avinationmerge
UbitUmarov 2014-09-09 21:53:27 +01:00
parent 87a4abac50
commit 016e58e354
3 changed files with 58 additions and 1 deletions

View File

@ -349,6 +349,8 @@ namespace OpenSim.Framework
public List<ISceneObject> AttachmentObjects;
public List<string> AttachmentObjectStates;
public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>();
public virtual OSDMap Pack()
{
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
@ -417,6 +419,21 @@ namespace OpenSim.Framework
args["animation_state"] = AnimState.PackUpdateMessage();
}
if (MovementAnimationOverRides.Count > 0)
{
OSDArray AOs = new OSDArray(MovementAnimationOverRides.Count);
{
foreach (KeyValuePair<string, UUID> kvp in MovementAnimationOverRides)
{
OSDMap ao = new OSDMap(2);
ao["state"] = OSD.FromString(kvp.Key);
ao["uuid"] = OSD.FromUUID(kvp.Value);
AOs.Add(ao);
}
}
args["movementAO"] = AOs;
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack();
@ -640,6 +657,25 @@ namespace OpenSim.Framework
}
}
MovementAnimationOverRides.Clear();
if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array)
{
OSDArray AOs = (OSDArray)(args["movementAO"]);
int count = AOs.Count;
for (int i = 0; i < count; i++)
{
OSDMap ao = (OSDMap)AOs[i];
if (ao["state"] != null && ao["uuid"] != null)
{
string state = ao["state"].AsString();
UUID id = ao["uuid"].AsUUID();
MovementAnimationOverRides[state] = id;
}
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);

View File

@ -80,5 +80,22 @@ namespace OpenSim.Region.Framework.Scenes
return UUID.Zero;
}
public Dictionary<string, UUID> CloneAOPairs()
{
lock (m_overrides)
{
return new Dictionary<string, UUID>(m_overrides);
}
}
public void CopyAOPairsFrom(Dictionary<string, UUID> src)
{
lock (m_overrides)
{
m_overrides.Clear();
m_overrides = new Dictionary<string, UUID>(src);
}
}
}
}

View File

@ -4212,6 +4212,8 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation;
cAgent.MovementAnimationOverRides = Overrides.CloneAOPairs();
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.CopyAttachments(this, cAgent);
}
@ -4283,6 +4285,8 @@ namespace OpenSim.Region.Framework.Scenes
Animator.ResetAnimations();
Overrides.CopyAOPairsFrom(cAgent.MovementAnimationOverRides);
// FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
if (cAgent.DefaultAnim != null)
Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);