* Extend sog delete to inventory test to crank the normally async sog deleter by hand
* After the crank, assert that the object has now been removed from the scene0.6.1-post-fixes
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				|  | @ -114,7 +114,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             } | ||||
|         }             | ||||
| 
 | ||||
|         private bool InventoryDeQueueAndDelete() | ||||
|         /// <summary> | ||||
|         /// Move the next object in the queue to inventory.  Then delete it properly from the scene. | ||||
|         /// </summary> | ||||
|         /// <returns></returns> | ||||
|         public bool InventoryDeQueueAndDelete() | ||||
|         { | ||||
|             DeleteToInventoryHolder x = null;             | ||||
|   | ||||
|  |  | |||
|  | @ -91,7 +91,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
|         { | ||||
|             UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||||
|              | ||||
|             TestScene scene = SceneTestUtils.SetupScene();          | ||||
|             TestScene scene = SceneTestUtils.SetupScene(); | ||||
|              | ||||
|             // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||||
|             AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||||
|             sogd.Enabled = false; | ||||
|                  | ||||
|             SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); | ||||
|              | ||||
|             IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); | ||||
|  | @ -99,6 +104,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
|              | ||||
|             SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||||
|             Assert.That(retrievedPart, Is.Not.Null); | ||||
|              | ||||
|             sogd.InventoryDeQueueAndDelete(); | ||||
|             SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | ||||
|             Assert.That(retrievedPart2, Is.Null);     | ||||
|              | ||||
|             // TODO: test that the object actually made it successfully into inventory | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Justin Clarke Casey
						Justin Clarke Casey