Fix the windows sharing violations on script crossings
parent
f1795fd9b0
commit
0086f9bd92
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@ -353,6 +353,32 @@ namespace OpenSim.Region.Framework.Scenes
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if (fn == String.Empty)
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continue;
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String filedata = String.Empty;
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if (File.Exists(assembly+".text"))
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{
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FileInfo tfi = new FileInfo(assembly+".text");
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if (tfi == null)
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continue;
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Byte[] tdata = new Byte[tfi.Length];
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try
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{
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FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read);
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tfs.Read(tdata, 0, tdata.Length);
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tfs.Close();
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message);
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}
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filedata = new System.Text.ASCIIEncoding().GetString(tdata);
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}
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else
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{
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FileInfo fi = new FileInfo(assembly);
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if (fi == null)
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@ -371,12 +397,14 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message);
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}
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filedata = System.Convert.ToBase64String(data);
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}
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XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
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XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
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assemblyName.Value = fn;
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assemblyData.Attributes.Append(assemblyName);
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assemblyData.InnerText = System.Convert.ToBase64String(data);
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assemblyData.InnerText = filedata;
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wrapper.AppendChild(assemblyData);
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}
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@ -441,6 +469,11 @@ namespace OpenSim.Region.Framework.Scenes
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FileStream fs = File.Create(path);
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
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fs = File.Create(path+".text");
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fs.Write(textbytes, 0, textbytes.Length);
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fs.Close();
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}
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}
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break;
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@ -343,7 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// Check this late so the map is generated on sim start
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//
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if (File.Exists(OutFile))
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if (File.Exists(OutFile) && File.Exists(OutFile+".text"))
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{
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// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
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return OutFile;
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@ -579,6 +579,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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// m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
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// "for {0}", asset);
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// Because windows likes to perform exclusive locks, we simply
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// write out a textual representation of the file here
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//
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// Read the binary file into a buffer
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//
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FileInfo fi = new FileInfo(OutFile);
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if (fi == null)
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{
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string errtext = String.Empty;
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errtext += "No compile error. But not able to stat file.";
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throw new Exception(errtext);
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}
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Byte[] data = new Byte[fi.Length];
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try
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{
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FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read);
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fs.Read(data, 0, data.Length);
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fs.Close();
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}
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catch (Exception e)
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{
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string errtext = String.Empty;
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errtext += "No compile error. But not able to open file.";
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throw new Exception(errtext);
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}
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// Convert to base64
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//
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string filetext = System.Convert.ToBase64String(data);
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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Byte[] buf = enc.GetBytes(filetext);
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FileStream sfs = File.Create(OutFile+".text");
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sfs.Write(buf, 0, buf.Length);
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sfs.Close();
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return OutFile;
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}
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@ -744,8 +744,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (File.Exists(m_Assemblies[assetID]))
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File.Delete(m_Assemblies[assetID]);
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if (File.Exists(m_Assemblies[assetID]+".state"))
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File.Delete(m_Assemblies[assetID]+".state");
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if (File.Exists(m_Assemblies[assetID]+".text"))
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File.Delete(m_Assemblies[assetID]+".text");
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if (File.Exists(m_Assemblies[assetID]+".mdb"))
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File.Delete(m_Assemblies[assetID]+".mdb");
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