BuySell: bug fix, use all object permitions for sold item, and not the operation rights one
parent
00091f1fb9
commit
019b34ea39
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@ -205,15 +205,20 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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item.AssetType = asset.Type;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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item.Folder = categoryID;
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uint nextPerms=(perms & 7) << 13;
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perms = group.GetEffectivePermissions(false);
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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// if((perms & (uint)PermissionMask.FoldedMask) != 0)
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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{
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perms &= ~(uint)PermissionMask.Transfer;
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if ((perms & (uint)PermissionMask.FoldedCopy) == 0)
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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perms &= ~(uint)PermissionMask.Modify;
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if ((perms & (uint)PermissionMask.FoldedTransfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((perms & (uint)PermissionMask.FoldedModify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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if ((perms & (uint)PermissionMask.FoldedExport) == 0)
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perms &= ~(uint)PermissionMask.Export;
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}
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item.BasePermissions = perms & part.NextOwnerMask;
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item.BasePermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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