fix an automatically stripped out UUID from SQLiteManager
fix some spacing in SQLiteRegionData0.6.0-stable
parent
66dad4ab03
commit
017a6f5511
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@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
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parameters["regionHandle"] = profile.regionHandle.ToString();
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parameters["regionHandle"] = profile.regionHandle.ToString();
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parameters["regionName"] = profile.regionName;
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parameters["regionName"] = profile.regionName;
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parameters["uuid"] = profile.ToString();
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parameters["uuid"] = profile.UUID.ToString();
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parameters["regionRecvKey"] = profile.regionRecvKey;
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parameters["regionRecvKey"] = profile.regionRecvKey;
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parameters["regionSendKey"] = profile.regionSendKey;
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parameters["regionSendKey"] = profile.regionSendKey;
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parameters["regionDataURI"] = profile.regionDataURI;
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parameters["regionDataURI"] = profile.regionDataURI;
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@ -130,9 +130,9 @@ namespace OpenSim.Data.SQLite
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ds.Tables.Add(createShapeTable());
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, m_conn);
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setupShapeCommands(shapeDa, m_conn);
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ds.Tables.Add(createItemsTable());
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ds.Tables.Add(createItemsTable());
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setupItemsCommands(itemsDa, m_conn);
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setupItemsCommands(itemsDa, m_conn);
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itemsDa.Fill(ds.Tables["primitems"]);
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itemsDa.Fill(ds.Tables["primitems"]);
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ds.Tables.Add(createTerrainTable());
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, m_conn);
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setupTerrainCommands(terrainDa, m_conn);
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@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite
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primDa.Update(ds, "prims");
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primDa.Update(ds, "prims");
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shapeDa.Update(ds, "primshapes");
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shapeDa.Update(ds, "primshapes");
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itemsDa.Update(ds, "primitems");
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itemsDa.Update(ds, "primitems");
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terrainDa.Update(ds, "terrain");
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terrainDa.Update(ds, "terrain");
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landDa.Update(ds, "land");
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landDa.Update(ds, "land");
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@ -1184,7 +1184,7 @@ namespace OpenSim.Data.SQLite
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row["CreationDate"] = prim.CreationDate;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.Name;
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row["Name"] = prim.Name;
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row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
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row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
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// the UUID of the root part for this SceneObjectGroup
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// the UUID of the root part for this SceneObjectGroup
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// various text fields
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// various text fields
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row["Text"] = prim.Text;
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row["Text"] = prim.Text;
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row["Description"] = prim.Description;
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row["Description"] = prim.Description;
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