Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.

This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
0.8-extended
Justin Clark-Casey (justincc) 2014-07-29 01:21:15 +01:00 committed by Justin Clark-Casey
parent 8938bc6905
commit 01bd3a8632
8 changed files with 78 additions and 39 deletions

View File

@ -734,8 +734,6 @@ namespace OpenSim
clientServer = clientNetworkServers;
scene.LoadWorldMap();
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@ -751,10 +749,13 @@ namespace OpenSim
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
SceneCommunicationService sceneGridService = new SceneCommunicationService();
return new Scene(
regionInfo, circuitManager, sceneGridService,
regionInfo, circuitManager, physicsScene, sceneGridService,
simDataService, estateDataService,
Config, m_version);
}

View File

@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
}
RegionInfo regInfo = new RegionInfo();
Scene m_MockScene = new Scene(regInfo);
Scene m_MockScene = new Scene(regInfo, null);
LocalInventoryService invService = new LocalInventoryService(lib);
m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);

View File

@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r1.ExternalHostName = "127.0.0.1";
r1.HttpPort = 9001;
r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
Scene s = new Scene(new RegionInfo());
Scene s = new Scene(new RegionInfo(), null);
s.RegionInfo.RegionID = r1.RegionID;
m_LocalConnector.AddRegion(s);
@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r2.ExternalHostName = "127.0.0.1";
r2.HttpPort = 9002;
r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
s = new Scene(new RegionInfo());
s = new Scene(new RegionInfo(), null);
s.RegionInfo.RegionID = r2.RegionID;
m_LocalConnector.AddRegion(s);
@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r3.ExternalHostName = "127.0.0.1";
r3.HttpPort = 9003;
r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
s = new Scene(new RegionInfo());
s = new Scene(new RegionInfo(), null);
s.RegionInfo.RegionID = r3.RegionID;
m_LocalConnector.AddRegion(s);
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
r4.ExternalHostName = "127.0.0.1";
r4.HttpPort = 9004;
r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
s = new Scene(new RegionInfo());
s = new Scene(new RegionInfo(), null);
s.RegionInfo.RegionID = r4.RegionID;
m_LocalConnector.AddRegion(s);

View File

@ -103,7 +103,29 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// If false then physical objects are disabled, though collisions will continue as normal.
/// </summary>
public bool PhysicsEnabled { get; set; }
public bool PhysicsEnabled
{
get
{
return m_physicsEnabled;
}
set
{
m_physicsEnabled = value;
if (PhysicsScene != null)
{
IPhysicsParameters physScene = PhysicsScene as IPhysicsParameters;
if (physScene != null)
physScene.SetPhysicsParameter(
"Active", m_physicsEnabled.ToString(), PhysParameterEntry.APPLY_TO_NONE);
}
}
}
private bool m_physicsEnabled;
/// <summary>
/// If false then scripts are not enabled on the smiulator
@ -712,11 +734,11 @@ namespace OpenSim.Region.Framework.Scenes
#region Constructors
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
SceneCommunicationService sceneGridService,
ISimulationDataService simDataService, IEstateDataService estateDataService,
IConfigSource config, string simulatorVersion)
: this(regInfo)
: this(regInfo, physicsScene)
{
m_config = config;
MinFrameTime = 0.089f;
@ -789,21 +811,6 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.OnLandObjectRemoved +=
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
m_sceneGraph = new SceneGraph(this);
// If the scene graph has an Unrecoverable error, restart this sim.
// Currently the only thing that causes it to happen is two kinds of specific
// Physics based crashes.
//
// Out of memory
// Operating system has killed the plugin
m_sceneGraph.UnRecoverableError
+= () =>
{
m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
RestartNow();
};
RegisterDefaultSceneEvents();
// XXX: Don't set the public property since we don't want to activate here. This needs to be handled
@ -1014,8 +1021,24 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
}
public Scene(RegionInfo regInfo) : base(regInfo)
{
public Scene(RegionInfo regInfo, PhysicsScene physicsScene) : base(regInfo)
{
m_sceneGraph = new SceneGraph(this);
m_sceneGraph.PhysicsScene = physicsScene;
// If the scene graph has an Unrecoverable error, restart this sim.
// Currently the only thing that causes it to happen is two kinds of specific
// Physics based crashes.
//
// Out of memory
// Operating system has killed the plugin
m_sceneGraph.UnRecoverableError
+= () =>
{
m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
RestartNow();
};
PhysicalPrims = true;
CollidablePrims = true;
PhysicsEnabled = true;

View File

@ -54,6 +54,14 @@ public static class BSParam
// ===================
// From:
/// <summary>
/// Set whether physics is active or not.
/// </summary>
/// <remarks>
/// Can be enabled and disabled to start and stop physics.
/// </remarks>
public static bool Active { get; private set; }
public static bool UseSeparatePhysicsThread { get; private set; }
public static float PhysicsTimeStep { get; private set; }
@ -373,6 +381,8 @@ public static class BSParam
// v = value (appropriate type)
private static ParameterDefnBase[] ParameterDefinitions =
{
new ParameterDefn<bool>("Active", "If 'true', false then physics is not active",
false ),
new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
false ),
new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",

View File

@ -821,7 +821,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
while (m_initialized)
{
int beginSimulationRealtimeMS = Util.EnvironmentTickCount();
DoPhysicsStep(BSParam.PhysicsTimeStep);
if (BSParam.Active)
DoPhysicsStep(BSParam.PhysicsTimeStep);
int simulationRealtimeMS = Util.EnvironmentTickCountSubtract(beginSimulationRealtimeMS);
int simulationTimeVsRealtimeDifferenceMS = ((int)(BSParam.PhysicsTimeStep*1000f)) - simulationRealtimeMS;

View File

@ -151,8 +151,15 @@ namespace OpenSim.Tests.Common
SceneCommunicationService scs = new SceneCommunicationService();
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
PhysicsScene physicsScene
= physicsPluginManager.GetPhysicsScene(
"basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent);
TestScene testScene = new TestScene(
regInfo, m_acm, scs, SimDataService, m_estateDataService, configSource, null);
regInfo, m_acm, physicsScene, scs, SimDataService, m_estateDataService, configSource, null);
INonSharedRegionModule godsModule = new GodsModule();
godsModule.Initialise(new IniConfigSource());
@ -195,13 +202,7 @@ namespace OpenSim.Tests.Common
testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel(testScene);
testScene.LoadWorldMap();
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
testScene.PhysicsScene
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent);
testScene.LoadWorldMap();
testScene.RegionInfo.EstateSettings = new EstateSettings();
testScene.LoginsEnabled = true;

View File

@ -33,6 +33,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Services.Interfaces;
namespace OpenSim.Tests.Common.Mock
@ -40,10 +41,10 @@ namespace OpenSim.Tests.Common.Mock
public class TestScene : Scene
{
public TestScene(
RegionInfo regInfo, AgentCircuitManager authen,
RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
IConfigSource config, string simulatorVersion)
: base(regInfo, authen, sceneGridService, simDataService, estateDataService,
: base(regInfo, authen, physicsScene, sceneGridService, simDataService, estateDataService,
config, simulatorVersion)
{
}