Merge branch 'master' into httptests
commit
01a4a883e0
|
@ -2920,7 +2920,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
|
m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
|
||||||
}
|
}
|
||||||
part.UpdatePhysRequired = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -565,8 +565,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return account;
|
|
||||||
/*
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string encpass = Util.Md5Hash(pass);
|
string encpass = Util.Md5Hash(pass);
|
||||||
|
@ -587,7 +585,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1660,7 +1660,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
part.UpdateExtraPhysics(PhysData);
|
part.UpdateExtraPhysics(PhysData);
|
||||||
if (part.UpdatePhysRequired && remoteClient != null)
|
if (remoteClient != null)
|
||||||
remoteClient.SendPartPhysicsProprieties(part);
|
remoteClient.SendPartPhysicsProprieties(part);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1222,7 +1222,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public UpdateRequired UpdateFlag { get; set; }
|
public UpdateRequired UpdateFlag { get; set; }
|
||||||
public bool UpdatePhysRequired { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used for media on a prim.
|
/// Used for media on a prim.
|
||||||
|
@ -1637,7 +1636,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if(ParentGroup != null)
|
if(ParentGroup != null)
|
||||||
ParentGroup.HasGroupChanged = true;
|
ParentGroup.HasGroupChanged = true;
|
||||||
ScheduleFullUpdateIfNone();
|
ScheduleFullUpdateIfNone();
|
||||||
UpdatePhysRequired = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1729,7 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
byte oldv = m_physicsShapeType;
|
byte oldv = m_physicsShapeType;
|
||||||
|
|
||||||
if (value >= 0 && value <= (byte)PhysShapeType.convex)
|
if (value >= 0 && value <= (byte)PhysShapeType.convex)
|
||||||
{
|
{
|
||||||
if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
|
if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
|
||||||
|
@ -1748,28 +1746,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
ParentGroup.Scene.RemovePhysicalPrim(1);
|
ParentGroup.Scene.RemovePhysicalPrim(1);
|
||||||
RemoveFromPhysics();
|
RemoveFromPhysics();
|
||||||
Stop();
|
// Stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (PhysActor == null)
|
else if (PhysActor == null)
|
||||||
{
|
{
|
||||||
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
|
if(oldv == (byte)PhysShapeType.none)
|
||||||
UpdatePhysicsSubscribedEvents();
|
{
|
||||||
|
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
|
||||||
|
UpdatePhysicsSubscribedEvents();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
|
||||||
PhysActor.PhysicsShapeType = m_physicsShapeType;
|
PhysActor.PhysicsShapeType = m_physicsShapeType;
|
||||||
// if (Shape.SculptEntry)
|
|
||||||
// CheckSculptAndLoad();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ParentGroup != null)
|
ParentGroup.HasGroupChanged = true;
|
||||||
ParentGroup.HasGroupChanged = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_physicsShapeType != value)
|
|
||||||
{
|
|
||||||
UpdatePhysRequired = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1782,17 +1773,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (value >=1 && value <= 22587.0)
|
if (value >=1 && value <= 22587.0)
|
||||||
{
|
{
|
||||||
m_density = value;
|
m_density = value;
|
||||||
UpdatePhysRequired = true;
|
|
||||||
|
ScheduleFullUpdateIfNone();
|
||||||
|
|
||||||
|
if (ParentGroup != null)
|
||||||
|
ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
|
PhysicsActor pa = PhysActor;
|
||||||
|
if (pa != null)
|
||||||
|
pa.Density = m_density;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScheduleFullUpdateIfNone();
|
|
||||||
|
|
||||||
if (ParentGroup != null)
|
|
||||||
ParentGroup.HasGroupChanged = true;
|
|
||||||
|
|
||||||
PhysicsActor pa = PhysActor;
|
|
||||||
if (pa != null)
|
|
||||||
pa.Density = Density;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1804,17 +1794,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if( value >= -1 && value <=28.0f)
|
if( value >= -1 && value <=28.0f)
|
||||||
{
|
{
|
||||||
m_gravitymod = value;
|
m_gravitymod = value;
|
||||||
UpdatePhysRequired = true;
|
|
||||||
|
ScheduleFullUpdateIfNone();
|
||||||
|
|
||||||
|
if (ParentGroup != null)
|
||||||
|
ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
|
PhysicsActor pa = PhysActor;
|
||||||
|
if (pa != null)
|
||||||
|
pa.GravModifier = m_gravitymod;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScheduleFullUpdateIfNone();
|
|
||||||
|
|
||||||
if (ParentGroup != null)
|
|
||||||
ParentGroup.HasGroupChanged = true;
|
|
||||||
|
|
||||||
PhysicsActor pa = PhysActor;
|
|
||||||
if (pa != null)
|
|
||||||
pa.GravModifier = GravityModifier;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1826,17 +1815,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (value >= 0 && value <= 255.0f)
|
if (value >= 0 && value <= 255.0f)
|
||||||
{
|
{
|
||||||
m_friction = value;
|
m_friction = value;
|
||||||
UpdatePhysRequired = true;
|
|
||||||
|
ScheduleFullUpdateIfNone();
|
||||||
|
|
||||||
|
if (ParentGroup != null)
|
||||||
|
ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
|
PhysicsActor pa = PhysActor;
|
||||||
|
if (pa != null)
|
||||||
|
pa.Friction = m_friction;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScheduleFullUpdateIfNone();
|
|
||||||
|
|
||||||
if (ParentGroup != null)
|
|
||||||
ParentGroup.HasGroupChanged = true;
|
|
||||||
|
|
||||||
PhysicsActor pa = PhysActor;
|
|
||||||
if (pa != null)
|
|
||||||
pa.Friction = Friction;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1848,17 +1836,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (value >= 0 && value <= 1.0f)
|
if (value >= 0 && value <= 1.0f)
|
||||||
{
|
{
|
||||||
m_bounce = value;
|
m_bounce = value;
|
||||||
UpdatePhysRequired = true;
|
|
||||||
|
ScheduleFullUpdateIfNone();
|
||||||
|
|
||||||
|
if (ParentGroup != null)
|
||||||
|
ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
|
PhysicsActor pa = PhysActor;
|
||||||
|
if (pa != null)
|
||||||
|
pa.Restitution = m_bounce;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScheduleFullUpdateIfNone();
|
|
||||||
|
|
||||||
if (ParentGroup != null)
|
|
||||||
ParentGroup.HasGroupChanged = true;
|
|
||||||
|
|
||||||
PhysicsActor pa = PhysActor;
|
|
||||||
if (pa != null)
|
|
||||||
pa.Restitution = Restitution;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4541,24 +4528,24 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void UpdateExtraPhysics(ExtraPhysicsData physdata)
|
public void UpdateExtraPhysics(ExtraPhysicsData physdata)
|
||||||
{
|
{
|
||||||
if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
|
if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (PhysicsShapeType != (byte)physdata.PhysShapeType)
|
byte newtype = (byte)physdata.PhysShapeType;
|
||||||
{
|
if (PhysicsShapeType != newtype)
|
||||||
PhysicsShapeType = (byte)physdata.PhysShapeType;
|
PhysicsShapeType = newtype;
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if(Density != physdata.Density)
|
if(Density != physdata.Density)
|
||||||
Density = physdata.Density;
|
Density = physdata.Density;
|
||||||
|
|
||||||
if(GravityModifier != physdata.GravitationModifier)
|
if(GravityModifier != physdata.GravitationModifier)
|
||||||
GravityModifier = physdata.GravitationModifier;
|
GravityModifier = physdata.GravitationModifier;
|
||||||
|
|
||||||
if(Friction != physdata.Friction)
|
if(Friction != physdata.Friction)
|
||||||
Friction = physdata.Friction;
|
Friction = physdata.Friction;
|
||||||
|
|
||||||
if(Restitution != physdata.Bounce)
|
if(Restitution != physdata.Bounce)
|
||||||
Restitution = physdata.Bounce;
|
Restitution = physdata.Bounce;
|
||||||
}
|
}
|
||||||
|
|
|
@ -443,6 +443,11 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
|
||||||
|
|
||||||
if (physicsParms != null)
|
if (physicsParms != null)
|
||||||
usemesh = true;
|
usemesh = true;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[MESH]: Data for PRIM shape type not found for prim {0}",primName);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!usemesh && (map.ContainsKey("physics_convex")))
|
if(!usemesh && (map.ContainsKey("physics_convex")))
|
||||||
|
@ -451,7 +456,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
|
||||||
|
|
||||||
if (physicsParms == null)
|
if (physicsParms == null)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[MESH]: unknown mesh type for {0}",primName);
|
m_log.WarnFormat("[MESH]: unknown mesh type for prim {0}",primName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -100,11 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
protected IScriptEngine m_ScriptEngine;
|
protected IScriptEngine m_ScriptEngine;
|
||||||
protected SceneObjectPart m_host;
|
protected SceneObjectPart m_host;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used for script sleeps when we are using co-operative script termination.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>null if co-operative script termination is not active</remarks>
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The item that hosts this script
|
/// The item that hosts this script
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1641,12 +1637,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
foreach (SceneObjectPart part in group.Parts)
|
foreach (SceneObjectPart part in group.Parts)
|
||||||
{
|
{
|
||||||
|
if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
|
||||||
|
continue;
|
||||||
|
|
||||||
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||||
{
|
{
|
||||||
allow = false;
|
allow = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (checkShape && part.PhysicsShapeType != (byte)PhysicsShapeType.None)
|
if (checkShape)
|
||||||
{
|
{
|
||||||
if (--maxprims < 0)
|
if (--maxprims < 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -110,6 +110,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
|
