Mantis#1755. Thank you kindly, Matth for a patch that solves:
When using math operators +,-,*,/ in an LSL script with an LSLFloat and an integer literal the wrong result is returned. This patch adds operators to the LSLFloat type to handle this case.0.6.0-stable
parent
1e39bfb036
commit
0106f96716
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@ -1276,9 +1276,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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return new LSLInteger(int.Parse(s));
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}
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static public implicit operator LSLInteger(double d)
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static public implicit operator LSLInteger(uint u)
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{
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return new LSLInteger(d);
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return new LSLInteger(u);
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}
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static public bool operator ==(LSLInteger i1, LSLInteger i2)
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@ -1313,6 +1313,31 @@ namespace OpenSim.Region.ScriptEngine.Common
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return new LSLInteger(i1.value / i2);
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}
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static public LSLFloat operator +(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value + f);
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}
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static public LSLFloat operator -(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value - f);
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}
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static public LSLFloat operator *(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value * f);
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}
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static public LSLFloat operator /(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value / f);
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}
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static public LSLInteger operator -(LSLInteger i)
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{
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return new LSLInteger(-i.value);
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}
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public override bool Equals(Object o)
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{
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if (!(o is LSLInteger))
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@ -1392,16 +1417,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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#region Operators
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static public implicit operator int(LSLFloat f)
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{
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return (int)f.value;
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}
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static public implicit operator uint(LSLFloat f)
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{
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return (uint) Math.Abs(f.value);
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}
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static public implicit operator Boolean(LSLFloat f)
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{
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if (f.value == 0.0)
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@ -1451,16 +1466,36 @@ namespace OpenSim.Region.ScriptEngine.Common
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return f;
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}
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static public LSLFloat operator +(LSLFloat f, int i)
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{
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return new LSLFloat(f.value + (double)i);
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}
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static public LSLFloat operator -(LSLFloat f, int i)
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{
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return new LSLFloat(f.value - (double)i);
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}
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static public LSLFloat operator *(LSLFloat f, int i)
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{
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return new LSLFloat(f.value * (double)i);
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}
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static public LSLFloat operator /(LSLFloat f, int i)
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{
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return new LSLFloat(f.value / (double)i);
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}
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static public LSLFloat operator -(LSLFloat f)
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{
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return new LSLFloat(-f.value);
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}
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static public implicit operator System.Double(LSLFloat f)
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{
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return f.value;
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}
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//static public implicit operator System.Int32(LSLFloat f)
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//{
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// return (int)f.value;
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//}
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#endregion
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#region Overriders
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@ -1304,9 +1304,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLInteger(int.Parse(s));
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}
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static public implicit operator LSLInteger(double d)
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static public implicit operator LSLInteger(uint u)
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{
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return new LSLInteger(d);
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return new LSLInteger(u);
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}
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static public bool operator ==(LSLInteger i1, LSLInteger i2)
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@ -1341,6 +1341,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLInteger(i1.value / i2);
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}
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static public LSLFloat operator +(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value + f);
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}
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static public LSLFloat operator -(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value - f);
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}
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static public LSLFloat operator *(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value * f);
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}
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static public LSLFloat operator /(LSLInteger i1, double f)
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{
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return new LSLFloat((double)i1.value / f);
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}
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static public LSLInteger operator -(LSLInteger i)
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{
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return new LSLInteger(-i.value);
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}
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static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
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{
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int ret = i1.value & i2.value;
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@ -1447,16 +1472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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#region Operators
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static public implicit operator int(LSLFloat f)
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{
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return (int)f.value;
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}
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static public implicit operator uint(LSLFloat f)
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{
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return (uint) Math.Abs(f.value);
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}
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static public implicit operator Boolean(LSLFloat f)
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{
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if (f.value == 0.0)
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@ -1519,6 +1534,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return f;
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}
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static public LSLFloat operator +(LSLFloat f, int i)
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{
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return new LSLFloat(f.value + (double)i);
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}
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static public LSLFloat operator -(LSLFloat f, int i)
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{
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return new LSLFloat(f.value - (double)i);
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}
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static public LSLFloat operator *(LSLFloat f, int i)
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{
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return new LSLFloat(f.value * (double)i);
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}
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static public LSLFloat operator /(LSLFloat f, int i)
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{
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return new LSLFloat(f.value / (double)i);
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}
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static public LSLFloat operator -(LSLFloat f)
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{
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return new LSLFloat(-f.value);
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}
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static public implicit operator System.Double(LSLFloat f)
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{
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return f.value;
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@ -133,7 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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foreach (KeyValuePair<double, int> number in numberSet)
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{
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testNumber = new LSL_Types.LSLFloat(number.Key);
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testNumber = (int)(new LSL_Types.LSLFloat(number.Key));
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value);
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}
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}
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@ -170,7 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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foreach (KeyValuePair<double, int> number in numberSet)
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{
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testNumber = new LSL_Types.LSLFloat(number.Key);
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testNumber = (uint)(new LSL_Types.LSLFloat(number.Key));
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value);
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}
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}
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