Mantis#1755. Thank you kindly, Matth for a patch that solves:

When using math operators +,-,*,/ in an LSL script with an LSLFloat 
and an integer literal the wrong result is returned. This patch 
adds operators to the LSLFloat type to handle this case.
0.6.0-stable
Charles Krinke 2008-07-16 14:30:22 +00:00
parent 1e39bfb036
commit 0106f96716
3 changed files with 109 additions and 34 deletions

View File

@ -1276,9 +1276,9 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLInteger(int.Parse(s)); return new LSLInteger(int.Parse(s));
} }
static public implicit operator LSLInteger(double d) static public implicit operator LSLInteger(uint u)
{ {
return new LSLInteger(d); return new LSLInteger(u);
} }
static public bool operator ==(LSLInteger i1, LSLInteger i2) static public bool operator ==(LSLInteger i1, LSLInteger i2)
@ -1313,6 +1313,31 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLInteger(i1.value / i2); return new LSLInteger(i1.value / i2);
} }
static public LSLFloat operator +(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value + f);
}
static public LSLFloat operator -(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value - f);
}
static public LSLFloat operator *(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value * f);
}
static public LSLFloat operator /(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value / f);
}
static public LSLInteger operator -(LSLInteger i)
{
return new LSLInteger(-i.value);
}
public override bool Equals(Object o) public override bool Equals(Object o)
{ {
if (!(o is LSLInteger)) if (!(o is LSLInteger))
@ -1392,16 +1417,6 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators #region Operators
static public implicit operator int(LSLFloat f)
{
return (int)f.value;
}
static public implicit operator uint(LSLFloat f)
{
return (uint) Math.Abs(f.value);
}
static public implicit operator Boolean(LSLFloat f) static public implicit operator Boolean(LSLFloat f)
{ {
if (f.value == 0.0) if (f.value == 0.0)
@ -1451,16 +1466,36 @@ namespace OpenSim.Region.ScriptEngine.Common
return f; return f;
} }
static public LSLFloat operator +(LSLFloat f, int i)
{
return new LSLFloat(f.value + (double)i);
}
static public LSLFloat operator -(LSLFloat f, int i)
{
return new LSLFloat(f.value - (double)i);
}
static public LSLFloat operator *(LSLFloat f, int i)
{
return new LSLFloat(f.value * (double)i);
}
static public LSLFloat operator /(LSLFloat f, int i)
{
return new LSLFloat(f.value / (double)i);
}
static public LSLFloat operator -(LSLFloat f)
{
return new LSLFloat(-f.value);
}
static public implicit operator System.Double(LSLFloat f) static public implicit operator System.Double(LSLFloat f)
{ {
return f.value; return f.value;
} }
//static public implicit operator System.Int32(LSLFloat f)
//{
// return (int)f.value;
//}
#endregion #endregion
#region Overriders #region Overriders

View File

@ -1304,9 +1304,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLInteger(int.Parse(s)); return new LSLInteger(int.Parse(s));
} }
static public implicit operator LSLInteger(double d) static public implicit operator LSLInteger(uint u)
{ {
return new LSLInteger(d); return new LSLInteger(u);
} }
static public bool operator ==(LSLInteger i1, LSLInteger i2) static public bool operator ==(LSLInteger i1, LSLInteger i2)
@ -1341,6 +1341,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
return new LSLInteger(i1.value / i2); return new LSLInteger(i1.value / i2);
} }
static public LSLFloat operator +(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value + f);
}
static public LSLFloat operator -(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value - f);
}
static public LSLFloat operator *(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value * f);
}
static public LSLFloat operator /(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value / f);
}
static public LSLInteger operator -(LSLInteger i)
{
return new LSLInteger(-i.value);
}
static public LSLInteger operator &(LSLInteger i1, LSLInteger i2) static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
{ {
int ret = i1.value & i2.value; int ret = i1.value & i2.value;
@ -1447,16 +1472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
#region Operators #region Operators
static public implicit operator int(LSLFloat f)
{
return (int)f.value;
}
static public implicit operator uint(LSLFloat f)
{
return (uint) Math.Abs(f.value);
}
static public implicit operator Boolean(LSLFloat f) static public implicit operator Boolean(LSLFloat f)
{ {
if (f.value == 0.0) if (f.value == 0.0)
@ -1519,6 +1534,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
return f; return f;
} }
static public LSLFloat operator +(LSLFloat f, int i)
{
return new LSLFloat(f.value + (double)i);
}
static public LSLFloat operator -(LSLFloat f, int i)
{
return new LSLFloat(f.value - (double)i);
}
static public LSLFloat operator *(LSLFloat f, int i)
{
return new LSLFloat(f.value * (double)i);
}
static public LSLFloat operator /(LSLFloat f, int i)
{
return new LSLFloat(f.value / (double)i);
}
static public LSLFloat operator -(LSLFloat f)
{
return new LSLFloat(-f.value);
}
static public implicit operator System.Double(LSLFloat f) static public implicit operator System.Double(LSLFloat f)
{ {
return f.value; return f.value;

View File

@ -133,7 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
foreach (KeyValuePair<double, int> number in numberSet) foreach (KeyValuePair<double, int> number in numberSet)
{ {
testNumber = new LSL_Types.LSLFloat(number.Key); testNumber = (int)(new LSL_Types.LSLFloat(number.Key));
Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value); Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value);
} }
} }
@ -170,7 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
foreach (KeyValuePair<double, int> number in numberSet) foreach (KeyValuePair<double, int> number in numberSet)
{ {
testNumber = new LSL_Types.LSLFloat(number.Key); testNumber = (uint)(new LSL_Types.LSLFloat(number.Key));
Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value); Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value);
} }
} }