diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index badb4e363c..89dde269f7 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -623,34 +623,27 @@ namespace OpenSim.Region.Environment.Modules.World.Land public void FinalizeLandPrimCountUpdate() { - m_log.Debug("Called FinalizeLandPrimCountUpdate start"); //Get Simwide prim count for owner Dictionary> landOwnersAndParcels = new Dictionary>(); lock (m_landList) { - m_log.DebugFormat("[LAND]: Got {0} parcels", m_landList.Count); foreach (LandObject p in m_landList.Values) { - m_log.DebugFormat("processing land {0}", p.GetHashCode()); if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) { - m_log.DebugFormat("adding new owner {0} to landlist", p.landData.OwnerID); List tempList = new List(); tempList.Add(p); landOwnersAndParcels.Add(p.landData.OwnerID, tempList); } else { - m_log.DebugFormat("adding to owner {0}", p.landData.OwnerID); landOwnersAndParcels[p.landData.OwnerID].Add(p); } } } - m_log.DebugFormat("got {0} owners of land", landOwnersAndParcels.Count); foreach (UUID owner in landOwnersAndParcels.Keys) { - m_log.DebugFormat("processing owner {0}", owner); int simArea = 0; int simPrims = 0; foreach (LandObject p in landOwnersAndParcels[owner]) @@ -658,23 +651,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land simArea += p.landData.Area; simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + p.landData.SelectedPrims; - m_log.DebugFormat("added {0} m² of land, total {1}", p.landData.Area, simArea); } - m_log.DebugFormat("setting total area of {0} to {1} for {2} parcels", owner, simArea, landOwnersAndParcels[owner].Count); foreach (LandObject p in landOwnersAndParcels[owner]) { - m_log.DebugFormat("... in land {0}", p.GetHashCode()); p.landData.SimwideArea = simArea; p.landData.SimwidePrims = simPrims; } } - m_log.Debug("Called FinalizeLandPrimCountUpdate end"); } public void UpdateLandPrimCounts() { - m_log.Debug("Called UpdateLandPrimCounts"); ResetAllLandPrimCounts(); lock (m_scene.Entities) { @@ -695,7 +683,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land public void PerformParcelPrimCountUpdate() { - m_log.Debug("Called PerformParcelPrimCountUpdate"); ResetAllLandPrimCounts(); m_scene.EventManager.TriggerParcelPrimCountUpdate(); FinalizeLandPrimCountUpdate();