in theory, this moves the appearance mapper to live
under the MySQLUserData. There is a lot of in theory here so testing would be appreciated.0.6.0-stable
parent
e6d4c8f0c9
commit
0076ed40ff
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@ -33,6 +33,9 @@ using System.Text.RegularExpressions;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data.Base;
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using OpenSim.Data.MapperFactory;
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using OpenSim.Data.MySQLMapper;
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namespace OpenSim.Data.MySQL
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{
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@ -51,44 +54,65 @@ namespace OpenSim.Data.MySQL
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private string m_agentsTableName;
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private string m_usersTableName;
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private string m_userFriendsTableName;
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private string m_connectString;
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private BaseDatabaseConnector m_databaseMapper;
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private AppearanceTableMapper m_appearanceMapper;
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/// <summary>
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/// Loads and initialises the MySQL storage plugin
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/// </summary>
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override public void Initialise(string connect)
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{
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// TODO: actually do something with our connect string
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// instead of loading the second config
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if (connect == String.Empty) {
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// TODO: actually do something with our connect string
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// instead of loading the second config
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IniFile iniFile = new IniFile("mysql_connection.ini");
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string settingHostname = iniFile.ParseFileReadValue("hostname");
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string settingDatabase = iniFile.ParseFileReadValue("database");
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string settingUsername = iniFile.ParseFileReadValue("username");
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string settingPassword = iniFile.ParseFileReadValue("password");
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string settingPooling = iniFile.ParseFileReadValue("pooling");
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string settingPort = iniFile.ParseFileReadValue("port");
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m_log.Warn("Using obsoletely mysql_connection.ini, try using user_source connect string instead");
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IniFile iniFile = new IniFile("mysql_connection.ini");
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string settingHostname = iniFile.ParseFileReadValue("hostname");
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string settingDatabase = iniFile.ParseFileReadValue("database");
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string settingUsername = iniFile.ParseFileReadValue("username");
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string settingPassword = iniFile.ParseFileReadValue("password");
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string settingPooling = iniFile.ParseFileReadValue("pooling");
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string settingPort = iniFile.ParseFileReadValue("port");
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m_usersTableName = iniFile.ParseFileReadValue("userstablename");
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if (m_usersTableName == null)
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{
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m_usersTableName = "users";
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}
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m_usersTableName = iniFile.ParseFileReadValue("userstablename");
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if (m_usersTableName == null)
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{
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m_userFriendsTableName = iniFile.ParseFileReadValue("userfriendstablename");
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if (m_userFriendsTableName == null)
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{
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m_userFriendsTableName = "userfriends";
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}
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m_agentsTableName = iniFile.ParseFileReadValue("agentstablename");
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if (m_agentsTableName == null)
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{
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m_agentsTableName = "agents";
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}
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m_connectString = "Server=" + settingHostname + ";Port=" + settingPort + ";Database=" + settingDatabase + ";User ID=" +
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settingUsername + ";Password=" + settingPassword + ";Pooling=" + settingPooling + ";";
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database = new MySQLManager(m_connectString);
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} else {
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m_connectString = connect;
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m_agentsTableName = "agents";
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m_usersTableName = "users";
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}
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m_userFriendsTableName = iniFile.ParseFileReadValue("userfriendstablename");
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if (m_userFriendsTableName == null)
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{
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m_userFriendsTableName = "userfriends";
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}
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m_agentsTableName = iniFile.ParseFileReadValue("agentstablename");
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if (m_agentsTableName == null)
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{
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m_agentsTableName = "agents";
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}
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database =
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new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling,
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settingPort);
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string mapperTypeStr = "MySQL";
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DataMapperFactory.MAPPER_TYPE mapperType =
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(DataMapperFactory.MAPPER_TYPE)
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Enum.Parse(typeof (DataMapperFactory.MAPPER_TYPE), mapperTypeStr);
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m_databaseMapper = DataMapperFactory.GetDataBaseMapper(mapperType, m_connectString);
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m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
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TestTables();
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}
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@ -630,15 +654,24 @@ namespace OpenSim.Data.MySQL
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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// {
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// return new AvatarAppearance();
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// }
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// override
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public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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AvatarAppearance appearance = null;
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if (!m_appearanceMapper.TryGetValue(user.UUID, out appearance))
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{
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appearance = new AvatarAppearance();
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appearance.Owner = user;
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UpdateUserAppearance(user, appearance);
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}
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return appearance;
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}
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// override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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// {
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// return;
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// }
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// override
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public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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m_appearanceMapper.Update(user.UUID, appearance);
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}
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override public void AddAttachment(LLUUID user, LLUUID item)
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{
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@ -1272,6 +1272,9 @@
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<Reference name="System.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Data.MapperFactory"/>
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<Reference name="OpenSim.Data.Base"/>
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<Reference name="OpenSim.Data.MySQLMapper"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="MySql.Data.dll"/>
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<Reference name="OpenSim.Framework.Console"/>
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