* Fleshes more of NPCModule out.
* Implements some OSSL commands: key osNpcCreate(string user, string name, vector position, key cloneFrom); void osNpcMoveTo(key npc, vector position); void osNpcSay(key npc, string message); void osNpcRemove(key npc); * Untested. Requires ThreatLevel.High.arthursv
parent
e83b00a3df
commit
01f394d203
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@ -0,0 +1,13 @@
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.NPC
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{
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public interface INPCModule
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{
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UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom);
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void Autopilot(UUID agentID, Scene scene, Vector3 pos);
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void Say(UUID agentID, Scene scene, string text);
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void DeleteNPC(UUID agentID, Scene scene);
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}
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}
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@ -30,18 +30,11 @@ using OpenMetaverse;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Avatar.NPC;
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Region.OptionalModules.World.NPC
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namespace OpenSim.Region.OptionalModules.World.NPC
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{
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{
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public interface INPCModule
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{
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UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom);
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void Autopilot(UUID agentID, Scene scene, Vector3 pos);
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void Say(UUID agentID, Scene scene, string text);
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void DeleteNPC(UUID agentID, Scene scene);
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}
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public class NPCModule : IRegionModule, INPCModule
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public class NPCModule : IRegionModule, INPCModule
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{
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{
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// private const bool m_enabled = false;
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// private const bool m_enabled = false;
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@ -74,19 +67,32 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
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public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
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{
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{
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ScenePresence sp;
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lock (m_avatars)
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scene.TryGetAvatar(agentID, out sp);
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if (m_avatars.ContainsKey(agentID))
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sp.DoAutoPilot(0,pos,m_avatars[agentID]);
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{
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ScenePresence sp;
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scene.TryGetAvatar(agentID, out sp);
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sp.DoAutoPilot(0, pos, m_avatars[agentID]);
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}
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}
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}
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public void Say(UUID agentID, Scene scene, string text)
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public void Say(UUID agentID, Scene scene, string text)
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{
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{
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m_avatars[agentID].Say(text);
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lock (m_avatars)
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if (m_avatars.ContainsKey(agentID))
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{
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m_avatars[agentID].Say(text);
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}
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}
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}
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public void DeleteNPC(UUID agentID, Scene scene)
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public void DeleteNPC(UUID agentID, Scene scene)
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{
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{
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scene.RemoveClient(agentID);
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lock(m_avatars)
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if (m_avatars.ContainsKey(agentID))
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{
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scene.RemoveClient(agentID);
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m_avatars.Remove(agentID);
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}
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}
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}
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@ -37,6 +37,7 @@ using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Avatar.NPC;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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using OpenSim.Region.Framework.Scenes.Hypergrid;
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@ -1762,5 +1763,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return retVal;
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return retVal;
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}
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID x = module.CreateNPC(firstname,
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lastname,
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new Vector3((float) position.x, (float) position.y, (float) position.z),
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World,
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new UUID(cloneFrom));
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return new LSL_Key(x.ToString());
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}
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return new LSL_Key(UUID.Zero.ToString());
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}
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public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
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module.Autopilot(new UUID(npc.m_string), World, pos);
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}
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}
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public void osNpcSay(LSL_Key npc, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSay");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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module.Say(new UUID(npc.m_string), World, message);
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}
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}
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public void osNpcRemove(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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module.DeleteNPC(new UUID(npc.m_string), World);
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}
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}
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}
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}
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}
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}
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@ -149,5 +149,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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key osNpcCreate(string user, string name, vector position, key cloneFrom);
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void osNpcMoveTo(key npc, vector position);
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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}
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}
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}
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}
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