* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
parent
f97aeab916
commit
01cd8014da
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@ -225,28 +225,94 @@ namespace OpenSim.Region.ClientStack
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item.Packet = NewPack;
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item.Packet = NewPack;
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item.Incoming = false;
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item.Incoming = false;
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item.throttleType = throttlePacketType; // Packet throttle type
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item.throttleType = throttlePacketType; // Packet throttle type
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// The idea.. is if the packet throttle queues are empty and the client is under throttle for the type.
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// Queue it up directly.
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switch (throttlePacketType)
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switch (throttlePacketType)
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{
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{
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case ThrottleOutPacketType.Resend:
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case ThrottleOutPacketType.Resend:
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ResendOutgoingPacketQueue.Enqueue(item);
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if (ResendthrottleSentPeriod <= ResendthrottleOutbound && ResendOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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ResendthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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ResendOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Texture:
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case ThrottleOutPacketType.Texture:
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TextureOutgoingPacketQueue.Enqueue(item);
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if (TexturethrottleSentPeriod <= TexturethrottleOutbound && TextureOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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TexturethrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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TextureOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Task:
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case ThrottleOutPacketType.Task:
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TaskOutgoingPacketQueue.Enqueue(item);
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if (TaskthrottleSentPeriod <= TaskthrottleOutbound && TaskOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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TaskthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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TaskOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Land:
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case ThrottleOutPacketType.Land:
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LandOutgoingPacketQueue.Enqueue(item);
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if (LandthrottleSentPeriod <= LandthrottleOutbound && LandOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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LandthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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LandOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Asset:
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case ThrottleOutPacketType.Asset:
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AssetOutgoingPacketQueue.Enqueue(item);
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if (AssetthrottleSentPeriod <= AssetthrottleOutbound && AssetOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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AssetthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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AssetOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Cloud:
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case ThrottleOutPacketType.Cloud:
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CloudOutgoingPacketQueue.Enqueue(item);
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if (CloudthrottleSentPeriod <= CloudthrottleOutbound && CloudOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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CloudthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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CloudOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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case ThrottleOutPacketType.Wind:
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case ThrottleOutPacketType.Wind:
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WindOutgoingPacketQueue.Enqueue(item);
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if (WindthrottleSentPeriod <= WindthrottleOutbound && WindOutgoingPacketQueue.Count == 0)
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{
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throttleSentPeriod += item.Packet.ToBytes().Length;
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WindthrottleSentPeriod += item.Packet.ToBytes().Length;
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PacketQueue.Enqueue(item);
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}
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else
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{
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WindOutgoingPacketQueue.Enqueue(item);
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}
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break;
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break;
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default:
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default:
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