* Fixes various quirks rezzing in virtual regions.

* Breaks up the Client event registrations in Scene into methods of similar event types.   The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-09-04 20:19:34 -04:00
parent 50a9e01dfa
commit 016a648a30
2 changed files with 435 additions and 83 deletions

View File

@ -32,6 +32,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -71,6 +72,18 @@ namespace OpenSim.Region.CoreModules.World.Land
public void AddRegion(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
if (!enabledYN)
return;
@ -295,8 +308,8 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true;
@ -325,9 +338,11 @@ namespace OpenSim.Region.CoreModules.World.Land
//
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
conn.RegionScene.BordersLocked = false;
scene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
break;
}
@ -367,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
@ -386,7 +401,8 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
break;
}
@ -424,52 +440,52 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
conn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
lock (conn.RegionScene.EastBorders)
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.WestBorders)
scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West
/*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
}
*/
/*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
}
*/
// Reset Terrain.. since terrain normally loads first.
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
@ -478,6 +494,9 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
connectedYN = true;
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
@ -495,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Land
rdata.RegionScene = scene;
regionConnections.RegionLandChannel = scene.LandChannel;
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata,scene.LandChannel,regionConnections.ConnectedRegions);
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, regionConnections.ConnectedRegions);
scene.LandChannel = lnd;
lock (m_regions)
{
@ -504,24 +523,14 @@ namespace OpenSim.Region.CoreModules.World.Land
ForwardPermissionRequests(regionConnections, r.RegionScene);
}
}
m_regions.Add(scene.RegionInfo.originRegionID,regionConnections);
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
}
}
AdjustLargeRegionBounds();
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
@ -733,6 +742,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public int YEnd;
public List<RegionData> ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder;
public void UpdateExtents(Vector3 extents)
{
XEnd = (int)extents.X;
@ -790,7 +800,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
int offsetX = (x / (int)Constants.RegionSize);
int offsetY = (x / (int)Constants.RegionSize);
int offsetY = (y / (int)Constants.RegionSize);
offsetX *= (int)Constants.RegionSize;
offsetY *= (int)Constants.RegionSize;
@ -823,7 +833,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
int offsetX = (int)(x/(int) Constants.RegionSize);
int offsetY = (int)(x/(int) Constants.RegionSize);
int offsetY = (int)(y/(int) Constants.RegionSize);
offsetX *= (int) Constants.RegionSize;
offsetY *= (int) Constants.RegionSize;
@ -886,6 +896,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_rootScene = RootScene;
}
#region Permission Override
public bool BypassPermissions()
{
return m_rootScene.Permissions.BypassPermissions();
@ -1110,5 +1121,132 @@ namespace OpenSim.Region.CoreModules.World.Land
{
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
}
#endregion
}
public class RegionCombinerClientEventForwarder
{
private Scene m_rootScene;
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID, RegionCombinerModuleIndividualForwarder>();
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
{
m_rootScene = rootScene.RegionScene;
}
public void AddSceneToEventForwarding( Scene virtualScene )
{
lock (m_virtScene)
{
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
{
m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
}
else
{
m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
}
}
lock (m_forwarders)
{
// TODO: Fix this to unregister if this happens
if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
RegionCombinerModuleIndividualForwarder forwarder =
new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene);
m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
}
}
public void RemoveSceneFromEventForwarding (Scene virtualScene)
{
lock (m_forwarders)
{
RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
}
lock (m_virtScene)
{
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
{
m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
}
}
}
}
public class RegionCombinerModuleIndividualForwarder
{
private Scene m_rootScene;
private Scene m_virtScene;
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
{
m_rootScene = rootScene;
m_virtScene = virtScene;
}
public void ClientConnect(IClientAPI client)
{
m_virtScene.UnSubscribeToClientPrimEvents(client);
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
m_virtScene.UnSubscribeToClientInventoryEvents(client);
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
m_virtScene.UnSubscribeToClientTeleportEvents(client);
m_virtScene.UnSubscribeToClientScriptEvents(client);
m_virtScene.UnSubscribeToClientGodEvents(client);
m_virtScene.UnSubscribeToClientNetworkEvents(client);
m_rootScene.SubscribeToClientPrimEvents(client);
client.OnAddPrim += LocalAddNewPrim;
client.OnRezObject += LocalRezObject;
m_rootScene.SubscribeToClientInventoryEvents(client);
m_rootScene.SubscribeToClientAttachmentEvents(client);
m_rootScene.SubscribeToClientTeleportEvents(client);
m_rootScene.SubscribeToClientScriptEvents(client);
m_rootScene.SubscribeToClientGodEvents(client);
m_rootScene.SubscribeToClientNetworkEvents(client);
}
public void ClientClosed(UUID clientid, Scene scene)
{
}
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, UUID fromtaskid)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
rayendisintersection, rezselected, removeitem, fromtaskid);
}
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, byte rayendisintersection)
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
rayend.Y += differenceY * (int)Constants.RegionSize;
raystart.X += differenceX * (int)Constants.RegionSize;
raystart.Y += differenceY * (int)Constants.RegionSize;
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
rayendisintersection);
}
}
}

