mantis 8675: delay material delete (the reported log message may still happen, but less
parent
9864d1abfc
commit
010f091dd4
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@ -77,12 +77,12 @@ namespace OpenSim
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Culture.SetCurrentCulture();
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Culture.SetDefaultCurrentCulture();
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if(Util.IsWindows())
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//if(Util.IsWindows())
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ServicePointManager.DefaultConnectionLimit = 32;
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else
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{
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ServicePointManager.DefaultConnectionLimit = 12;
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}
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//else
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//{
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// ServicePointManager.DefaultConnectionLimit = 32;
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//}
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try { ServicePointManager.DnsRefreshTimeout = 5000; } catch { }
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ServicePointManager.Expect100Continue = false;
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@ -108,11 +108,13 @@ namespace OpenSim
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m_log.InfoFormat(
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"[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);
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if(!Util.IsWindows())
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{
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string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");
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m_log.InfoFormat(
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"[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
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}
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// Verify the Threadpool allocates or uses enough worker and IO completion threads
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// .NET 2.0, workerthreads default to 50 * numcores
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@ -126,13 +128,11 @@ namespace OpenSim
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int iocpThreadsMin = 1000;
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int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
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{
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int currentMinWorkerThreads, currentMinIocpThreads;
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System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
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m_log.InfoFormat(
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"[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
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currentMinWorkerThreads, currentMinIocpThreads);
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}
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int workerThreads, iocpThreads;
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System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
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@ -473,7 +473,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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if(m_Materials.ContainsKey(id))
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{
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m_MaterialsRefCount[id]--;
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if (m_MaterialsRefCount[id] <= 0)
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if (m_MaterialsRefCount[id] == 0)
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delayedDelete.Enqueue(id);
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}
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}
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@ -866,13 +866,11 @@ namespace OpenSim.Region.OptionalModules.Materials
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if(m_Materials.ContainsKey(id))
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{
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m_MaterialsRefCount[id]--;
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if(m_MaterialsRefCount[id] <= 0)
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if(m_MaterialsRefCount[id] == 0)
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{
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FaceMaterial fm = m_Materials[id];
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m_changed.Remove(fm);
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m_Materials.Remove(id);
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m_MaterialsRefCount.Remove(id);
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m_cache.Expire(id.ToString());
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delayedDelete.Enqueue(id);
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}
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}
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}
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