One more thing to test in order to let CompleteMovement go up the stack.
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8d1108e542
commit
01561166aa
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@ -1627,9 +1627,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bool ready = false;
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bool ready = false;
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while (!ready && count-- > 0)
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while (!ready && count-- > 0)
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{
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{
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if (m_scene.TryGetClient(endPoint, out client) && client.IsActive)
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if (m_scene.TryGetClient(endPoint, out client) && client.IsActive && client.SceneAgent != null)
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{
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{
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LLUDPClient udpClient = ((LLClientView)client).UDPClient;
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LLClientView llClientView = (LLClientView)client;
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LLUDPClient udpClient = llClientView.UDPClient;
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if (udpClient != null && udpClient.IsConnected)
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if (udpClient != null && udpClient.IsConnected)
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ready = true;
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ready = true;
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else
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else
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