Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.

This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 to set a max client throttle when adaptive is active.
This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
ghosts
Justin Clark-Casey (justincc) 2014-10-10 23:36:50 +01:00
parent 458540400a
commit 00e31de872
8 changed files with 296 additions and 82 deletions

View File

@ -54,6 +54,10 @@ namespace OpenSim.Framework
public int assetThrottle;
public int textureThrottle;
public int totalThrottle;
// Used by adaptive only
public int targetThrottle;
public int maxThrottle;
public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();

View File

@ -229,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleClient
= new AdaptiveTokenBucket(
string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
parentThrottle, 0, rates.Total, rates.AdaptiveThrottlesEnabled);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
@ -247,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleCategories[i]
= new TokenBucket(
string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
m_throttleClient, rates.GetRate(type));
m_throttleClient, rates.GetRate(type), 0);
}
// Default the retransmission timeout to one second
@ -293,6 +293,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
m_info.totalThrottle = (int)m_throttleClient.DripRate;
m_info.targetThrottle = (int)m_throttleClient.TargetDripRate;
m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
return m_info;
@ -441,28 +442,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
// Update the token buckets with new throttle values
TokenBucket bucket;
if (m_throttleClient.AdaptiveEnabled)
{
long total = resend + land + wind + cloud + task + texture + asset;
m_throttleClient.TargetDripRate = total;
}
else
{
TokenBucket bucket;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
bucket.RequestedDripRate = resend;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
bucket.RequestedDripRate = resend;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
bucket.RequestedDripRate = land;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
bucket.RequestedDripRate = land;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
bucket.RequestedDripRate = wind;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
bucket.RequestedDripRate = wind;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
bucket.RequestedDripRate = cloud;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
bucket.RequestedDripRate = cloud;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
bucket.RequestedDripRate = asset;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
bucket.RequestedDripRate = asset;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
}
// Reset the packed throttles cached data
m_packedThrottles = null;

View File

@ -245,11 +245,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Bandwidth throttle for this UDP server</summary>
public TokenBucket Throttle { get; private set; }
/// <summary>
/// Gets the maximum total drip rate allowed to all clients.
/// </summary>
public long MaxTotalDripRate { get { return Throttle.RequestedDripRate; } }
/// <summary>Per client throttle rates enforced by this server</summary>
/// <remarks>
@ -452,7 +447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// = new TokenBucket(
// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
Throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps);
Throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps, sceneThrottleBps);
ThrottleRates = new ThrottleRates(configSource);

View File

@ -182,7 +182,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
long maxSceneDripRate = m_udpServer.MaxTotalDripRate;
long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
cdl.AddRow(
"Max scene throttle",
maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
@ -360,7 +360,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpClient.FlowThrottle.Enabled = newValue;
udpClient.FlowThrottle.AdaptiveEnabled = newValue;
// udpClient.FlowThrottle.MaxDripRate = 0;
// udpClient.FlowThrottle.AdjustedDripRate = 0;
}
@ -426,7 +426,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Adaptive throttle", udpClient.FlowThrottle.Enabled);
cdl.AddRow("Adaptive throttle", udpClient.FlowThrottle.AdaptiveEnabled);
cdl.AddRow("Max throttle", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
m_console.Output(cdl.ToString());

