Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
020bc9c358
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@ -33,6 +33,7 @@ namespace OpenSim.Framework
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{
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void Cache(AssetBase asset);
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AssetBase Get(string id);
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bool Check(string id);
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void Expire(string id);
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void Clear();
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}
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@ -3992,7 +3992,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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const float TIME_DILATION = 1.0f;
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ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
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if (terseAgentUpdateBlocks.IsValueCreated)
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{
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@ -11695,14 +11694,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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cachedresp.WearableData =
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new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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if (cache == null)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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else
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{
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for (int i = 0; i < cachedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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if(cache.Check(cachedtex.WearableData[i].ID.ToString()))
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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else
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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cachedresp.Header.Zerocoded = true;
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OutPacket(cachedresp, ThrottleOutPacketType.Task);
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@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
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#region IImprovedAssetCache Members
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public bool Check(string id)
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{
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return false;
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}
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/// <summary>
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/// Cache asset.
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/// </summary>
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@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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//
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public bool Check(string id)
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{
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return false;
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}
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public void Cache(AssetBase asset)
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{
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@ -348,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset
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return asset;
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}
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private bool CheckFromMemoryCache(string id)
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{
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AssetBase asset = null;
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if (m_MemoryCache.TryGetValue(id, out asset))
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return true;
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return false;
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}
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/// <summary>
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/// Try to get an asset from the file cache.
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/// </summary>
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@ -420,6 +431,50 @@ namespace OpenSim.Region.CoreModules.Asset
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return asset;
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}
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private bool CheckFromFileCache(string id)
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{
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bool found = false;
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string filename = GetFileName(id);
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if (File.Exists(filename))
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{
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// actually check if we can open it, and so update expire
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FileStream stream = null;
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try
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{
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stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
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if (stream != null)
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{
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found = true;
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stream.Close();
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}
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}
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catch (System.Runtime.Serialization.SerializationException e)
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{
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found = false;
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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// If there was a problem deserializing the asset, the asset may
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// either be corrupted OR was serialized under an old format
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// {different version of AssetBase} -- we should attempt to
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// delete it and re-cache
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File.Delete(filename);
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}
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catch (Exception e)
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{
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found = false;
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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}
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}
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return found;
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}
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public AssetBase Get(string id)
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{
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m_Requests++;
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@ -456,11 +511,26 @@ namespace OpenSim.Region.CoreModules.Asset
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return asset;
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}
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public bool Check(string id)
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{
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if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
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return true;
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if (m_FileCacheEnabled && CheckFromFileCache(id))
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return true;
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return false;
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}
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public AssetBase GetCached(string id)
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{
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return Get(id);
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}
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public AssetBase CheckCached(string id)
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{
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return Get(id);
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}
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public void Expire(string id)
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{
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if (m_LogLevel >= 2)
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@ -941,6 +1011,11 @@ namespace OpenSim.Region.CoreModules.Asset
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return asset.Data;
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}
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public bool CheckData(string id)
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{
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return Check(id); ;
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}
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public bool Get(string id, object sender, AssetRetrieved handler)
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{
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AssetBase asset = Get(id);
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@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
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// IImprovedAssetCache
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//
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public bool Check(string id)
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{
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return false;
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}
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public void Cache(AssetBase asset)
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{
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if (asset != null)
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@ -361,6 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public bool ValidateBakedTextureCache(IScenePresence sp)
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{
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bool defonly = true; // are we only using default textures
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IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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// Process the texture entry
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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@ -385,8 +386,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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defonly = false; // found a non-default texture reference
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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return false;
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if (cache != null)
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{
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if (!cache.Check(face.TextureID.ToString()))
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return false;
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}
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else
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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return false;
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}
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}
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// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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@ -398,6 +407,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
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{
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int texturesRebaked = 0;
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IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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@ -421,21 +431,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (missingTexturesOnly)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
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if (cache != null)
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{
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continue;
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if (cache.Check(face.TextureID.ToString()))
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continue;
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else
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{
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m_log.DebugFormat(
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"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
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face.TextureID, idx, sp.Name);
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}
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}
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else
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{
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// On inter-simulator teleports, this occurs if baked textures are not being stored by the
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// grid asset service (which means that they are not available to the new region and so have
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// to be re-requested from the client).
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//
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// The only available core OpenSimulator behaviour right now
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// is not to store these textures, temporarily or otherwise.
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m_log.DebugFormat(
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"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
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face.TextureID, idx, sp.Name);
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if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
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{
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continue;
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}
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else
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{
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// On inter-simulator teleports, this occurs if baked textures are not being stored by the
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// grid asset service (which means that they are not available to the new region and so have
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// to be re-requested from the client).
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//
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// The only available core OpenSimulator behaviour right now
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// is not to store these textures, temporarily or otherwise.
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m_log.DebugFormat(
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"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
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face.TextureID, idx, sp.Name);
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}
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}
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}
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else
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