several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
parent
f76ea3bb76
commit
0091c37ed3
|
@ -107,7 +107,7 @@ namespace OpenSim.Framework
|
|||
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
|
||||
|
||||
public delegate void DeRezObject(
|
||||
IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID);
|
||||
IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID, bool AddToReturns = true);
|
||||
|
||||
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
|
||||
|
||||
|
|
|
@ -149,9 +149,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
parcelInfoCache.Size = 30; // the number of different parcel requests in this region to cache
|
||||
parcelInfoCache.DefaultTTL = new TimeSpan(0, 5, 0);
|
||||
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManagerOnParcelPrimCountAdd;
|
||||
m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
|
||||
m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
|
||||
|
||||
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
|
||||
m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
|
||||
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
||||
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
|
||||
|
@ -815,6 +817,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
|
||||
if(m_landList.Count == 0 || m_landIDList == null)
|
||||
return null;
|
||||
|
||||
lock (m_landIDList)
|
||||
{
|
||||
try
|
||||
|
@ -826,8 +831,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return m_landList[m_landIDList[x / 4, y / 4]];
|
||||
}
|
||||
|
||||
// Create a 'parcel is here' bitmap for the parcel identified by the passed landID
|
||||
|
@ -1642,9 +1645,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
|
||||
{
|
||||
List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
|
||||
if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
|
||||
if (m_scene.Permissions.CanReturnObjects(null, remoteClient, objs2))
|
||||
{
|
||||
m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
|
||||
m_scene.returnObjects(objs2.ToArray(), remoteClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2037,7 +2040,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
SceneObjectGroup[] objs = new SceneObjectGroup[1];
|
||||
objs[0] = obj;
|
||||
((Scene)client.Scene).returnObjects(objs, client.AgentId);
|
||||
((Scene)client.Scene).returnObjects(objs, client);
|
||||
}
|
||||
|
||||
Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
|
||||
|
|
|
@ -1664,7 +1664,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
SceneObjectGroup[] objs = new SceneObjectGroup[1];
|
||||
objs[0] = obj;
|
||||
m_scene.returnObjects(objs, obj.OwnerID);
|
||||
m_scene.returnObjects(objs, null);
|
||||
}
|
||||
|
||||
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
|
||||
|
@ -1695,6 +1695,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (obj.GroupID == LandData.GroupID)
|
||||
{
|
||||
if (obj.OwnerID == LandData.OwnerID)
|
||||
continue;
|
||||
if (!returns.ContainsKey(obj.OwnerID))
|
||||
returns[obj.OwnerID] =
|
||||
new List<SceneObjectGroup>();
|
||||
|
@ -1736,8 +1738,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
foreach (List<SceneObjectGroup> ol in returns.Values)
|
||||
{
|
||||
if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
|
||||
m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
|
||||
if (m_scene.Permissions.CanReturnObjects(this, remote_client, ol))
|
||||
m_scene.returnObjects(ol.ToArray(), remote_client);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -92,10 +92,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
|
||||
|
||||
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||
OnObjectBeingRemovedFromScene;
|
||||
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||
OnParcelPrimCountTainted;
|
||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene += OnObjectBeingRemovedFromScene;
|
||||
m_Scene.EventManager.OnParcelPrimCountTainted += OnParcelPrimCountTainted;
|
||||
m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); };
