Mantis#1755. Thank you kindly, Matth for a patch that solves:

When using math operators +,-,*,/ in an LSL script with an LSLFloat 
and an integer literal the wrong result is returned. This patch 
adds operators to the LSLFloat type to handle this case.
0.6.0-stable
Charles Krinke 2008-07-16 14:30:22 +00:00
parent 1e39bfb036
commit 0106f96716
3 changed files with 109 additions and 34 deletions

View File

@ -1276,11 +1276,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLInteger(int.Parse(s));
}
static public implicit operator LSLInteger(double d)
static public implicit operator LSLInteger(uint u)
{
return new LSLInteger(d);
return new LSLInteger(u);
}
static public bool operator ==(LSLInteger i1, LSLInteger i2)
{
bool ret = i1.value == i2.value;
@ -1312,6 +1312,31 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return new LSLInteger(i1.value / i2);
}
static public LSLFloat operator +(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value + f);
}
static public LSLFloat operator -(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value - f);
}
static public LSLFloat operator *(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value * f);
}
static public LSLFloat operator /(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value / f);
}
static public LSLInteger operator -(LSLInteger i)
{
return new LSLInteger(-i.value);
}
public override bool Equals(Object o)
{
@ -1392,16 +1417,6 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators
static public implicit operator int(LSLFloat f)
{
return (int)f.value;
}
static public implicit operator uint(LSLFloat f)
{
return (uint) Math.Abs(f.value);
}
static public implicit operator Boolean(LSLFloat f)
{
if (f.value == 0.0)
@ -1450,17 +1465,37 @@ namespace OpenSim.Region.ScriptEngine.Common
f.value--;
return f;
}
static public LSLFloat operator +(LSLFloat f, int i)
{
return new LSLFloat(f.value + (double)i);
}
static public LSLFloat operator -(LSLFloat f, int i)
{
return new LSLFloat(f.value - (double)i);
}
static public LSLFloat operator *(LSLFloat f, int i)
{
return new LSLFloat(f.value * (double)i);
}
static public LSLFloat operator /(LSLFloat f, int i)
{
return new LSLFloat(f.value / (double)i);
}
static public LSLFloat operator -(LSLFloat f)
{
return new LSLFloat(-f.value);
}
static public implicit operator System.Double(LSLFloat f)
{
return f.value;
}
//static public implicit operator System.Int32(LSLFloat f)
//{
// return (int)f.value;
//}
#endregion
#region Overriders

View File

@ -1303,10 +1303,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
return new LSLInteger(int.Parse(s));
}
static public implicit operator LSLInteger(double d)
static public implicit operator LSLInteger(uint u)
{
return new LSLInteger(d);
return new LSLInteger(u);
}
static public bool operator ==(LSLInteger i1, LSLInteger i2)
@ -1341,9 +1341,34 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLInteger(i1.value / i2);
}
static public LSLFloat operator +(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value + f);
}
static public LSLFloat operator -(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value - f);
}
static public LSLFloat operator *(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value * f);
}
static public LSLFloat operator /(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value / f);
}
static public LSLInteger operator -(LSLInteger i)
{
return new LSLInteger(-i.value);
}
static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
{
int ret = i1.value & i2.value;
int ret = i1.value & i2.value;
return ret;
}
@ -1447,16 +1472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
#region Operators
static public implicit operator int(LSLFloat f)
{
return (int)f.value;
}
static public implicit operator uint(LSLFloat f)
{
return (uint) Math.Abs(f.value);
}
static public implicit operator Boolean(LSLFloat f)
{
if (f.value == 0.0)
@ -1518,7 +1533,32 @@ namespace OpenSim.Region.ScriptEngine.Shared
f.value--;
return f;
}
static public LSLFloat operator +(LSLFloat f, int i)
{
return new LSLFloat(f.value + (double)i);
}
static public LSLFloat operator -(LSLFloat f, int i)
{
return new LSLFloat(f.value - (double)i);
}
static public LSLFloat operator *(LSLFloat f, int i)
{
return new LSLFloat(f.value * (double)i);
}
static public LSLFloat operator /(LSLFloat f, int i)
{
return new LSLFloat(f.value / (double)i);
}
static public LSLFloat operator -(LSLFloat f)
{
return new LSLFloat(-f.value);
}
static public implicit operator System.Double(LSLFloat f)
{
return f.value;

View File

@ -133,7 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
foreach (KeyValuePair<double, int> number in numberSet)
{
testNumber = new LSL_Types.LSLFloat(number.Key);
testNumber = (int)(new LSL_Types.LSLFloat(number.Key));
Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value);
}
}
@ -170,7 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
foreach (KeyValuePair<double, int> number in numberSet)
{
testNumber = new LSL_Types.LSLFloat(number.Key);
testNumber = (uint)(new LSL_Types.LSLFloat(number.Key));
Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value);
}
}