* Committing Ahzz's patch number 620.

* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com 
* Provides missing inventory table locks in SQLite.
ThreadPoolClientBranch
Teravus Ovares 2008-02-19 00:08:28 +00:00
parent 75fe826d57
commit 01cf9d8b7e
1 changed files with 177 additions and 135 deletions

View File

@ -47,6 +47,11 @@ namespace OpenSim.Framework.Data.SQLite
private SqliteDataAdapter invItemsDa;
private SqliteDataAdapter invFoldersDa;
/// <summary>
/// used to manage concurrent access tothe sqlite database files. Only one thread may open, read, write at a time.
/// </summary>
private object InventoryLock = new object();
/// <summary>
/// Initialises the interface
/// </summary>
@ -126,58 +131,67 @@ namespace OpenSim.Framework.Data.SQLite
private void addFolder(InventoryFolderBase folder)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
if (inventoryRow == null)
lock (InventoryLock)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
fillFolderRow(inventoryRow, folder);
}
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
invFoldersDa.Update(ds, "inventoryfolders");
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
fillFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
private void moveFolder(InventoryFolderBase folder)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
if (inventoryRow == null)
lock (InventoryLock)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
moveFolderRow(inventoryRow, folder);
}
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
invFoldersDa.Update(ds, "inventoryfolders");
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
moveFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
private void addItem(InventoryItemBase item)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
lock (InventoryLock)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
if (inventoryRow == null)
{
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
if (inventoryRow == null)
{
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
}
else
{
fillItemRow(inventoryRow, item);
}
invItemsDa.Update(ds, "inventoryitems");
}
else
{
fillItemRow(inventoryRow, item);
}
invItemsDa.Update(ds, "inventoryitems");
}
public void Shutdown()
@ -224,16 +238,19 @@ namespace OpenSim.Framework.Data.SQLite
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
{
List<InventoryItemBase> retval = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
lock (InventoryLock)
{
retval.Add(buildItem(row));
}
List<InventoryItemBase> retval = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
retval.Add(buildItem(row));
}
return retval;
return retval;
}
}
/// <summary>
@ -249,27 +266,30 @@ namespace OpenSim.Framework.Data.SQLite
// see InventoryItemBase.getUserRootFolder
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
Util.ToRawUuidString(LLUUID.Zero) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
lock (InventoryLock)
{
folders.Add(buildFolder(row));
}
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
Util.ToRawUuidString(LLUUID.Zero) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
// nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (folders.Count > 0)
{
return folders[0];
}
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
// nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (folders.Count > 0)
{
return folders[0];
}
return null;
return null;
}
}
/// <summary>
@ -279,12 +299,15 @@ namespace OpenSim.Framework.Data.SQLite
/// <param name="parentID">ID of parent</param>
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
lock (InventoryLock)
{
folders.Add(buildFolder(row));
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
}
}
@ -323,14 +346,17 @@ namespace OpenSim.Framework.Data.SQLite
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(LLUUID item)
{
DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
if (row != null)
lock (InventoryLock)
{
return buildItem(row);
}
else
{
return null;
DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
if (row != null)
{
return buildItem(row);
}
else
{
return null;
}
}
}
@ -346,15 +372,17 @@ namespace OpenSim.Framework.Data.SQLite
// better to leave multi region at this point. It does mean
// that you don't get to see system textures why creating
// clothes and the like. :(
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
if (row != null)
lock (InventoryLock)
{
return buildFolder(row);
}
else
{
return null;
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
if (row != null)
{
return buildFolder(row);
}
else
{
return null;
}
}
}
@ -382,18 +410,20 @@ namespace OpenSim.Framework.Data.SQLite
/// <param name="item"></param>
public void deleteInventoryItem(LLUUID itemID)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
if (inventoryRow != null)
lock (InventoryLock)
{
inventoryRow.Delete();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
if (inventoryRow != null)
{
inventoryRow.Delete();
}
invItemsDa.Update(ds, "inventoryitems");
}
invItemsDa.Update(ds, "inventoryitems");
}
/// <summary>
/// Delete all items in the specified folder
/// </summary>
@ -443,31 +473,34 @@ namespace OpenSim.Framework.Data.SQLite
/// <param name="item"></param>
public void deleteInventoryFolder(LLUUID folderID)
{
List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow;
//Delete all sub-folders
foreach (InventoryFolderBase f in subFolders)
lock (InventoryLock)
{
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow;
//Delete all sub-folders
foreach (InventoryFolderBase f in subFolders)
{
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
if (inventoryRow != null)
{
deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
inventoryRow.Delete();
}
}
//Delete the actual row
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
if (inventoryRow != null)
{
deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
deleteItemsInFolder(Util.ToRawUuidString(folderID));
inventoryRow.Delete();
}
}
//Delete the actual row
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
if (inventoryRow != null)
{
deleteItemsInFolder(Util.ToRawUuidString(folderID));
inventoryRow.Delete();
invFoldersDa.Update(ds, "inventoryfolders");
}
invFoldersDa.Update(ds, "inventoryfolders");
}
/***********************************************************************
@ -517,30 +550,36 @@ namespace OpenSim.Framework.Data.SQLite
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
da.InsertCommand.Connection = conn;
lock (InventoryLock)
{
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
da.UpdateCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
delete.Connection = conn;
da.DeleteCommand = delete;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
da.InsertCommand.Connection = conn;
lock (InventoryLock)
{
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
da.UpdateCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
delete.Connection = conn;
da.DeleteCommand = delete;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
private InventoryFolderBase buildFolder(DataRow row)
@ -579,15 +618,18 @@ namespace OpenSim.Framework.Data.SQLite
private void InitDB(SqliteConnection conn)
{
string createInventoryItems = defineTable(createInventoryItemsTable());
string createInventoryFolders = defineTable(createInventoryFoldersTable());
lock (InventoryLock)
{
string createInventoryItems = defineTable(createInventoryItemsTable());
string createInventoryFolders = defineTable(createInventoryFoldersTable());
SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
conn.Open();
pcmd.ExecuteNonQuery();
scmd.ExecuteNonQuery();
conn.Close();
SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
conn.Open();
pcmd.ExecuteNonQuery();
scmd.ExecuteNonQuery();
conn.Close();
}
}
private bool TestTables(SqliteConnection conn)
@ -631,4 +673,4 @@ namespace OpenSim.Framework.Data.SQLite
return true;
}
}
}
}