private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
|
||||||
private string m_ScriptErrorMessage;
|
private string m_ScriptErrorMessage;
|
||||||
private bool m_AppDomainLoading;
|
private bool m_AppDomainLoading;
|
||||||
|
private bool m_CompactMemOnLoad;
|
||||||
private Dictionary<UUID,ArrayList> m_ScriptErrors =
|
private Dictionary<UUID,ArrayList> m_ScriptErrors =
|
||||||
new Dictionary<UUID,ArrayList>();
|
new Dictionary<UUID,ArrayList>();
|
||||||
|
|
||||||
|
@ -301,8 +302,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
|
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
|
||||||
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
|
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
|
||||||
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
|
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
|
||||||
m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true);
|
m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
|
||||||
|
m_CompactMemOnLoad = m_ScriptConfig.GetBoolean("CompactMemOnLoad", false);
|
||||||
m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
|
m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
|
||||||
m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
|
m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
|
||||||
m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
|
m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
|
||||||
|
@ -1278,10 +1279,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// do not load a assembly on top of a lot of to release memory
|
// optionaly do not load a assembly on top of a lot of to release memory
|
||||||
// also yield a bit
|
// only if logins disable since causes a lot of rubber banding
|
||||||
// only if logins disable since causes a lot of rubber banding
|
if(m_CompactMemOnLoad && !m_Scene.LoginsEnabled)
|
||||||
if(!m_Scene.LoginsEnabled)
|
|
||||||
GC.Collect(2);
|
GC.Collect(2);
|
||||||
|
|
||||||
ScriptInstance instance = null;
|
ScriptInstance instance = null;
|
||||||
|
|
|
@ -958,6 +958,13 @@
|
||||||
;; by scripts have changed.
|
;; by scripts have changed.
|
||||||
; DeleteScriptsOnStartup = true
|
; DeleteScriptsOnStartup = true
|
||||||
|
|
||||||
|
;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
|
||||||
|
;; forces calls to memory garbage collector before loading each script DLL during region startup.
|
||||||
|
;; Peak memory usage is reduced and region starts with a more compacted memory allocation.
|
||||||
|
;; But this costs a lot of time, so region load will take a lot longer.
|
||||||
|
;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
|
||||||
|
;CompactMemOnLoad = false
|
||||||
|
|
||||||
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
||||||
;; Default language for scripts
|
;; Default language for scripts
|
||||||
; DefaultCompileLanguage = "lsl"
|
; DefaultCompileLanguage = "lsl"
|
||||||
|
|
|
@ -1699,14 +1699,23 @@
|
||||||
; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
|
; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
|
||||||
; at this time some mono versions seem to have problems with the true option
|
; at this time some mono versions seem to have problems with the true option
|
||||||
; so default is now false until a fix is found
|
; so default is now false until a fix is found
|
||||||
AppDomainLoading = false
|
; AppDomainLoading = false
|
||||||
|
|
||||||
; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
|
; Controls whether previously compiled scripts DLLs are deleted on sim restart.
|
||||||
; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
|
; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
|
||||||
; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
|
; It should be true on first run after updating opensim binary version
|
||||||
; by scripts have changed.
|
; after first run you can change to false.
|
||||||
; DeleteScriptsOnStartup = false
|
; You can also set it to false and delete the script DLLs by hand
|
||||||
|
; This does not delete cached scripts state.
|
||||||
|
; DeleteScriptsOnStartup = true
|
||||||
|
|
||||||
|
; CompactMemOnLoad
|
||||||
|
; forces calls to memory garbage collector before loading each script DLL during region startup.
|
||||||
|
; Peak memory usage is reduced and region starts with a more compacted memory allocation.
|
||||||
|
; But this costs a lot of time, so region load will take a lot longer.
|
||||||
|
; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
|
||||||
|
; CompactMemOnLoad = false
|
||||||
|
|
||||||
; Controls whether scripts are stopped by aborting their threads externally (abort)
|
; Controls whether scripts are stopped by aborting their threads externally (abort)
|
||||||
; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
|
; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
|
||||||
; co-op will be more stable as aborting threads can cause instability.
|
; co-op will be more stable as aborting threads can cause instability.
|
||||||
|
|
Loading…
Reference in New Issue