View File

@ -26,6 +26,7 @@
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@ -67,7 +68,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
int resendBytes = 1000;
int landBytes = 2000;
@ -83,7 +86,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
ClientInfo ci = udpClient.GetClientInfo();
// We expect this to be lower because of the minimum bound set by MTU
float totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle);
Assert.AreEqual(landBytes, ci.landThrottle);
Assert.AreEqual(windBytes, ci.windThrottle);
@ -92,6 +95,66 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.AreEqual(textureBytes, ci.textureThrottle);
Assert.AreEqual(assetBytes, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
Assert.AreEqual(0, ci.maxThrottle);
}
[Test]
public void TestClientThrottleAdaptiveNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("enable_adaptive_throttles", true);
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
// Total is 28000
int resendBytes = 10000;
int landBytes = 20000;
int windBytes = 30000;
int cloudBytes = 40000;
int taskBytes = 50000;
int textureBytes = 60000;
int assetBytes = 70000;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
ClientInfo ci = udpClient.GetClientInfo();
// We expect individual throttle changes to currently have no effect under adaptive, since this is managed
// purely by that throttle. However, we expect the max to change.
// XXX: At the moment we check against defaults, but at some point there should be a better test to
// active see change over time.
ThrottleRates defaultRates = udpServer.ThrottleRates;
// Current total is 66750
int totalBytes = defaultRates.Resend + defaultRates.Land + defaultRates.Wind + defaultRates.Cloud + defaultRates.Task + defaultRates.Texture + defaultRates.Asset;
int totalMaxBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Assert.AreEqual(0, ci.maxThrottle);
Assert.AreEqual(totalMaxBytes, ci.targetThrottle);
Assert.AreEqual(defaultRates.Resend, ci.resendThrottle);
Assert.AreEqual(defaultRates.Land, ci.landThrottle);
Assert.AreEqual(defaultRates.Wind, ci.windThrottle);
Assert.AreEqual(defaultRates.Cloud, ci.cloudThrottle);
Assert.AreEqual(defaultRates.Task, ci.taskThrottle);
Assert.AreEqual(defaultRates.Texture, ci.textureThrottle);
Assert.AreEqual(defaultRates.Asset, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
/// <summary>
@ -238,6 +301,101 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
[Test]
public void TestClientThrottlePerClientAndRegionLimited()
{
TestHelpers.InMethod();
//TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
// current total 70000
int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
udpClient1.ThrottleDebugLevel = 1;
SetThrottles(
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
{
ClientInfo ci = udpClient1.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual(resendBytes, ci.resendThrottle);
Assert.AreEqual(landBytes, ci.landThrottle);
Assert.AreEqual(windBytes, ci.windThrottle);
Assert.AreEqual(cloudBytes, ci.cloudThrottle);
Assert.AreEqual(taskBytes, ci.taskThrottle);
Assert.AreEqual(textureBytes, ci.textureThrottle);
Assert.AreEqual(assetBytes, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
// Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
udpClient2.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
{
ClientInfo ci = udpClient1.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual(resendBytes * 0.75, ci.resendThrottle);
Assert.AreEqual(landBytes * 0.75, ci.landThrottle);
Assert.AreEqual(windBytes * 0.75, ci.windThrottle);
Assert.AreEqual(cloudBytes * 0.75, ci.cloudThrottle);
Assert.AreEqual(taskBytes * 0.75, ci.taskThrottle);
Assert.AreEqual(textureBytes * 0.75, ci.textureThrottle);
Assert.AreEqual(assetBytes * 0.75, ci.assetThrottle);
Assert.AreEqual(totalBytes * 0.75, ci.totalThrottle);
}
{
ClientInfo ci = udpClient2.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual(resendBytes * 0.75, ci.resendThrottle);
Assert.AreEqual(landBytes * 0.75, ci.landThrottle);
Assert.AreEqual(windBytes * 0.75, ci.windThrottle);
Assert.AreEqual(cloudBytes * 0.75, ci.cloudThrottle);
Assert.AreEqual(taskBytes * 0.75, ci.taskThrottle);
Assert.AreEqual(textureBytes * 0.75, ci.textureThrottle);
Assert.AreEqual(assetBytes * 0.75, ci.assetThrottle);
Assert.AreEqual(totalBytes * 0.75, ci.totalThrottle);
}
}
private void SetThrottles(
LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
{

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@ -72,6 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
// Current default total is 66750
Resend = throttleConfig.GetInt("resend_default", 6625);
Land = throttleConfig.GetInt("land_default", 9125);
Wind = throttleConfig.GetInt("wind_default", 1750);

