Remove unused ScenePresence list structure in llGetAgentList()
parent
96d1ba90d7
commit
01280e9b94
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@ -5583,7 +5583,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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List<UUID> presenceIds = new List<UUID>();
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World.ForEachRootScenePresence(
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delegate (ScenePresence ssp)
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