when teleporting to a non-adjacent region, client was not getting new neighbours

afrisby
Brian McBee 2007-08-08 18:18:14 +00:00
parent 48ad7ca905
commit 01f4aeb520
1 changed files with 1 additions and 1 deletions

View File

@ -467,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendInitialData() public void SendInitialData()
{ {
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes()); this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
if (this.newAvatar) if (!this.childAgent)
{ {
this.m_scene.InformClientOfNeighbours(this.ControllingClient); this.m_scene.InformClientOfNeighbours(this.ControllingClient);
this.newAvatar = false; this.newAvatar = false;