View File

@ -113,36 +113,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// The speed limit of this bucket in bytes per second. This is the
/// number of tokens that are added to the bucket per quantum
/// </summary>
/// <remarks>Tokens are added to the bucket any time
/// <remarks>
/// RequestedDripRate can never be above MaxDripRate.
/// Tokens are added to the bucket any time
/// <seealso cref="RemoveTokens"/> is called, at the granularity of
/// the system tick interval (typically around 15-22ms)</remarks>
protected Int64 m_dripRate;
public virtual Int64 RequestedDripRate
{
get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); }
set {
m_dripRate = (value < 0 ? 0 : value);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
set
{
if (value <= 0)
m_dripRate = 0;
else if (MaxDripRate > 0 && value > MaxDripRate)
m_dripRate = MaxDripRate;
else
m_dripRate = value;
TotalDripRequest = m_dripRate;
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (Parent != null)
Parent.RegisterRequest(this,m_dripRate);
Parent.RegisterRequest(this, m_dripRate);
}
}
/// <summary>
/// Gets the drip rate.
/// </summary>
/// <value>DripRate can never be above max.</value>
public virtual Int64 DripRate
{
get {
get
{
if (Parent == null)
return Math.Min(RequestedDripRate, TotalDripRequest);
double rate = (double)RequestedDripRate * Parent.DripRateModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
else if (MaxDripRate > 0 && rate > MaxDripRate)
rate = MaxDripRate;
return (Int64)rate;
}
}
// <summary>
// The maximum rate for flow control. Drip rate can never be greater than this.
// </summary>
// protected Int64 m_maxDripRate;
// public Int64 MaxDripRate
// {
// get { return m_maxDripRate; }
// //get { return (m_maxDripRate == 0 ? TotalDripRequest : m_maxDripRate); }
// set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value, m_minimumFlow)); }
// }
public Int64 MaxDripRate { get; set; }
/// <summary>
/// The current total of the requested maximum burst rates of
/// this bucket's children buckets.
@ -161,12 +190,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// null if this is a root bucket</param>
/// <param name="dripRate">Rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full</param>
public TokenBucket(string identifier, TokenBucket parent, Int64 dripRate)
public TokenBucket(string identifier, TokenBucket parent, Int64 dripRate, Int64 maxDripRate)
{
Identifier = identifier;
Parent = parent;
RequestedDripRate = dripRate;
MaxDripRate = maxDripRate;
// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
m_lastDrip = Util.EnvironmentTickCount();
@ -184,7 +214,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected double DripRateModifier()
{
Int64 driprate = DripRate;
return driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
// if (DebugLevel > 0)
// m_log.DebugFormat(
// "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}",
// driprate, TotalDripRequest, modifier, Identifier);
return modifier;
}
/// <summary>
@ -215,7 +252,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Pass the new values up to the parent
if (Parent != null)
Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
{
Int64 effectiveDripRate;
if (MaxDripRate > 0)
effectiveDripRate = Math.Min(MaxDripRate, TotalDripRequest);
else
effectiveDripRate = TotalDripRequest;
//Parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
Parent.RegisterRequest(this, effectiveDripRate);
}
}
/// <summary>
@ -309,8 +356,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public class AdaptiveTokenBucket : TokenBucket
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool AdaptiveEnabled { get; set; }
/// <summary>
/// Target drip rate for this bucket.
/// </summary>
/// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
public Int64 TargetDripRate
{
get { return m_targetDripRate; }
set { m_targetDripRate = Math.Max(0, value); }
}
protected Int64 m_targetDripRate;
// <summary>
// Adjust drip rate in response to network conditions.
// </summary>
public virtual Int64 AdjustedDripRate
{
get { return m_dripRate; }
set {
m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (Parent != null)
Parent.RegisterRequest(this, m_dripRate);
}
}
/// <summary>
/// The minimum rate for flow control. Minimum drip rate is one
/// packet per second. Open the throttle to 15 packets per second
@ -318,52 +392,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
protected const Int64 m_minimumFlow = m_minimumDripRate * 15;
// <summary>
// The maximum rate for flow control. Drip rate can never be
// greater than this.
// </summary>
protected Int64 m_maxDripRate = 0;
public Int64 MaxDripRate
public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 dripRate, Int64 maxDripRate, bool enabled)
: base(identifier, parent, dripRate, maxDripRate)
{
get { return (m_maxDripRate == 0 ? TotalDripRequest : m_maxDripRate); }
set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
}
AdaptiveEnabled = enabled;
public bool Enabled { get; set; }
// <summary>
//
// </summary>
public virtual Int64 AdjustedDripRate
{
get { return m_dripRate; }
set {
m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value,m_minimumFlow,MaxDripRate);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (Parent != null)
Parent.RegisterRequest(this, m_dripRate);
}
}
public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled)
: base(identifier, parent, maxDripRate)
{
Enabled = enabled;
if (Enabled)
if (AdaptiveEnabled)
{
// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
MaxDripRate = maxDripRate;
AdjustedDripRate = m_minimumFlow;
}
}
// <summary>
//
// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
// </summary>
public void ExpirePackets(Int32 count)
{
if (Enabled)
if (AdaptiveEnabled)
{
if (DebugLevel > 0)
m_log.WarnFormat(
@ -375,12 +421,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
// <summary>
//
// Reliable packets acked by the client adjust the drip rate up.
// </summary>
public void AcknowledgePackets(Int32 count)
{
if (Enabled)
if (AdaptiveEnabled)
AdjustedDripRate = AdjustedDripRate + count;
}
}
}
}

View File

@ -487,8 +487,9 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}\n",
"{0,8} {1,8} {2,7} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7}\n",
"Max",
"Target",
"Total",
"Resend",
"Land",
@ -500,7 +501,8 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
report.AppendFormat(
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}\n",
"{0,8} {1,8} {2,7} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7}\n",
"kb/s",
"kb/s",
"kb/s",
"kb/s",
@ -542,8 +544,9 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,8} {1,7} {2,8} {3,7} {4,7} {5,7} {6,7} {7,9} {8,7}",
(ci.maxThrottle * 8) / 1000,
"{0,8} {1,8} {2,7} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7}\n",
ci.maxThrottle > 0 ? ((ci.maxThrottle * 8) / 1000).ToString() : "-",
llUdpClient.FlowThrottle.AdaptiveEnabled ? ((ci.targetThrottle * 8) / 1000).ToString() : "-",
(ci.totalThrottle * 8) / 1000,
(ci.resendThrottle * 8) / 1000,
(ci.landThrottle * 8) / 1000,
@ -551,9 +554,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
(ci.cloudThrottle * 8) / 1000,
(ci.taskThrottle * 8) / 1000,
(ci.textureThrottle * 8) / 1000,
(ci.assetThrottle * 8) / 1000);
report.AppendLine();
(ci.assetThrottle * 8) / 1000);
}
});
}