ -5577,10 +5577,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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}
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shapeBlock.PathSkew = (sbyte)(100 * skew);
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shapeBlock.PathSkew = (sbyte)(100 * skew);
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m_host.UpdateShape(shapeBlock);
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part.UpdateShape(shapeBlock);
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}
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}
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private void SetPrimitiveShapeParams(string map, int type)
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private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
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{
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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LLUUID sculptId;
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LLUUID sculptId;
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@ -5591,7 +5591,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return;
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return;
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}
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}
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shapeBlock.ObjectLocalID = m_host.LocalId;
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shapeBlock.ObjectLocalID = part.LocalId;
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shapeBlock.PathScaleX = 100;
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shapeBlock.PathScaleX = 100;
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shapeBlock.PathScaleY = 150;
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shapeBlock.PathScaleY = 150;
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@ -5605,11 +5605,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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}
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// retain pathcurve
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// retain pathcurve
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shapeBlock.PathCurve = m_host.Shape.PathCurve;
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shapeBlock.PathCurve = part.Shape.PathCurve;
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m_host.Shape.SetSculptData((byte)type, sculptId);
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part.Shape.SetSculptData((byte)type, sculptId);
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m_host.Shape.SculptEntry = true;
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part.Shape.SculptEntry = true;
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m_host.UpdateShape(shapeBlock);
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part.UpdateShape(shapeBlock);
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}
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}
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public void llSetPrimitiveParams(LSL_Types.list rules)
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public void llSetPrimitiveParams(LSL_Types.list rules)
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@ -5696,8 +5696,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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m_host.Shape.PathCurve = (byte) Extrusion.Straight;
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part.Shape.PathCurve = (byte)Extrusion.Straight;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
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@ -5710,9 +5710,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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m_host.Shape.ProfileShape = ProfileShape.Circle;
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part.Shape.ProfileShape = ProfileShape.Circle;
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m_host.Shape.PathCurve = (byte) Extrusion.Straight;
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part.Shape.PathCurve = (byte)Extrusion.Straight;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
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@ -5725,8 +5725,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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m_host.Shape.PathCurve = (byte) Extrusion.Straight;
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part.Shape.PathCurve = (byte)Extrusion.Straight;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 3);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SPHERE:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SPHERE:
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@ -5738,8 +5738,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
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m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS:
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@ -5757,8 +5757,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE:
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@ -5776,8 +5776,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING:
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
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break;
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT:
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT:
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@ -5805,8 +5805,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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string map = rules.Data[idx++].ToString();
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string map = rules.Data[idx++].ToString();
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face = Convert.ToInt32(rules.Data[idx++]); // type
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face = Convert.ToInt32(rules.Data[idx++]); // type
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m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(map, face);
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SetPrimitiveShapeParams(part, map, face);
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break;
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break;
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}
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}
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