fix an automatically stripped out UUID from SQLiteManager

fix some spacing in SQLiteRegionData
0.6.0-stable
Sean Dague 2008-09-09 20:23:10 +00:00
parent 66dad4ab03
commit 017a6f5511
2 changed files with 7 additions and 7 deletions

View File

@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
parameters["regionHandle"] = profile.regionHandle.ToString(); parameters["regionHandle"] = profile.regionHandle.ToString();
parameters["regionName"] = profile.regionName; parameters["regionName"] = profile.regionName;
parameters["uuid"] = profile.ToString(); parameters["uuid"] = profile.UUID.ToString();
parameters["regionRecvKey"] = profile.regionRecvKey; parameters["regionRecvKey"] = profile.regionRecvKey;
parameters["regionSendKey"] = profile.regionSendKey; parameters["regionSendKey"] = profile.regionSendKey;
parameters["regionDataURI"] = profile.regionDataURI; parameters["regionDataURI"] = profile.regionDataURI;

View File

@ -130,9 +130,9 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createShapeTable()); ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn); setupShapeCommands(shapeDa, m_conn);
ds.Tables.Add(createItemsTable()); ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn); setupItemsCommands(itemsDa, m_conn);
itemsDa.Fill(ds.Tables["primitems"]); itemsDa.Fill(ds.Tables["primitems"]);
ds.Tables.Add(createTerrainTable()); ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn); setupTerrainCommands(terrainDa, m_conn);
@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite
primDa.Update(ds, "prims"); primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes"); shapeDa.Update(ds, "primshapes");
itemsDa.Update(ds, "primitems"); itemsDa.Update(ds, "primitems");
terrainDa.Update(ds, "terrain"); terrainDa.Update(ds, "terrain");
landDa.Update(ds, "land"); landDa.Update(ds, "land");
@ -1184,7 +1184,7 @@ namespace OpenSim.Data.SQLite
row["CreationDate"] = prim.CreationDate; row["CreationDate"] = prim.CreationDate;
row["Name"] = prim.Name; row["Name"] = prim.Name;
row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
// the UUID of the root part for this SceneObjectGroup // the UUID of the root part for this SceneObjectGroup
// various text fields // various text fields
row["Text"] = prim.Text; row["Text"] = prim.Text;
row["Description"] = prim.Description; row["Description"] = prim.Description;