Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
commit
007a45aa76
|
@ -29,6 +29,7 @@ addon-modules/
|
||||||
bin/Debug/*.dll
|
bin/Debug/*.dll
|
||||||
bin/*.dll.mdb
|
bin/*.dll.mdb
|
||||||
bin/*.db
|
bin/*.db
|
||||||
|
bin/*.db-journal
|
||||||
bin/addin-db-*
|
bin/addin-db-*
|
||||||
bin/*.dll
|
bin/*.dll
|
||||||
bin/OpenSim.vshost.exe.config
|
bin/OpenSim.vshost.exe.config
|
||||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartScripts()
|
public void StartScripts()
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||||
|
|
||||||
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
||||||
|
|
||||||
|
|
|
@ -493,7 +493,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (!InventoryService.AddFolder(folder))
|
if (!InventoryService.AddFolder(folder))
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
|
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
remoteClient.Name, remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3737,7 +3737,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||||
|
|
||||||
sp.ControllingClient.Close();
|
sp.ControllingClient.Close(true);
|
||||||
sp = null;
|
sp = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool AddNewSceneObject(
|
public bool AddNewSceneObject(
|
||||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
||||||
{
|
{
|
||||||
AddNewSceneObject(sceneObject, true, false);
|
AddNewSceneObject(sceneObject, attachToBackup, false);
|
||||||
|
|
||||||
if (pos != null)
|
if (pos != null)
|
||||||
sceneObject.AbsolutePosition = (Vector3)pos;
|
sceneObject.AbsolutePosition = (Vector3)pos;
|
||||||
|
|
|
@ -974,7 +974,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (wasChild && HasAttachments())
|
if (wasChild && HasAttachments())
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
|
m_log.DebugFormat(
|
||||||
|
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||||
|
|
||||||
// Resume scripts
|
// Resume scripts
|
||||||
Util.FireAndForget(delegate(object x) {
|
Util.FireAndForget(delegate(object x) {
|
||||||
foreach (SceneObjectGroup sog in m_attachments)
|
foreach (SceneObjectGroup sog in m_attachments)
|
||||||
|
|
|
@ -5571,25 +5571,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// separated list. There is a space after
|
/// separated list. There is a space after
|
||||||
/// each comma.
|
/// each comma.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
public LSL_String llList2CSV(LSL_List src)
|
public LSL_String llList2CSV(LSL_List src)
|
||||||
{
|
{
|
||||||
|
|
||||||
string ret = String.Empty;
|
|
||||||
int x = 0;
|
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
if (src.Data.Length > 0)
|
return string.Join(", ",
|
||||||
|
(new List<object>(src.Data)).ConvertAll<string>(o =>
|
||||||
{
|
{
|
||||||
ret = src.Data[x++].ToString();
|
return o.ToString();
|
||||||
for (; x < src.Data.Length; x++)
|
}).ToArray());
|
||||||
{
|
|
||||||
ret += ", "+src.Data[x].ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -994,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
||||||
// working properly for the session.
|
// working properly for the session.
|
||||||
System.Threading.Thread.Sleep(m_StartDelay);
|
System.Threading.Thread.Sleep(m_StartDelay);
|
||||||
|
|
||||||
|
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
object[] o;
|
object[] o;
|
||||||
|
@ -1009,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
if (m_InitialStartup)
|
if (m_InitialStartup)
|
||||||
if (scriptsStarted % 50 == 0)
|
if (scriptsStarted % 50 == 0)
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_InitialStartup)
|
if (m_InitialStartup)
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
|
||||||
|
|
||||||
// NOTE: Despite having a lockless queue, this lock is required
|
// NOTE: Despite having a lockless queue, this lock is required
|
||||||
// to make sure there is never no compile thread while there
|
// to make sure there is never no compile thread while there
|
||||||
|
|
|
@ -230,9 +230,27 @@ namespace OpenSim.Services.InventoryService
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||||
|
|
||||||
|
InventoryFolderBase rootFolder = GetRootFolder(principalID);
|
||||||
|
|
||||||
|
if (rootFolder == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
|
||||||
|
principalID, type);
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return GetSystemFolderForType(rootFolder, type);
|
||||||
|
}
|
||||||
|
|
||||||
|
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||||
|
|
||||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||||
new string[] { "agentID", "type"},
|
new string[] { "agentID", "parentFolderID", "type"},
|
||||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
|
||||||
|
|
||||||
if (folders.Length == 0)
|
if (folders.Length == 0)
|
||||||
{
|
{
|
||||||
|
@ -308,24 +326,40 @@ namespace OpenSim.Services.InventoryService
|
||||||
if (check != null)
|
if (check != null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (folder.Type == (short)AssetType.Folder
|
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
|
||||||
|| folder.Type == (short)AssetType.Unknown
|
|
||||||
|| folder.Type == (short)AssetType.OutfitFolder
|
|
||||||
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
|
||||||
{
|
{
|
||||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||||
return m_Database.StoreFolder(xFolder);
|
|
||||||
}
|
if (rootFolder == null)
|
||||||
else
|
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
|
||||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
folder.Owner, folder.Type);
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check we're not trying to add this as a system folder.
|
||||||
|
if (folder.ParentID == rootFolder.ID)
|
||||||
|
{
|
||||||
|
InventoryFolderBase existingSystemFolder
|
||||||
|
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
|
||||||
|
|
||||||
|
if (existingSystemFolder != null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||||
|
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||||
|
return m_Database.StoreFolder(xFolder);
|
||||||
|
}
|
||||||
|
|
||||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
||||||
|
|
Loading…
Reference in New Issue