More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.
parent
66920a9047
commit
011a1b3798
|
@ -2683,6 +2683,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
|
||||
|
||||
ScenePresence sp = CreateAndAddScenePresence(client);
|
||||
sp.Appearance = aCircuit.Appearance;
|
||||
|
||||
// HERE!!! Do the initial attachments right here
|
||||
// first agent upon login is a root agent by design.
|
||||
// All other AddNewClient calls find aCircuit.child to be true
|
||||
|
|
|
@ -423,6 +423,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = new Vector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
agent.Appearance = avatar.Appearance;
|
||||
|
||||
if (newRegions.Contains(neighbour.RegionHandle))
|
||||
{
|
||||
|
@ -515,6 +516,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = new Vector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
if (avatar.Appearance == null)
|
||||
m_log.Debug("XXX Appearance is null!!!!");
|
||||
agent.Appearance = avatar.Appearance;
|
||||
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
|
||||
|
|
Loading…
Reference in New Issue