Removed GetUserInventory(). It wasn't being used, and was creating warnings because it's Obsolete.
parent
ca78c8326e
commit
018832522c
|
@ -141,22 +141,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
|||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetUserInventory(UUID userID) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
|
|
|
@ -316,29 +316,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return connector.GetInventorySkeleton(userID);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetUserInventory for {0} {1}", userID, invURL);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetUserInventory(userID);
|
||||
|
||||
InventoryCollection c = m_Cache.GetUserInventory(userID);
|
||||
if (c != null)
|
||||
return c;
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
c = connector.GetUserInventory(userID);
|
||||
|
||||
m_Cache.Cache(userID, c);
|
||||
return c;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -99,14 +99,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
m_Inventories.AddOrUpdate(userID, inv, 120);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
InventoryCollection inv = null;
|
||||
if (m_Inventories.TryGetValue(userID, out inv))
|
||||
return inv;
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryCollection inv = null;
|
||||
|
|
|
@ -164,16 +164,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_InventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID id)
|
||||
{
|
||||
return m_InventoryService.GetUserInventory(id);
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_InventoryService.GetUserInventory(userID, callback);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return m_InventoryService.GetRootFolder(userID);
|
||||
|
|
|
@ -172,15 +172,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return m_RemoteConnector.GetUserInventory(userID);
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return m_RemoteConnector.GetRootFolder(userID);
|
||||
|
|
|
@ -85,10 +85,6 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
|
||||
protected virtual void AddHttpHandlers(IHttpServer m_httpServer)
|
||||
{
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
||||
"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<Guid, List<InventoryFolderBase>>(
|
||||
"POST", "/SystemFolders/", GetSystemFolders, CheckAuthSession));
|
||||
|
@ -178,12 +174,6 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
|
||||
#region Wrappers for converting the Guid parameter
|
||||
|
||||
public InventoryCollection GetUserInventory(Guid guid)
|
||||
{
|
||||
UUID userID = new UUID(guid);
|
||||
return m_InventoryService.GetUserInventory(userID);
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetSystemFolders(Guid guid)
|
||||
{
|
||||
UUID userID = new UUID(guid);
|
||||
|
|
|
@ -114,8 +114,6 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
return HandleCreateUserInventory(request);
|
||||
case "GETINVENTORYSKELETON":
|
||||
return HandleGetInventorySkeleton(request);
|
||||
case "GETUSERINVENTORY":
|
||||
return HandleGetUserInventory(request);
|
||||
case "GETROOTFOLDER":
|
||||
return HandleGetRootFolder(request);
|
||||
case "GETFOLDERFORTYPE":
|
||||
|
@ -250,45 +248,6 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetUserInventory(Dictionary<string, object> request)
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
UUID principal = UUID.Zero;
|
||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
|
||||
|
||||
InventoryCollection icoll = m_InventoryService.GetUserInventory(principal);
|
||||
if (icoll != null)
|
||||
{
|
||||
Dictionary<string, object> folders = new Dictionary<string, object>();
|
||||
int i = 0;
|
||||
if (icoll.Folders != null)
|
||||
{
|
||||
foreach (InventoryFolderBase f in icoll.Folders)
|
||||
{
|
||||
folders["folder_" + i.ToString()] = EncodeFolder(f);
|
||||
i++;
|
||||
}
|
||||
result["FOLDERS"] = folders;
|
||||
}
|
||||
if (icoll.Items != null)
|
||||
{
|
||||
i = 0;
|
||||
Dictionary<string, object> items = new Dictionary<string, object>();
|
||||
foreach (InventoryItemBase it in icoll.Items)
|
||||
{
|
||||
items["item_" + i.ToString()] = EncodeItem(it);
|
||||
i++;
|
||||
}
|
||||
result["ITEMS"] = items;
|
||||
}
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
|
||||
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleGetRootFolder(Dictionary<string,object> request)
|
||||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
|
|
@ -484,45 +484,6 @@ namespace OpenSim.Services.Connectors
|
|||
return 0;
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID principalID)
|
||||
{
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
inventory.UserID = principalID;
|
||||
|
||||
try
|
||||
{
|
||||
Dictionary<string, object> ret = MakeRequest("GETUSERINVENTORY",
|
