remove unused LastAssetID from DynamicTextureUpdaer
parent
156385f48b
commit
013bf2775f
|
@ -251,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
public string BodyData;
|
||||
public string ContentType;
|
||||
public byte FrontAlpha = 255;
|
||||
public UUID LastAssetID;
|
||||
public string Params;
|
||||
public UUID PrimID;
|
||||
public bool SetNewFrontAlpha = false;
|
||||
|
@ -264,7 +263,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public DynamicTextureUpdater()
|
||||
{
|
||||
LastAssetID = UUID.Zero;
|
||||
UpdateTimer = 0;
|
||||
BodyData = null;
|
||||
}
|
||||
|
@ -307,21 +305,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
}
|
||||
|
||||
// Create a new asset for user
|
||||
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
|
||||
scene.RegionInfo.RegionID.ToString());
|
||||
AssetBase asset
|
||||
= new AssetBase(
|
||||
UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
|
||||
scene.RegionInfo.RegionID.ToString());
|
||||
asset.Data = assetData;
|
||||
asset.Description = String.Format("URL image : {0}", Url);
|
||||
asset.Local = false;
|
||||
asset.Temporary = ((Disp & DISP_TEMP) != 0);
|
||||
scene.AssetService.Store(asset);
|
||||
// scene.CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
cacheLayerDecode.Decode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode = null;
|
||||
LastAssetID = asset.FullID;
|
||||
}
|
||||
|
||||
UUID oldID = UUID.Zero;
|
||||
|
|
Loading…
Reference in New Issue