View File

@ -2365,14 +2365,40 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnNewClient(client);
}
/// <summary>
/// Register for events from the client
/// </summary>
/// <param name="client">The IClientAPI of the connected client</param>
protected virtual void SubscribeToClientEvents(IClientAPI client)
public virtual void SubscribeToClientEvents(IClientAPI client)
{
SubscribeToClientTerrainEvents(client);
SubscribeToClientPrimEvents(client);
SubscribeToClientPrimRezEvents(client);
SubscribeToClientInventoryEvents(client);
SubscribeToClientAttachmentEvents(client);
SubscribeToClientTeleportEvents(client);
SubscribeToClientScriptEvents(client);
SubscribeToClientParcelEvents(client);
SubscribeToClientGridEvents(client);
SubscribeToClientGodEvents(client);
SubscribeToClientNetworkEvents(client);
// EventManager.TriggerOnNewClient(client);
}
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply += SendLayerData;
client.OnAddPrim += AddNewPrim;
client.OnUnackedTerrain += TerrainUnAcked;
}
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@ -2384,8 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape;
client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture;
client.OnTeleportLocationRequest += RequestTeleportLocation;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnObjectRequest += RequestPrim;
client.OnObjectSelect += SelectPrim;
client.OnObjectDeselect += DeselectPrim;
@ -2393,15 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnSpinStart += m_sceneGraph.SpinStart;
client.OnSpinUpdate += m_sceneGraph.SpinObject;
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectName += m_sceneGraph.PrimName;
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
@ -2412,7 +2428,24 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnGrabObject += ProcessObjectGrab;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectSaleInfo += ObjectSaleInfo;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
{
client.OnAddPrim += AddNewPrim;
client.OnRezObject += RezObject;
}
public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
@ -2430,36 +2463,217 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRemoveTaskItem += RemoveTaskInventory;
client.OnUpdateTaskInventory += UpdateTaskInventory;
client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
}
client.OnGrabObject += ProcessObjectGrab;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnParcelBuy += ProcessParcelBuy;
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
{
client.OnTeleportLocationRequest += RequestTeleportLocation;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnTeleportHomeRequest += TeleportClientHome;
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
client.OnObjectSaleInfo += ObjectSaleInfo;
}
public virtual void SubscribeToClientScriptEvents(IClientAPI client)
{
client.OnScriptReset += ProcessScriptReset;
client.OnGetScriptRunning += GetScriptRunning;
client.OnSetScriptRunning += SetScriptRunning;
client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked;
client.OnObjectOwner += ObjectOwner;
}
public virtual void SubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy += ProcessParcelBuy;
}
public virtual void SubscribeToClientGridEvents(IClientAPI client)
{
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnRegionHandleRequest += RegionHandleRequest;
}
public virtual void SubscribeToClientGodEvents(IClientAPI client)
{
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser += godsModule.KickUser;
client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
}
public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
{
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
}
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
{
}
/// <summary>
/// Register for events from the client
