From 01f454242d20dd513e82eae1eb79db7842e597ea Mon Sep 17 00:00:00 2001 From: PixelTomsen Date: Sat, 25 Feb 2012 16:39:14 +0100 Subject: [PATCH] PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented http://opensimulator.org/mantis/view.php?id=5763 --- .../ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 10 ++++++---- .../ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 2 ++ 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 525c3c30fd..c5392b590a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7069,10 +7069,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 150; - if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && - type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) + int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR); + + if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) && + type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) && + type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) && + type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) { // default type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index bb498b500b..5a53e15882 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -378,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_SCULPT_TYPE_TORUS = 2; public const int PRIM_SCULPT_TYPE_PLANE = 3; public const int PRIM_SCULPT_TYPE_CYLINDER = 4; + public const int PRIM_SCULPT_FLAG_INVERT = 64; + public const int PRIM_SCULPT_FLAG_MIRROR = 128; public const int MASK_BASE = 0; public const int MASK_OWNER = 1;