* Fixes missing sculpt texture assets from oar files as detailed on mantis 2971 by thomax
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@ -205,6 +205,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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// Get the prim's default texture. This will be used for faces which don't have their own texture
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assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
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if (part.Shape.SculptTexture != UUID.Zero)
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assetUuids[part.Shape.SculptTexture] = 1;
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// XXX: Not a great way to iterate through face textures, but there's no
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// other method available to tell how many faces there actually are
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//int i = 0;
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