* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159

* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
GenericGridServerConcept
Justin Clarke Casey 2009-02-20 14:04:29 +00:00
parent c28b2f799a
commit 01f70de2ea
7 changed files with 417 additions and 204 deletions

View File

@ -36,9 +36,9 @@ namespace OpenSim.Framework
{
/// <summary>
/// A dictionary for task inventory.
///
/// This class is not thread safe. Callers must synchronize on Dictionary methods.
/// </summary>
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
/// iterating over it.
public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
ICloneable, IXmlSerializable
{

View File

@ -202,16 +202,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Fix ownership/creator of inventory items
// Not doing so results in inventory items
// being no copy/no mod for everyone
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
lock (part.TaskInventory)
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
{
kvp.Value.OwnerID = masterAvatarId;
}
if (!ResolveUserUuid(kvp.Value.CreatorID))
{
kvp.Value.CreatorID = masterAvatarId;
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
kvp.Value.OwnerID = masterAvatarId;
}
if (!ResolveUserUuid(kvp.Value.CreatorID))
{
kvp.Value.CreatorID = masterAvatarId;
}
}
}
}

View File

@ -226,9 +226,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
{
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
foreach (TaskInventoryItem titem in tinv.Values)
lock (tinv)
{
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
foreach (TaskInventoryItem titem in tinv.Values)
{
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
}
}
}

View File

@ -1713,9 +1713,12 @@ if (m_shape != null) {
Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();
foreach (UUID id in TaskInventory.Keys)
lock (TaskInventory)
{
TaskInventory_work.Add(id.Guid, TaskInventory[id]);
foreach (UUID id in TaskInventory.Keys)
{
TaskInventory_work.Add(id.Guid, TaskInventory[id]);
}
}
info.AddValue("TaskInventory", TaskInventory_work);
@ -2166,13 +2169,16 @@ if (m_shape != null) {
{
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
SceneObjectPart op = this;
foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory)
lock (TaskInventory)
{
if (item.Value.Name == sound)
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
soundID = item.Value.ItemID;
break;
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
}
@ -2486,13 +2492,15 @@ if (m_shape != null) {
if (!UUID.TryParse(sound, out soundID))
{
// search sound file from inventory
SceneObjectPart op = this;
foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory)
lock (TaskInventory)
{
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
soundID = item.Value.ItemID;
break;
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
{
soundID = item.Value.ItemID;
break;
}
}
}
}

View File

@ -141,8 +141,10 @@ namespace OpenSim.Region.Framework.Scenes
if (part.Shape.SculptTexture != UUID.Zero)
assetUuids[part.Shape.SculptTexture] = 1;
TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
// Now analyze this prim's inventory items to preserve all the uuids that they reference
foreach (TaskInventoryItem tii in part.TaskInventory.Values)
foreach (TaskInventoryItem tii in taskDictionary.Values)
{
//m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);

View File

@ -250,12 +250,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID invItemID = new UUID();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
invItemID = inv.Key;
break;
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
invItemID = inv.Key;
break;
}
}
}
@ -265,29 +268,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private UUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
if (inv.Value.Type != type)
return UUID.Zero;
return inv.Value.AssetID;
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
if (inv.Value.Type != type)
return UUID.Zero;
return inv.Value.AssetID;
}
}
}
return UUID.Zero;
}
private UUID InventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == name)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
return inv.Value.AssetID;
if (inv.Value.Name == name)
{
return inv.Value.AssetID;
}
}
}
return UUID.Zero;
}
@ -2376,16 +2389,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
TaskInventoryItem item = m_host.TaskInventory[invItemID];
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if (item.PermsGranter == UUID.Zero)
return 0;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
{
LSLError("No permissions to give money");
return 0;
}
UUID toID=new UUID();
UUID toID = new UUID();
if (!UUID.TryParse(destination, out toID))
{
@ -2393,7 +2413,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
}
IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
if (money == null)
{
@ -2401,7 +2421,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
}
bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
bool result
= money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
if (result)
return 1;
@ -2448,7 +2470,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
{
if (inv.Value.Name == inventory)
{
@ -2500,6 +2524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
}
llSay(0, "Could not find object " + inventory);
}
@ -2571,18 +2596,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTakeControls(int controls, int accept, int pass_on)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
return;
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
if (item.PermsGranter != UUID.Zero)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
if (presence != null)
{
if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
}
@ -2594,25 +2624,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llReleaseControls()
{
m_host.AddScriptLPS(1);
TaskInventoryItem item;
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
lock (m_host.TaskInventory)
{
return;
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
m_host.AddScriptLPS(1);
if (item.PermsGranter != UUID.Zero)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
if (presence != null)
{
if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
// Unregister controls from Presence
presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
// Remove Take Control permission.
m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
}
}
}
@ -2838,16 +2873,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return;
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter == UUID.Zero)
return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
if (presence != null)
{
@ -2869,10 +2914,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (invItemID == UUID.Zero)
return;
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter == UUID.Zero)
return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
UUID animID = new UUID();
@ -2881,7 +2936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
animID=InventoryKey(anim);
}
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
if (presence != null)
{
@ -2929,22 +2984,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRequestPermissions(string agent, int perm)
{
UUID agentID=new UUID();
UUID agentID = new UUID();
if (!UUID.TryParse(agent, out agentID))
return;
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return; // Not in a prim? How??
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{
llReleaseControls();
m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero;
m_host.TaskInventory[invItemID].PermsMask=0;
item.PermsGranter = UUID.Zero;
item.PermsMask = 0;
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@ -2954,7 +3016,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
m_host.AddScriptLPS(1);
@ -2969,8 +3031,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@ -2990,8 +3055,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@ -3006,19 +3074,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID);
if (ownerName == String.Empty)
ownerName="(hippos)";
ownerName = "(hippos)";
if (!m_waitingForScriptAnswer)
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=0;
presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = 0;
}
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
m_waitingForScriptAnswer=true;
}
presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
presence.ControllingClient.SendScriptQuestion(
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
return;
}
@ -3034,7 +3108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (taskID != m_host.UUID)
return;
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return;
@ -3045,7 +3119,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
m_host.TaskInventory[invItemID].PermsMask=answer;
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsMask = answer;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(answer) },
@ -3056,11 +3134,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Type == 10 && item.ItemID == m_itemID)
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
return item.PermsGranter.ToString();
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
}
}
@ -3071,14 +3152,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Type == 10 && item.ItemID == m_itemID)
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
int perms = item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
return perms;
if (item.Type == 10 && item.ItemID == m_itemID)
{
int perms = item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
return perms;
}
}
}
@ -3111,7 +3195,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
@ -3119,7 +3210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
IClientAPI client = null;
ScenePresence sp = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
ScenePresence sp = World.GetScenePresence(item.PermsGranter);
if (sp != null)
client = sp.ControllingClient;
@ -3162,18 +3253,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
lock (m_host.TaskInventory)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
return;
}
}
if (linknum < ScriptBaseClass.LINK_THIS)
return;
return;
SceneObjectGroup parentPrim = m_host.ParentGroup;
if (parentPrim.RootPart.AttachmentPoint != 0)
return; // Fail silently if attached
SceneObjectPart childPrim = null;
switch (linknum)
{
case ScriptBaseClass.LINK_ROOT:
@ -3236,8 +3335,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectGroup parentPrim = m_host.ParentGroup;
if (parentPrim.RootPart.AttachmentPoint != 0)
return; // Fail silently if attached
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
@ -3330,13 +3431,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
int count = 0;
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
count = count + 1;
if (inv.Value.Type == type || type == -1)
{
count = count + 1;
}
}
}
return count;
}
@ -3344,13 +3450,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
ArrayList keys = new ArrayList();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
keys.Add(inv.Value.Name);
if (inv.Value.Type == type || type == -1)
{
keys.Add(inv.Value.Name);
}
}
}
if (keys.Count == 0)
{
return String.Empty;
@ -3386,15 +3497,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// move the first object found with this inventory name
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == inventory)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
if (inv.Value.Name == inventory)
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
}
}
@ -3443,12 +3557,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoveInventory(string name)
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Name == name)
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
m_host.Inventory.RemoveInventoryItem(item.ItemID);
return;
if (item.Name == name)
{
m_host.Inventory.RemoveInventoryItem(item.ItemID);
return;
}
}
}
}
@ -3536,7 +3654,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemDictionary.Values)
{
if (item.Type == 3 && item.Name == name)
{
@ -3623,12 +3743,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
soundId = item.AssetID;
break;
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
{
soundId = item.AssetID;
break;
}
}
}
}
@ -3675,7 +3798,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID partItemID;
foreach (SceneObjectPart part in parts)
{
foreach (TaskInventoryItem item in part.TaskInventory.Values)
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemsDictionary.Values)
{
if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
{
@ -3684,7 +3809,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentGroup.Children.Count == 1)
linkNumber = 0;
object[] resobj = new object[]
{
new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
@ -3875,22 +3999,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetScriptName()
{
string result = String.Empty;
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Type == 10 && item.ItemID == m_itemID)
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
result = item.Name!=null?item.Name:String.Empty;
break;
if (item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name!=null?item.Name:String.Empty;
break;
}
}
}
return result;
}
// this function to understand which shape it is (taken from meshmerizer)
@ -4142,20 +4267,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetInventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == name)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
if (inv.Value.Name == name)
{
return inv.Value.AssetID.ToString();
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
return inv.Value.AssetID.ToString();
}
else
{
return UUID.Zero.ToString();
}
}
else
{
return UUID.Zero.ToString();
}
}
}
}
return UUID.Zero.ToString();
}
@ -5540,11 +5670,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private UUID GetTaskInventoryItem(string name)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == name)
return inv.Key;
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
return inv.Key;
}
}
return UUID.Zero;
}
@ -5853,16 +5987,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// copy the first script found with this inventory name
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == name)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
// make sure the object is a script
if (10 == inv.Value.Type)
if (inv.Value.Name == name)
{
found = true;
srcId = inv.Key;
break;
// make sure the object is a script
if (10 == inv.Value.Type)
{
found = true;
srcId = inv.Key;
break;
}
}
}
}
@ -7614,25 +7751,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetInventoryPermMask(string item, int mask)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == item)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
switch (mask)
if (inv.Value.Name == item)
{
case 0:
return (int)inv.Value.BasePermissions;
case 1:
return (int)inv.Value.CurrentPermissions;
case 2:
return (int)inv.Value.GroupPermissions;
case 3:
return (int)inv.Value.EveryonePermissions;
case 4:
return (int)inv.Value.NextPermissions;
switch (mask)
{
case 0:
return (int)inv.Value.BasePermissions;
case 1:
return (int)inv.Value.CurrentPermissions;
case 2:
return (int)inv.Value.GroupPermissions;
case 3:
return (int)inv.Value.EveryonePermissions;
case 4:
return (int)inv.Value.NextPermissions;
}
}
}
}
return -1;
}
@ -7645,14 +7787,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetInventoryCreator(string item)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == item)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
return inv.Value.CreatorID.ToString();
if (inv.Value.Name == item)
{
return inv.Value.CreatorID.ToString();
}
}
}
llSay(0, "No item name '" + item + "'");
return String.Empty;
}
@ -8143,13 +8291,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetInventoryType(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
lock (m_host.TaskInventory)
{
if (inv.Value.Name == name)
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
return inv.Value.Type;
if (inv.Value.Name == name)
{
return inv.Value.Type;
}
}
}
return -1;
}
@ -8174,16 +8327,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCameraPos()
{
m_host.AddScriptLPS(1);
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return new LSL_Vector();
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Vector();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
lock (m_host.TaskInventory)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Vector();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
}
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
{
@ -8196,21 +8356,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Rotation llGetCameraRot()
{
m_host.AddScriptLPS(1);
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return new LSL_Rotation();
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Rotation();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
lock (m_host.TaskInventory)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Rotation();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
}
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
{
return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
}
return new LSL_Rotation();
}
@ -8345,17 +8512,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// our key in the object we are in
UUID invItemID=InventorySelf();
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero) return;
// the object we are in
UUID objectID = m_host.ParentUUID;
if (objectID == UUID.Zero) return;
// we need the permission first, to know which avatar we want to set the camera for
UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
UUID agentID;
lock (m_host.TaskInventory)
{
// we need the permission first, to know which avatar we want to set the camera for
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
}
ScenePresence presence = World.GetScenePresence(agentID);
@ -8404,9 +8576,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (objectID == UUID.Zero) return;
// we need the permission first, to know which avatar we want to clear the camera for
UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
UUID agentID;
lock (m_host.TaskInventory)
{
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
}
ScenePresence presence = World.GetScenePresence(agentID);
@ -8816,14 +8992,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_List();
}
internal UUID ScriptByName(string name)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
lock (m_host.TaskInventory)
{
if (item.Type == 10 && item.Name == name)
return item.ItemID;
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.Name == name)
return item.ItemID;
}
}
return UUID.Zero;
}
@ -8858,7 +9037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemsDictionary.Values)
{
if (item.Type == 7 && item.Name == name)
{
@ -8900,7 +9081,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemsDictionary.Values)
{
if (item.Type == 7 && item.Name == name)
{

View File

@ -231,9 +231,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_stateSource = stateSource;
m_postOnRez = postOnRez;
if (part != null && part.TaskInventory.ContainsKey(m_ItemID))
if (part != null)
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
lock (part.TaskInventory)
{
if (part.TaskInventory.ContainsKey(m_ItemID))
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
}
}
ApiManager am = new ApiManager();
@ -399,15 +405,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private void ReleaseControls()
{
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
if (part != null && part.TaskInventory.ContainsKey(m_ItemID))
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
if (part != null)
{
UUID permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
int permsMask = part.TaskInventory[m_ItemID].PermsMask;
int permsMask;
UUID permsGranter;
lock (part.TaskInventory)
{
if (!part.TaskInventory.ContainsKey(m_ItemID))
return;
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
}
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
if (presence != null)
presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);