||||
new Dictionary<string, object> {
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (!CheckReturn(ret))
|
||||
return null;
|
||||
|
||||
Dictionary<string, object> folders =
|
||||
(Dictionary<string, object>)ret["FOLDERS"];
|
||||
Dictionary<string, object> items =
|
||||
(Dictionary<string, object>)ret["ITEMS"];
|
||||
|
||||
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
|
||||
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
|
||||
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
|
||||
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetUserInventory: ", e);
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID principalID)
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -196,37 +196,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
[Obsolete]
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
m_log.Error("[SIMIAN INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
|
||||
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = userID;
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
[Obsolete]
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_log.Error("[SIMIAN INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
|
||||
callback(new List<InventoryFolderImpl>(0), new List<InventoryItemBase>(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
|
|
|
@ -103,12 +103,6 @@ namespace OpenSim.Services.HypergridService
|
|||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
// NOGO for this inventory service
|
||||
return null;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
|
||||
|
|
|
@ -137,59 +137,6 @@ namespace OpenSim.Services.HypergridService
|
|||
return folders;
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
|
||||
|
||||
InventoryCollection userInventory = new InventoryCollection();
|
||||
userInventory.UserID = userID;
|
||||
userInventory.Folders = new List<InventoryFolderBase>();
|
||||
userInventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
|
||||
|
||||
if (suitcase == null)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for user inventory", userID);
|
||||
return null;
|
||||
}
|
||||
|
||||
List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID);
|
||||
if (tree == null || (tree != null && tree.Count == 0))
|
||||
{
|
||||
SetAsNormalFolder(suitcase);
|
||||
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
List<InventoryItemBase> items;
|
||||
foreach (XInventoryFolder f in tree)
|
||||
{
|
||||
// Add the items of this subfolder
|
||||
items = GetFolderItems(userID, f.folderID);
|
||||
if (items != null && items.Count > 0)
|
||||
{
|
||||
userInventory.Items.AddRange(items);
|
||||
}
|
||||
|
||||
// Add the folder itself
|
||||
userInventory.Folders.Add(ConvertToOpenSim(f));
|
||||
}
|
||||
|
||||
items = GetFolderItems(userID, suitcase.folderID);
|
||||
if (items != null && items.Count > 0)
|
||||
{
|
||||
userInventory.Items.AddRange(items);
|
||||
}
|
||||
|
||||
SetAsNormalFolder(suitcase);
|
||||
userInventory.Folders.Add(ConvertToOpenSim(suitcase));
|
||||
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
|
||||
userID, userInventory.Folders.Count, userInventory.Items.Count);
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
|
||||
|
|
|
@ -54,23 +54,6 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <returns></returns>
|
||||
List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
[Obsolete]
|
||||
InventoryCollection GetUserInventory(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
[Obsolete]
|
||||
void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
|
|
|
@ -615,34 +615,6 @@ namespace OpenSim.Services.InventoryService
|
|||
return m_Database.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
|
||||
public virtual InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
InventoryCollection userInventory = new InventoryCollection();
|
||||
userInventory.UserID = userID;
|
||||
userInventory.Folders = new List<InventoryFolderBase>();
|
||||
userInventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
List<InventoryFolderBase> skel = GetInventorySkeleton(userID);
|
||||
if (skel != null)
|
||||
{
|
||||
foreach (InventoryFolderBase f in skel)
|
||||
{
|
||||
InventoryCollection c = GetFolderContent(userID, f.ID);
|
||||
if (c != null && c.Items != null && c.Items.Count > 0)
|
||||
userInventory.Items.AddRange(c.Items);
|
||||
if (c != null && c.Folders != null && c.Folders.Count > 0)
|
||||
userInventory.Folders.AddRange(c.Folders);
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
|
||||
userID, userInventory.Folders.Count, userInventory.Items.Count);
|
||||
return userInventory;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
// Unused.
|
||||
//
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
|
|
Loading…
Reference in New Issue