add test for adding group object, factor out initial zero counts test

0.7.1-dev
Justin Clark-Casey (justincc) 2011-04-02 01:37:46 +01:00
parent c13502a5cf
commit 01b399055b
1 changed files with 45 additions and 7 deletions

View File

@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
public class PrimCountModuleTests
{
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
protected TestScene m_scene;
protected PrimCountModule m_pcm;
@ -65,14 +66,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
}
/// <summary>
/// Test count after a parcel owner owned object is added.
/// Test that counts before we do anything are correct.
/// </summary>
[Test]
public void TestAddOwnerObject()
public void TestInitialCounts()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
Assert.That(pc.Owner, Is.EqualTo(0));
@ -82,7 +80,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(0));
}
/// <summary>
/// Test count after a parcel owner owned object is added.
/// </summary>
[Test]
public void TestAddOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
m_scene.AddNewSceneObject(sog, false);
@ -159,7 +169,35 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
}
[Test]
public void TestAddGroupObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
m_lo.DeedToGroup(m_groupId);
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
sog.GroupID = m_groupId;
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(3));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
// Is this desired behaviour? Not totally sure.
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
[Test]
public void TestAddOthersObject()