add test for adding group object, factor out initial zero counts test
parent
c13502a5cf
commit
01b399055b
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@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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public class PrimCountModuleTests
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{
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protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
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protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
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protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected TestScene m_scene;
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protected PrimCountModule m_pcm;
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@ -65,14 +66,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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}
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/// <summary>
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/// Test count after a parcel owner owned object is added.
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/// Test that counts before we do anything are correct.
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/// </summary>
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[Test]
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public void TestAddOwnerObject()
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public void TestInitialCounts()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IPrimCounts pc = m_lo.PrimCounts;
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Assert.That(pc.Owner, Is.EqualTo(0));
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@ -83,6 +81,18 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(0));
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}
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/// <summary>
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/// Test count after a parcel owner owned object is added.
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/// </summary>
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[Test]
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public void TestAddOwnerObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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m_scene.AddNewSceneObject(sog, false);
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@ -161,6 +171,34 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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[Test]
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public void TestAddGroupObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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m_lo.DeedToGroup(m_groupId);
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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sog.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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Assert.That(pc.Group, Is.EqualTo(3));
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Assert.That(pc.Others, Is.EqualTo(0));
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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// Is this desired behaviour? Not totally sure.
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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[Test]
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public void TestAddOthersObject()
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{
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