Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

prioritization
Diva Canto 2009-10-10 06:36:10 -07:00
commit 01783877ec
4 changed files with 31 additions and 10 deletions

View File

@ -556,6 +556,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// Customize the EveryoneMask // Customize the EveryoneMask
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
if (objectOwner != UUID.Zero)
objectEveryoneMask |= (uint)PrimFlags.ObjectAnyOwner;
if (m_bypassPermissions) if (m_bypassPermissions)
return objectOwnerMask; return objectOwnerMask;
@ -578,12 +580,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
{ {
// Admin objects should not be editable by the above // Admin objects should not be editable by the above
if (!IsAdministrator(objectOwner)) if (!IsAdministrator(objectOwner))
return objectOwnerMask; return objectOwnerMask;
} }
if ((objectOwnerMask & (uint)PermissionMask.Transfer) != 0 && task.ObjectSaleType != 0)
objectEveryoneMask |= (uint)PrimFlags.ObjectTransfer;
// Group permissions // Group permissions
if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
return objectGroupMask | objectEveryoneMask; return objectGroupMask | objectEveryoneMask;

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@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
scene.AddPhysicsActorTaint(m_physicsActor); scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000); m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId; m_physicsActor.LocalID = LocalId;
} }
@ -3417,7 +3417,15 @@ namespace OpenSim.Region.Framework.Scenes
// Event called by the physics plugin to tell the avatar about a collision. // Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e) private void PhysicsCollisionUpdate(EventArgs e)
{ {
if ((e == null) || m_invulnerable) if (e == null)
return;
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
UpdateMovementAnimations();
if (m_invulnerable)
return; return;
CollisionEventUpdate collisionData = (CollisionEventUpdate)e; CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary<uint, float> coldata = collisionData.m_objCollisionList; Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
@ -3455,8 +3463,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerAvatarKill(killerObj, this); m_scene.EventManager.TriggerAvatarKill(killerObj, this);
} }
if (Velocity.X > 0 || Velocity.Y > 0)
UpdateMovementAnimations();
} }
public void setHealthWithUpdate(float health) public void setHealthWithUpdate(float health)

View File

@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_alwaysRun = false; private bool m_alwaysRun = false;
private bool m_hackSentFall = false; private bool m_hackSentFall = false;
private bool m_hackSentFly = false; private bool m_hackSentFly = false;
private int m_requestedUpdateFrequency = 0;
private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
public uint m_localID = 0; public uint m_localID = 0;
public bool m_returnCollisions = false; public bool m_returnCollisions = false;
@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SubscribeEvents(int ms) public override void SubscribeEvents(int ms)
{ {
m_requestedUpdateFrequency = ms;
m_eventsubscription = ms; m_eventsubscription = ms;
_parent_scene.addCollisionEventReporting(this); _parent_scene.addCollisionEventReporting(this);
} }
public override void UnSubscribeEvents() public override void UnSubscribeEvents()
{ {
_parent_scene.remCollisionEventReporting(this); _parent_scene.remCollisionEventReporting(this);
m_requestedUpdateFrequency = 0;
m_eventsubscription = 0; m_eventsubscription = 0;
} }
public void AddCollisionEvent(uint CollidedWith, float depth) public void AddCollisionEvent(uint CollidedWith, float depth)
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > 0)
CollisionEventsThisFrame.addCollider(CollidedWith,depth); {
CollisionEventsThisFrame.addCollider(CollidedWith, depth);
}
} }
public void SendCollisions() public void SendCollisions()
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > m_requestedUpdateFrequency)
{ {
base.SendCollisionUpdate(CollisionEventsThisFrame); base.SendCollisionUpdate(CollisionEventsThisFrame);
CollisionEventsThisFrame = new CollisionEventUpdate(); CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
} }
} }
public override bool SubscribedEvents() public override bool SubscribedEvents()
@ -1309,5 +1315,13 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
internal void AddCollisionFrameTime(int p)
{
// protect it from overflow crashing
if (m_eventsubscription + p >= int.MaxValue)
m_eventsubscription = 0;
m_eventsubscription += p;
}
} }
} }

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@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
case ActorTypes.Agent: case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj; OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime(100);
cobj.SendCollisions(); cobj.SendCollisions();
break; break;
case ActorTypes.Prim: case ActorTypes.Prim: