* test: Add scene root agent test stub, since I'll be picking up with something else the next time I start coding on OpenSim
parent
a760586f26
commit
00d6114525
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@ -333,7 +333,7 @@ namespace OpenSim.Region.Communications.Local
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Tell a region to expect a new client connection.
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/// </summary>
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <param name="agentData"></param>
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@ -355,6 +355,14 @@ namespace OpenSim.Region.Communications.Local
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return false;
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return false;
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}
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}
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/// <summary>
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/// Tell a region to expect the crossing in of a new prim.
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="primID"></param>
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/// <param name="objData"></param>
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/// <param name="XMLMethod"></param>
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/// <returns></returns>
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public bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod)
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public bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod)
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{
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{
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if (m_regionListeners.ContainsKey(regionHandle))
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if (m_regionListeners.ContainsKey(regionHandle))
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@ -431,7 +439,6 @@ namespace OpenSim.Region.Communications.Local
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agent.BaseFolder = loginData.BaseFolder;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = loginData.StartPos;
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agent.startpos = loginData.StartPos;
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agent.CapsPath = loginData.CapsPath;
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agent.CapsPath = loginData.CapsPath;
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TriggerExpectUser(regionHandle, agent);
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TriggerExpectUser(regionHandle, agent);
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@ -176,6 +176,7 @@ namespace OpenSim.Region.Communications.Local
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regionX, regionY,
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regionX, regionY,
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theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
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theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
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m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
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m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
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theUser.FirstName, theUser.SurName,
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theUser.FirstName, theUser.SurName,
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regionX, regionY);
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regionX, regionY);
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@ -318,9 +319,6 @@ namespace OpenSim.Region.Communications.Local
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seedcap = "http://" + regionInfo.ExternalEndPoint.Address.ToString() + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/";
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seedcap = "http://" + regionInfo.ExternalEndPoint.Address.ToString() + ":" + serversInfo.HttpListenerPort + "/CAPS/" + capsPath + "0000/";
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}
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}
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response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/";
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response.SeedCapability = seedcap; //regionInfo.ExternalEndPoint.Address.ToString() + ":" + regionInfo.HttpPort + "/CAPS/" + capsPath + "0000/";
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// Notify the target of an incoming user
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// Notify the target of an incoming user
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@ -56,8 +56,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public ulong mXferID;
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public ulong mXferID;
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private TerrainUploadComplete handlerTerrainUploadDone;
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private TerrainUploadComplete handlerTerrainUploadDone;
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public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
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public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
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{
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{
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@ -264,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Async compnent for informing client of which neighbours exists
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/// Async component for informing client of which neighbours exist
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
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/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
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@ -0,0 +1,79 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Scene presence tests
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/// </summary>
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[TestFixture]
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public class ScenePresenceTests
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{
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[SetUp]
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public void Init()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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/// <summary>
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/// Test adding a root agent to a scene. Doesn't yet do what it says on the tin.
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/// </summary>
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[Test]
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public void TestAddRootAgent()
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{
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Scene scene = SceneTestUtils.SetupScene();
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = UUID.Zero;
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agent.firstname = "testfirstname";
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agent.lastname = "testlastname";
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agent.SessionID = UUID.Zero;
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agent.SecureSessionID = UUID.Zero;
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agent.circuitcode = 123;
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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//scene.NewUserConnection(agent);
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// There are going to be more parts to this.
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}
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}
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}
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