Mantis#1690. Thank you kindly, Melanie for a patch that:
esets script permissions when a script is recompiled.0.6.0-stable
parent
27e3fee1cd
commit
01904e66f2
|
@ -432,6 +432,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
IScript s = GetScript(localID, itemID);
|
||||
string script = s.Source;
|
||||
StopScript(localID, itemID);
|
||||
SceneObjectPart part = World.GetSceneObjectPart(localID);
|
||||
part.GetInventoryItem(itemID).PermsMask = 0;
|
||||
part.GetInventoryItem(itemID).PermsGranter = LLUUID.Zero;
|
||||
StartScript(localID, itemID, script, s.StartParam, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -1375,6 +1375,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
RemoveState();
|
||||
|
||||
Stop(0);
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
|
||||
m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
|
||||
m_EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
|
@ -1392,6 +1395,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
RemoveState();
|
||||
|
||||
m_Script.ResetVars();
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
|
||||
m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
|
||||
if (m_CurrentEvent != "state_entry")
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue