when teleporting to a non-adjacent region, client was not getting new neighbours
parent
48ad7ca905
commit
01f4aeb520
|
@ -467,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void SendInitialData()
|
public void SendInitialData()
|
||||||
{
|
{
|
||||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
|
||||||
if (this.newAvatar)
|
if (!this.childAgent)
|
||||||
{
|
{
|
||||||
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
||||||
this.newAvatar = false;
|
this.newAvatar = false;
|
||||||
|
|
Loading…
Reference in New Issue