* Committing Ahzz's patch number 620.
* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite.ThreadPoolClientBranch
parent
75fe826d57
commit
01cf9d8b7e
|
@ -47,6 +47,11 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
private SqliteDataAdapter invItemsDa;
|
||||
private SqliteDataAdapter invFoldersDa;
|
||||
|
||||
/// <summary>
|
||||
/// used to manage concurrent access tothe sqlite database files. Only one thread may open, read, write at a time.
|
||||
/// </summary>
|
||||
private object InventoryLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the interface
|
||||
/// </summary>
|
||||
|
@ -126,58 +131,67 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
private void addFolder(InventoryFolderBase folder)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
|
||||
if (inventoryRow == null)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
}
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
private void moveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
|
||||
if (inventoryRow == null)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveFolderRow(inventoryRow, folder);
|
||||
}
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveFolderRow(inventoryRow, folder);
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
private void addItem(InventoryItemBase item)
|
||||
{
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
lock (InventoryLock)
|
||||
{
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
inventoryRow = inventoryItemTable.NewRow();
|
||||
fillItemRow(inventoryRow, item);
|
||||
inventoryItemTable.Rows.Add(inventoryRow);
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
inventoryRow = inventoryItemTable.NewRow();
|
||||
fillItemRow(inventoryRow, item);
|
||||
inventoryItemTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
fillItemRow(inventoryRow, item);
|
||||
}
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
}
|
||||
else
|
||||
{
|
||||
fillItemRow(inventoryRow, item);
|
||||
}
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
|
@ -224,16 +238,19 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
{
|
||||
List<InventoryItemBase> retval = new List<InventoryItemBase>();
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
|
||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
retval.Add(buildItem(row));
|
||||
}
|
||||
List<InventoryItemBase> retval = new List<InventoryItemBase>();
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
|
||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
retval.Add(buildItem(row));
|
||||
}
|
||||
|
||||
return retval;
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -249,27 +266,30 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
// see InventoryItemBase.getUserRootFolder
|
||||
public InventoryFolderBase getUserRootFolder(LLUUID user)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
|
||||
Util.ToRawUuidString(LLUUID.Zero) + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
|
||||
Util.ToRawUuidString(LLUUID.Zero) + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
|
||||
// There should only ever be one root folder for a user. However, if there's more
|
||||
// than one we'll simply use the first one rather than failing. It would be even
|
||||
// nicer to print some message to this effect, but this feels like it's too low a
|
||||
// to put such a message out, and it's too minor right now to spare the time to
|
||||
// suitably refactor.
|
||||
if (folders.Count > 0)
|
||||
{
|
||||
return folders[0];
|
||||
}
|
||||
// There should only ever be one root folder for a user. However, if there's more
|
||||
// than one we'll simply use the first one rather than failing. It would be even
|
||||
// nicer to print some message to this effect, but this feels like it's too low a
|
||||
// to put such a message out, and it's too minor right now to spare the time to
|
||||
// suitably refactor.
|
||||
if (folders.Count > 0)
|
||||
{
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -279,12 +299,15 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <param name="parentID">ID of parent</param>
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,14 +346,17 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <returns>A class containing item information</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID item)
|
||||
{
|
||||
DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
|
||||
if (row != null)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
return buildItem(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
|
||||
if (row != null)
|
||||
{
|
||||
return buildItem(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -346,15 +372,17 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
// better to leave multi region at this point. It does mean
|
||||
// that you don't get to see system textures why creating
|
||||
// clothes and the like. :(
|
||||
|
||||
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
|
||||
if (row != null)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
return buildFolder(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
|
||||
if (row != null)
|
||||
{
|
||||
return buildFolder(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -382,18 +410,20 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <param name="item"></param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
{
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
|
||||
if (inventoryRow != null)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
inventoryRow.Delete();
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
}
|
||||
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Delete all items in the specified folder
|
||||
/// </summary>
|
||||
|
@ -443,31 +473,34 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <param name="item"></param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
|
||||
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
DataRow inventoryRow;
|
||||
|
||||
//Delete all sub-folders
|
||||
foreach (InventoryFolderBase f in subFolders)
|
||||
lock (InventoryLock)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
|
||||
List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
|
||||
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
DataRow inventoryRow;
|
||||
|
||||
//Delete all sub-folders
|
||||
foreach (InventoryFolderBase f in subFolders)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
//Delete the actual row
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
|
||||
deleteItemsInFolder(Util.ToRawUuidString(folderID));
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
//Delete the actual row
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
deleteItemsInFolder(Util.ToRawUuidString(folderID));
|
||||
inventoryRow.Delete();
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
|
@ -517,30 +550,36 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
lock (InventoryLock)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
}
|
||||
|
||||
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
lock (InventoryLock)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
}
|
||||
|
||||
private InventoryFolderBase buildFolder(DataRow row)
|
||||
|
@ -579,15 +618,18 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
private void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createInventoryItems = defineTable(createInventoryItemsTable());
|
||||
string createInventoryFolders = defineTable(createInventoryFoldersTable());
|
||||
lock (InventoryLock)
|
||||
{
|
||||
string createInventoryItems = defineTable(createInventoryItemsTable());
|
||||
string createInventoryFolders = defineTable(createInventoryFoldersTable());
|
||||
|
||||
SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
|
||||
SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
|
||||
conn.Open();
|
||||
pcmd.ExecuteNonQuery();
|
||||
scmd.ExecuteNonQuery();
|
||||
conn.Close();
|
||||
SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
|
||||
SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
|
||||
conn.Open();
|
||||
pcmd.ExecuteNonQuery();
|
||||
scmd.ExecuteNonQuery();
|
||||
conn.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
|
@ -631,4 +673,4 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue