once more, without the debug statements (ODE multi-region fixes, various debugging)
parent
0901dfded1
commit
00d4d5a21b
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@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
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IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Init();
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plug.Init();
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this._plugins.Add(plug.GetName(),plug);
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this._plugins.Add(plug.GetName(),plug);
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Console.WriteLine("-----------------------------------------added physics eng: " + plug.GetName());
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Console.WriteLine("added physics engine: " + plug.GetName());
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}
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}
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@ -164,7 +164,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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{
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{
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Console.WriteLine("++++++++++++++++++++++++++++++++++ AddPrim: " + position);
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PhysicsVector pos = new PhysicsVector();
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PhysicsVector pos = new PhysicsVector();
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pos.X = position.X;
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pos.X = position.X;
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pos.Y = position.Y;
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pos.Y = position.Y;
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