/// </summary>
/// <param name="client">The IClientAPI of the connected client</param>
public virtual void UnSubscribeToClientEvents(IClientAPI client)
{
UnSubscribeToClientTerrainEvents(client);
UnSubscribeToClientPrimEvents(client);
UnSubscribeToClientPrimRezEvents(client);
UnSubscribeToClientInventoryEvents(client);
UnSubscribeToClientAttachmentEvents(client);
UnSubscribeToClientTeleportEvents(client);
UnSubscribeToClientScriptEvents(client);
UnSubscribeToClientParcelEvents(client);
UnSubscribeToClientGridEvents(client);
UnSubscribeToClientGodEvents(client);
UnSubscribeToClientNetworkEvents(client);
// EventManager.TriggerOnNewClient(client);
}
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply -= SendLayerData;
client.OnUnackedTerrain -= TerrainUnAcked;
}
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation;
client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation;
client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
client.OnUpdatePrimShape -= m_sceneGraph.UpdatePrimShape;
client.OnUpdatePrimTexture -= m_sceneGraph.UpdatePrimTexture;
client.OnObjectRequest -= RequestPrim;
client.OnObjectSelect -= SelectPrim;
client.OnObjectDeselect -= DeselectPrim;
client.OnGrabUpdate -= m_sceneGraph.MoveObject;
client.OnSpinStart -= m_sceneGraph.SpinStart;
client.OnSpinUpdate -= m_sceneGraph.SpinObject;
client.OnDeRezObject -= DeRezObject;
client.OnObjectName -= m_sceneGraph.PrimName;
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
client.OnLinkObjects -= m_sceneGraph.LinkObjects;
client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
client.OnGrabObject -= ProcessObjectGrab;
client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectSaleInfo -= ObjectSaleInfo;
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner -= ObjectOwner;
}
public virtual void UnSubscribeToClientPrimRezEvents(IClientAPI client)
{
client.OnAddPrim -= AddNewPrim;
client.OnRezObject -= RezObject;
}
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
client.OnFetchInventory -= HandleFetchInventory;
client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
client.OnCopyInventoryItem -= CopyInventoryItem;
client.OnMoveInventoryItem -= MoveInventoryItem;
client.OnRemoveInventoryItem -= RemoveInventoryItem;
client.OnRemoveInventoryFolder -= RemoveInventoryFolder;
client.OnRezScript -= RezScript;
client.OnRequestTaskInventory -= RequestTaskInventory;
client.OnRemoveTaskItem -= RemoveTaskInventory;
client.OnUpdateTaskInventory -= UpdateTaskInventory;
client.OnMoveTaskItem -= ClientMoveTaskInventoryItem;
}
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
{
client.OnTeleportLocationRequest -= RequestTeleportLocation;
client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
client.OnTeleportHomeRequest -= TeleportClientHome;
}
public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
{
client.OnScriptReset -= ProcessScriptReset;
client.OnGetScriptRunning -= GetScriptRunning;
client.OnSetScriptRunning -= SetScriptRunning;
}
public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy -= ProcessParcelBuy;
}
public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
{
client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest;
client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
client.OnSetStartLocationRequest -= SetHomeRezPoint;
client.OnRegionHandleRequest -= RegionHandleRequest;
}
public virtual void UnSubscribeToClientGodEvents(IClientAPI client)
{
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser -= godsModule.KickUser;
client.OnRequestGodlikePowers -= godsModule.RequestGodlikePowers;
}
public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
{
client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
}
/// <summary>
/// Teleport an avatar to their home region
/// </summary>