Merge branch 'master' into httptests
commit
01a4a883e0
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@ -2920,7 +2920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
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}
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part.UpdatePhysRequired = false;
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}
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}
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@ -565,8 +565,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return null;
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}
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return account;
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/*
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try
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{
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string encpass = Util.Md5Hash(pass);
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@ -587,7 +585,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
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return null;
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}
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*/
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}
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/// <summary>
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@ -1660,7 +1660,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part != null)
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{
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part.UpdateExtraPhysics(PhysData);
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if (part.UpdatePhysRequired && remoteClient != null)
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if (remoteClient != null)
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remoteClient.SendPartPhysicsProprieties(part);
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}
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}
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@ -1222,7 +1222,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public UpdateRequired UpdateFlag { get; set; }
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public bool UpdatePhysRequired { get; set; }
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/// <summary>
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/// Used for media on a prim.
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@ -1637,7 +1636,6 @@ namespace OpenSim.Region.Framework.Scenes
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if(ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdateIfNone();
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UpdatePhysRequired = true;
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}
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}
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}
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@ -1729,7 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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byte oldv = m_physicsShapeType;
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if (value >= 0 && value <= (byte)PhysShapeType.convex)
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{
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if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
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@ -1748,28 +1746,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ParentGroup.Scene.RemovePhysicalPrim(1);
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RemoveFromPhysics();
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Stop();
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// Stop();
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}
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}
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else if (PhysActor == null)
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{
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ApplyPhysics((uint)Flags, VolumeDetectActive, false);
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UpdatePhysicsSubscribedEvents();
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if(oldv == (byte)PhysShapeType.none)
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{
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ApplyPhysics((uint)Flags, VolumeDetectActive, false);
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UpdatePhysicsSubscribedEvents();
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}
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}
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else
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{
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PhysActor.PhysicsShapeType = m_physicsShapeType;
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// if (Shape.SculptEntry)
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// CheckSculptAndLoad();
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}
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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}
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if (m_physicsShapeType != value)
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{
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UpdatePhysRequired = true;
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ParentGroup.HasGroupChanged = true;
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}
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}
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}
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@ -1782,17 +1773,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >=1 && value <= 22587.0)
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{
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m_density = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Density = m_density;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Density = Density;
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}
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}
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@ -1804,17 +1794,16 @@ namespace OpenSim.Region.Framework.Scenes
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if( value >= -1 && value <=28.0f)
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{
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m_gravitymod = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.GravModifier = m_gravitymod;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.GravModifier = GravityModifier;
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}
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}
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@ -1826,17 +1815,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 255.0f)
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{
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m_friction = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Friction = m_friction;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Friction = Friction;
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}
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}
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@ -1848,17 +1836,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 1.0f)
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{
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m_bounce = value;
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UpdatePhysRequired = true;
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Restitution = m_bounce;
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}
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ScheduleFullUpdateIfNone();
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Restitution = Restitution;
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}
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}
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@ -4541,24 +4528,24 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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}
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}
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public void UpdateExtraPhysics(ExtraPhysicsData physdata)
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{
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if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
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return;
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if (PhysicsShapeType != (byte)physdata.PhysShapeType)
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{
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PhysicsShapeType = (byte)physdata.PhysShapeType;
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}
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byte newtype = (byte)physdata.PhysShapeType;
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if (PhysicsShapeType != newtype)
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PhysicsShapeType = newtype;
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if(Density != physdata.Density)
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Density = physdata.Density;
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if(GravityModifier != physdata.GravitationModifier)
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GravityModifier = physdata.GravitationModifier;
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if(Friction != physdata.Friction)
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Friction = physdata.Friction;
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if(Restitution != physdata.Bounce)
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Restitution = physdata.Bounce;
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}
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@ -443,6 +443,11 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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if (physicsParms != null)
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usemesh = true;
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else
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{
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m_log.WarnFormat("[MESH]: Data for PRIM shape type not found for prim {0}",primName);
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return false;
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}
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}
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if(!usemesh && (map.ContainsKey("physics_convex")))
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@ -451,7 +456,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
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if (physicsParms == null)
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{
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m_log.WarnFormat("[MESH]: unknown mesh type for {0}",primName);
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m_log.WarnFormat("[MESH]: unknown mesh type for prim {0}",primName);
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return false;
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}
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@ -100,11 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IScriptEngine m_ScriptEngine;
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protected SceneObjectPart m_host;
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/// <summary>
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/// Used for script sleeps when we are using co-operative script termination.
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/// </summary>
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/// <remarks>null if co-operative script termination is not active</remarks>
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/// <summary>
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/// The item that hosts this script
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/// </summary>
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@ -1641,12 +1637,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (SceneObjectPart part in group.Parts)
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{
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if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
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continue;
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if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
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{
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allow = false;
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break;
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}
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if (checkShape && part.PhysicsShapeType != (byte)PhysicsShapeType.None)
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if (checkShape)
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{
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if (--maxprims < 0)
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{
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@ -110,6 +110,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
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private string m_ScriptErrorMessage;
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private bool m_AppDomainLoading;
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private bool m_CompactMemOnLoad;
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private Dictionary<UUID,ArrayList> m_ScriptErrors =
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new Dictionary<UUID,ArrayList>();
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@ -301,8 +302,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
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m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
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m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
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m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true);
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m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
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m_CompactMemOnLoad = m_ScriptConfig.GetBoolean("CompactMemOnLoad", false);
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m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
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m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
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@ -1278,10 +1279,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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// do not load a assembly on top of a lot of to release memory
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// also yield a bit
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// only if logins disable since causes a lot of rubber banding
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if(!m_Scene.LoginsEnabled)
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// optionaly do not load a assembly on top of a lot of to release memory
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// only if logins disable since causes a lot of rubber banding
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if(m_CompactMemOnLoad && !m_Scene.LoginsEnabled)
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GC.Collect(2);
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ScriptInstance instance = null;
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@ -958,6 +958,13 @@
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;; by scripts have changed.
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; DeleteScriptsOnStartup = true
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;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
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;; forces calls to memory garbage collector before loading each script DLL during region startup.
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;; Peak memory usage is reduced and region starts with a more compacted memory allocation.
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;; But this costs a lot of time, so region load will take a lot longer.
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;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
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;CompactMemOnLoad = false
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;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
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;; Default language for scripts
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; DefaultCompileLanguage = "lsl"
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@ -1699,14 +1699,23 @@
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; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
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; at this time some mono versions seem to have problems with the true option
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; so default is now false until a fix is found
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AppDomainLoading = false
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; AppDomainLoading = false
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; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
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; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
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; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
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; by scripts have changed.
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; DeleteScriptsOnStartup = false
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; Controls whether previously compiled scripts DLLs are deleted on sim restart.
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; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
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; It should be true on first run after updating opensim binary version
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; after first run you can change to false.
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; You can also set it to false and delete the script DLLs by hand
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; This does not delete cached scripts state.
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; DeleteScriptsOnStartup = true
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; CompactMemOnLoad
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; forces calls to memory garbage collector before loading each script DLL during region startup.
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; Peak memory usage is reduced and region starts with a more compacted memory allocation.
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; But this costs a lot of time, so region load will take a lot longer.
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; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
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; CompactMemOnLoad = false
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; Controls whether scripts are stopped by aborting their threads externally (abort)
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; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
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; co-op will be more stable as aborting threads can cause instability.
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