Should now be able to create and edit Notecards
parent
d14a24d5ca
commit
00579d3581
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@ -84,14 +84,14 @@ namespace OpenSim
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}
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}
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else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
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else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
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{
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{
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asset = new AssetBase();
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.FullID = assetID;
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// Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
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// Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
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asset.Type = pack.AssetBlock.Type;
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.InvType = asset.Type ;
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asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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asset.Data = pack.AssetBlock.AssetData;
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@ -329,6 +329,7 @@ namespace OpenSim.Assets
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/// <param name="transferRequest"></param>
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
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public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
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{
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{
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Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString());
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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//check to see if asset is in local cache, if not we need to request it from asset server.
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//check to see if asset is in local cache, if not we need to request it from asset server.
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if (!this.Assets.ContainsKey(requestID))
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if (!this.Assets.ContainsKey(requestID))
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@ -337,6 +338,7 @@ namespace OpenSim.Assets
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// so request from asset server
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// so request from asset server
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if (!this.RequestedAssets.ContainsKey(requestID))
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if (!this.RequestedAssets.ContainsKey(requestID))
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{
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{
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Console.WriteLine("which isn't in our cache, so requesting from asset server");
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AssetRequest request = new AssetRequest();
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestUser = userInfo;
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request.RequestAssetID = requestID;
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request.RequestAssetID = requestID;
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@ -347,6 +349,7 @@ namespace OpenSim.Assets
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return;
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return;
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}
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}
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//it is in our cache
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//it is in our cache
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Console.WriteLine("which is in our cache so will be sending it");
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AssetInfo asset = this.Assets[requestID];
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AssetInfo asset = this.Assets[requestID];
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//work out how many packets it should be sent in
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//work out how many packets it should be sent in
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@ -341,6 +341,10 @@ namespace OpenSim
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{
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{
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this.UploadAssets.CreateInventoryItem(createItem);
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this.UploadAssets.CreateInventoryItem(createItem);
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}
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}
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else
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{
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this.CreateInventoryItem(createItem);
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}
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break;
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break;
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case PacketType.FetchInventory:
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case PacketType.FetchInventory:
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//Console.WriteLine("fetch item packet");
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//Console.WriteLine("fetch item packet");
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@ -735,5 +739,26 @@ namespace OpenSim
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}
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}
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return inventory;
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return inventory;
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}
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}
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private void CreateInventoryItem(CreateInventoryItemPacket packet)
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{
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if (packet.InventoryBlock.Type == 7)
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{
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Console.WriteLine(packet.ToString());
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this.debug = true;
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//lets try this out with creating a notecard
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AssetBase asset = new AssetBase();
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asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
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asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
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asset.InvType = packet.InventoryBlock.InvType;
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asset.Type = packet.InventoryBlock.Type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[0];
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Console.WriteLine("created new notecard with asset : " + asset.FullID.ToStringHyphenated());
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m_assetCache.AddAsset(asset);
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m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
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}
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}
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}
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}
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}
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}
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