From 00dbca468a924a6e567300cbdaa6d6889586ab2f Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 15 Apr 2008 04:26:39 +0000 Subject: [PATCH] * Committing shell of a whole-region serialiser. This is not complete and will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc. --- .../ExportSerialisationModule.cs | 142 ++++++++++++++++++ .../ExportSerialiser/IFileSerialiser.cs | 13 ++ .../ExportSerialiser/SerialiseTerrain.cs | 33 ++++ 3 files changed, 188 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs create mode 100644 OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs create mode 100644 OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs new file mode 100644 index 0000000000..76f72496f7 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs @@ -0,0 +1,142 @@ + +using System; +using System.Collections.Generic; +using System.Drawing; +using libsecondlife; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Modules.ModuleFramework; +using System.IO; + +namespace OpenSim.Region.Environment.Modules.ExportSerialiser +{ + public class ExportSerialisationModule : IRegionModule + { + private List m_regions = new List(); + private List m_serialisers = new List(); + private Commander m_commander = new Commander("Export"); + private string m_savedir = "exports" + "/"; + + private List SerialiseRegion(Scene scene) + { + List results = new List(); + + string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/"; + + if (!Directory.Exists(saveDir)) + { + Directory.CreateDirectory(saveDir); + } + + lock (m_serialisers) + { + foreach (IFileSerialiser serialiser in m_serialisers) + { + results.Add(serialiser.WriteToFile(scene, saveDir)); + } + } + + TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); + regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); + regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); + regionInfoWriter.WriteLine("Backup Time: " + Util.UnixTimeSinceEpoch().ToString()); + regionInfoWriter.WriteLine("Serialise Version: 0.1"); + regionInfoWriter.Close(); + + TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); + foreach (string line in results) + { + manifestWriter.WriteLine(line); + } + manifestWriter.Close(); + + return results; + } + + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + scene.RegisterModuleCommander("Export", m_commander); + scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; + + lock (m_regions) + { + m_regions.Add(scene); + } + } + + void EventManager_OnPluginConsole(string[] args) + { + if (args[0] == "export") + { + string[] tmpArgs = new string[args.Length - 2]; + int i = 0; + for (i = 2; i < args.Length; i++) + tmpArgs[i - 2] = args[i]; + + m_commander.ProcessConsoleCommand(args[1], tmpArgs); + } + } + + private void InterfaceSaveRegion(Object[] args) + { + foreach (Scene region in m_regions) + { + if (region.RegionInfo.RegionName == (string)args[0]) + { + List results = SerialiseRegion(region); + } + } + } + + private void InterfaceSaveAllRegions(Object[] args) + { + foreach (Scene region in m_regions) + { + List results = SerialiseRegion(region); + } + } + + private void LoadCommanderCommands() + { + Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory."); + serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); + + Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory."); + + m_commander.RegisterCommand("save", serialiseSceneCommand); + m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); + } + + public void PostInitialise() + { + lock (m_serialisers) + { + m_serialisers.Add(new SerialiseTerrain()); + } + + LoadCommanderCommands(); + } + + public void Close() + { + m_regions.Clear(); + } + + public string Name + { + get { return "ExportSerialisationModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + #endregion + } +} diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs new file mode 100644 index 0000000000..4d5e42b768 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Text; + +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.ExportSerialiser +{ + interface IFileSerialiser + { + string WriteToFile(Scene scene, string dir); + } +} diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs new file mode 100644 index 0000000000..2076490dc9 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using libsecondlife; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Modules.ModuleFramework; +using OpenSim.Region.Environment.Modules.Terrain; + +namespace OpenSim.Region.Environment.Modules.ExportSerialiser +{ + class SerialiseTerrain : IFileSerialiser + { + #region IFileSerialiser Members + + public string WriteToFile(Scene scene, string dir) + { + ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32(); + string targetFileName = dir + "heightmap.r32"; + + lock (scene.Heightmap) + { + fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); + } + + return "heightmap.r32"; + } + + #endregion + } +}