Don't copy assets to foreign asset servers when the objects are being deleted

0.8.2-post-fixes
Diva Canto 2016-06-05 16:43:28 -07:00
parent 48b6d7ad27
commit 00efc288d1
5 changed files with 15 additions and 8 deletions

View File

@ -380,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
m_transactions.RemoveXferUploader(m_transactionID); m_transactions.RemoveXferUploader(m_transactionID);
m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(ourClient.AgentId, (AssetType)type, m_asset.FullID, m_asset.Name, 0); m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(item, 0);
} }
/// <summary> /// <summary>

View File

@ -209,7 +209,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
} }
public void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel) private void PostInventoryAsset(InventoryItemBase item, int userlevel)
{
InventoryFolderBase f = m_Scene.InventoryService.GetFolderForType(item.Owner, FolderType.Trash);
if (f == null || (f != null && item.Folder != f.ID))
PostInventoryAsset(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
}
private void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
{ {
if (type == AssetType.Link) if (type == AssetType.Link)
return; return;

View File

@ -518,7 +518,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
// This is a hook to do some per-asset post-processing for subclasses that need that // This is a hook to do some per-asset post-processing for subclasses that need that
if (remoteClient != null) if (remoteClient != null && action != DeRezAction.Delete)
ExportAsset(remoteClient.AgentId, asset.FullID); ExportAsset(remoteClient.AgentId, asset.FullID);
return item; return item;

View File

@ -745,7 +745,7 @@ namespace OpenSim.Region.Framework.Scenes
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel); public delegate void NewInventoryItemUploadComplete(InventoryItemBase item, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
@ -2208,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel) public void TriggerOnNewInventoryItemUploadComplete(InventoryItemBase item, int userlevel)
{ {
NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
if (handlerNewInventoryItemUpdateComplete != null) if (handlerNewInventoryItemUpdateComplete != null)
@ -2217,7 +2217,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
try try
{ {
d(agentID, type, AssetID, AssetName, userlevel); d(item, userlevel);
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
userlevel = 1; userlevel = 1;
} }
if (trigger) if (trigger)
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); EventManager.TriggerOnNewInventoryItemUploadComplete(item, userlevel);
return true; return true;
} }
@ -191,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
userlevel = 1; userlevel = 1;
} }
if (trigger) if (trigger)
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel); EventManager.TriggerOnNewInventoryItemUploadComplete(item, userlevel);
if (originalFolder != UUID.Zero) if (originalFolder != UUID.Zero)
{ {