diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index c087c59da0..0689177021 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -499,7 +499,8 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// Update an item in a prim (task) inventory + /// Update an item in a prim (task) inventory. + /// This method does not handle scripts, RezScript(IClientAPI, LLUUID, unit) /// /// /// diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 263ac2780a..20d596a8c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1152,6 +1152,13 @@ namespace OpenSim.Region.Environment.Scenes { return part.GetInventoryFileName(remoteClient, localID); } + else + { + MainLog.Instance.Warn( + "SCENE", + "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", + localID, LocalId, UUID); + } return false; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 4f89dd0822..33f481d2de 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -420,10 +420,12 @@ namespace OpenSim.Region.Environment.Scenes #region Constructors /// - /// + /// No arg constructor called by region restore db code /// public SceneObjectPart() { + // It's not necessary to persist this + m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); } public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, @@ -1006,8 +1008,8 @@ namespace OpenSim.Region.Environment.Scenes /// public bool GetInventoryFileName(IClientAPI client, uint localID) { - if (localID == m_localID) - { +// if (localID == m_localID) +// { if (m_inventorySerial > 0) { client.SendTaskInventory(m_uuid, (short)m_inventorySerial, @@ -1019,7 +1021,7 @@ namespace OpenSim.Region.Environment.Scenes client.SendTaskInventory(m_uuid, 0, new byte[0]); return false; } - } +// } return false; }