|
||||
}
|
||||
|
||||
|
@ -215,29 +213,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
parcelCounts.Users[obj.OwnerID] = partCount;
|
||||
|
||||
if (obj.IsSelected)
|
||||
{
|
||||
if (obj.IsSelected || obj.GetSittingAvatarsCount() > 0)
|
||||
parcelCounts.Selected += partCount;
|
||||
}
|
||||
|
||||
if (obj.OwnerID == landData.OwnerID)
|
||||
parcelCounts.Owner += partCount;
|
||||
else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
|
||||
parcelCounts.Group += partCount;
|
||||
else
|
||||
{
|
||||
if (landData.IsGroupOwned)
|
||||
{
|
||||
if (obj.OwnerID == landData.GroupID)
|
||||
parcelCounts.Owner += partCount;
|
||||
else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
|
||||
parcelCounts.Group += partCount;
|
||||
else
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.OwnerID == landData.OwnerID)
|
||||
parcelCounts.Owner += partCount;
|
||||
else
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
}
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -393,7 +377,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
count = counts.Owner;
|
||||
count += counts.Group;
|
||||
count += counts.Others;
|
||||
count += counts.Selected;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -282,9 +282,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
scenePermissions.OnTerraformLand += CanTerraformLand;
|
||||
scenePermissions.OnBuyLand += CanBuyLand;
|
||||
|
||||
scenePermissions.OnReturnObjects += CanReturnObjects;
|
||||
|
||||
scenePermissions.OnRezObject += CanRezObject;
|
||||
scenePermissions.OnObjectEntry += CanObjectEntry;
|
||||
scenePermissions.OnReturnObjects += CanReturnObjects;
|
||||
|
||||
scenePermissions.OnDuplicateObject += CanDuplicateObject;
|
||||
scenePermissions.OnDeleteObjectByIDs += CanDeleteObjectByIDs;
|
||||
|
@ -1621,19 +1622,20 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
}
|
||||
|
||||
private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
||||
private bool CanReturnObjects(ILandObject land, ScenePresence sp, List<SceneObjectGroup> objects)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(user);
|
||||
if (sp == null)
|
||||
return false;
|
||||
if(sp == null)
|
||||
return true; // assuming that in this case rights are as owner
|
||||
|
||||
bool isPrivUser = sp.IsGod || IsEstateManager(user);
|
||||
UUID userID = sp.UUID;
|
||||
bool isPrivUser = sp.IsGod || IsEstateManager(userID);
|
||||
|
||||
IClientAPI client = sp.ControllingClient;
|
||||
GroupPowers powers;
|
||||
|
||||
ulong powers = 0;
|
||||
ILandObject l;
|
||||
|
||||
foreach (SceneObjectGroup g in new List<SceneObjectGroup>(objects))
|
||||
|
@ -1644,7 +1646,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
continue;
|
||||
}
|
||||
|
||||
if (isPrivUser || g.OwnerID == user)
|
||||
if (isPrivUser || g.OwnerID == userID)
|
||||
continue;
|
||||
|
||||
// This is a short cut for efficiency. If land is non-null,
|
||||
|
@ -1671,7 +1673,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
LandData ldata = l.LandData;
|
||||
// If we own the land outright, then allow
|
||||
//
|
||||
if (ldata.OwnerID == user)
|
||||
if (ldata.OwnerID == userID)
|
||||
continue;
|
||||
|
||||
// Group voodoo
|
||||
|
@ -1679,19 +1681,19 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (ldata.IsGroupOwned)
|
||||
{
|
||||
UUID lGroupID = ldata.GroupID;
|
||||
powers = (GroupPowers)client.GetGroupPowers(lGroupID);
|
||||
// Not a group member, or no rights at all
|
||||
//
|
||||
if (powers == (GroupPowers)0)
|
||||
powers = client.GetGroupPowers(lGroupID);
|
||||
if(powers == 0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// Group deeded object?
|
||||
//
|
||||
if (g.OwnerID == lGroupID &&
|
||||
(powers & GroupPowers.ReturnGroupOwned) == (GroupPowers)0)
|
||||
(powers & (ulong)GroupPowers.ReturnGroupOwned) == 0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
|
@ -1700,13 +1702,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// Group set object?
|
||||
//
|
||||
if (g.GroupID == lGroupID &&
|
||||
(powers & GroupPowers.ReturnGroupSet) == (GroupPowers)0)
|
||||
(powers & (ulong)GroupPowers.ReturnGroupSet) == 0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((powers & GroupPowers.ReturnNonGroup) == (GroupPowers)0)
|
||||
if ((powers & (ulong)GroupPowers.ReturnNonGroup) == 0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
|
|
|
@ -105,8 +105,9 @@ namespace OpenSim.Region.CoreModules.World.Vegetation
|
|||
if (rootPart.Shape.PCode != (byte)PCode.Grass)
|
||||
AdaptTree(ref shape);
|
||||
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.AggregatePerms();
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
|
|
@ -2085,7 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name='action'>DeRezAction</param>
|
||||
/// <param name='destinationID'>User folder ID to place derezzed object</param>
|
||||
public virtual void DeRezObjects(
|
||||
IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID)
|
||||
IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID, bool AddToReturns = true)
|
||||
{
|
||||
// First, see of we can perform the requested action and
|
||||
// build a list of eligible objects
|
||||
|
@ -2094,7 +2094,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
|
||||
List<SceneObjectGroup> takeDeleteGroups = new List<SceneObjectGroup>();
|
||||
|
||||
ScenePresence sp = remoteClient.SceneAgent as ScenePresence;
|
||||
ScenePresence sp = null;
|
||||
if(remoteClient != null)
|
||||
sp = remoteClient.SceneAgent as ScenePresence;
|
||||
else if(action != DeRezAction.Return)
|
||||
return; // only Return can be called without a client
|
||||
|
||||
// Start with true for both, then remove the flags if objects
|
||||
// that we can't derez are part of the selection
|
||||
|
@ -2201,13 +2205,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (Permissions.CanReturnObjects(
|
||||
null,
|
||||
remoteClient.AgentId,
|
||||
remoteClient,
|
||||
new List<SceneObjectGroup>() {grp}))
|
||||
{
|
||||
permissionToTake = true;
|
||||
permissionToDelete = true;
|
||||
|
||||
AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||
if(AddToReturns)
|
||||
AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition,
|
||||
"parcel owner return");
|
||||
}
|
||||
}
|
||||
else // Auto return passes through here with null agent
|
||||
|
@ -2641,7 +2646,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
|
||||
UUID AgentId)
|
||||
IClientAPI client)
|
||||
{
|
||||
List<uint> localIDs = new List<uint>();
|
||||
|
||||
|
@ -2651,8 +2656,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"parcel owner return");
|
||||
localIDs.Add(grp.RootPart.LocalId);
|
||||
}
|
||||
DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return,
|
||||
UUID.Zero);
|
||||
DeRezObjects(client, localIDs, UUID.Zero, DeRezAction.Return,
|
||||
UUID.Zero, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -185,8 +185,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||
if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
|
||||
{
|
||||
bool oldsel = part.IsSelected;
|
||||
part.IsSelected = true;
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
if(!oldsel)
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
|
||||
part.SendPropertiesToClient(remoteClient);
|
||||
|
@ -228,6 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (so.OwnerID == remoteClient.AgentId)
|
||||
{
|
||||
so.SetGroup(groupID, remoteClient);
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
|
||||
public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
|
||||
public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects);
|
||||
public delegate bool ReturnObjectsHandler(ILandObject land, ScenePresence sp, List<SceneObjectGroup> objects);
|
||||
public delegate bool InstantMessageHandler(UUID user, UUID target);
|
||||
public delegate bool InventoryTransferHandler(UUID user, UUID target);
|
||||
public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
|
||||
|
@ -556,17 +556,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#endregion
|
||||
|
||||
#region RETURN OBJECT
|
||||
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
||||
public bool CanReturnObjects(ILandObject land, IClientAPI client, List<SceneObjectGroup> objects)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
ReturnObjectsHandler handler = OnReturnObjects;
|
||||
if (handler != null)
|
||||
{
|
||||
if(objects == null)
|
||||
return false;
|
||||
|
||||
ScenePresence sp = null;
|
||||
if(client != null && client.SceneAgent != null)
|
||||
sp = client.SceneAgent as ScenePresence;
|
||||
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ReturnObjectsHandler h in list)
|
||||
{
|
||||
if (h(land, user, objects) == false)
|
||||
if (h(land, sp, objects) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
|
|
@ -2604,8 +2604,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Otherwise, use this default creation code;
|
||||
sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
AddNewSceneObject(sceneObject, true);
|
||||
|
||||
if (AgentPreferencesService != null) // This will override the brave new full perm world!
|
||||
{
|
||||
|
@ -2784,7 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
if (toReturn.Count > 0)
|
||||
{
|
||||
returnObjects(toReturn.ToArray(), UUID.Zero);
|
||||
returnObjects(toReturn.ToArray(), null);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
localIDs.Add(sog.RootPart.LocalId);
|
||||
sogScene.AddReturn(sog.OwnerID, sog.Name, sog.AbsolutePosition,
|
||||
"Returned at region cross");
|
||||
sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero);
|
||||
sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -2254,7 +2254,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RootPart.UUID);
|
||||
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
||||
DeRezAction.Return, UUID.Zero);
|
||||
DeRezAction.Return, UUID.Zero, false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -523,8 +523,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
|
||||
rootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.AggregatePerms();
|
||||
return sceneObject;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue